Reviews from

in the past


Nem toda jornada recompensa...

Esse game sempre me chamou a atenção por diversos fatores e mesmo não sendo o maior fã de experiências cooperativas, resolvi dar uma chance por livre e espontânea pressão. A proposta de navegar por aí com seus amigos e se aventurar na busca por tesouros e ilhas distintas parecia irresistível, porém, minha empolgação se foi rapidamente com algumas jogatinas.

Fui tomado pelo TÉDIO diante de tudo que surgia e embora possua ideias interessantes, tornou-se enjoativo, ao contrário do esperado. Movimentação, combate, armas e mecânicas de modo geral soaram um tanto quanto "lentas", e infelizmente inibiram a minha vontade de continuar jogando.

Ainda assim, acredito que meu descontentamento esteja atrelado a algo mais pessoal do que de fato técnico! Seus mapas e mistérios me cativaram de certa forma, mas foram insuficientes para me manter entretido. Não acho que esse seja um jogo ruim, mas definitivamente não é para mim.

Sea of thieves is the greatest pirate game of all time, and it's great to see it succeed were so many other live service games have failed. A great example is the late game content which is in the form of pirate legend, it takes many 10s of hours to become a pirate legend and once you become one you are given a wide variety of new quests to do, items to buy, and adventures to be had. One thing that may be a turn off for some people are battle passes and seasons in full priced games, and I'm no exception, except in the case of sea of theives. Each plunder pass is full of well designed cosmetics as well as enough ancient coins to buy the next plunder pass, and on top of that each season they introduce TONS of new content that will keep you busy for hours upon hours. Overall I'm very glad that I went back to play this game before the PS5 launch. I'm looking forward to playing it again on my ps5 next month.

I've only played Sea of Thieves casually (I haven't even explored any of the crossover content!), so this is hardly an authoritative review. Still, I got thoughts, and this seems to be out of my Sunday night group's rotation, so let's have a go.

Sea of Thieves was a long-overdue win for Modern Rare. I really shouldn't pass judgement on the Kinect Sports games without playing them, so I won't. But following the company's various experiments on Xbox/360, it was really disheartening to see good ol' Rare, which had once had many teams working on big and small rival projects, turn into nothing but a Kinect developer for a few years. This is likely as much a consequence of Rare's internal handling as any external influence, and it may have been what Rare needed at the time. But from the perspective of someone on the bleachers, it looked like Rare traded the graphic tees for polos, so to speak (and mix metaphors). Following Banjo-Kazooie: Nuts & Bolts, Rare's output was limited to Kinect software, supervision for the excellent Killer Instinct revival, and a 30th[+3] anniversary compilation of prior works. Good as these may have been, none represented new visions wholly belonging to Rare themselves. This was the state of affairs for a decade, until Sea of Thieves finally sailed along.

SoT is also probably the truest realization of Gregg Mayles' love of pirate adventures. You may have noticed his fondness before, but this represents the first time we get a full-on piratey adventure without any caveats. I respect that, after doing your time on Old Sailor's Island, the game just lets you have at it. Yeah, some content is gated behind reputation with the different Trading Companies or progression through Tall Tales. But if you're just someone who wants to grab a buncha mateys and sail the seas looking for booty and baddies, well, by Flameheart's beard, this game has you covered.

I'm of two minds with the always-online, public-only mode of play. You're always playing on a public server as a way to encourage incidental encounters and anarchy. This does mean that if you catch the eye of a griefer or a hacker (I've run into both), you're pretty much screwed or at least are gonna have to waste a bunch of time dealing with them. If you're in the middle of a long quest chain, that sucks. But at the same time, that's super piratey, and having it baked into the gameplay does a lot to sell the experience. Besides, it's not like people outside your party can track you down, or everyone you run into is gonna screw you over; I've also run into other players doing their thing, and we've traded or helped each other out. And the game does always give you an eject button with the ability to scuttle the party ship.

Everything else is pretty darn rad! I really like how easy it is to drop into things, how each session starts with the player character drunkenly waking up in some random Outpost's tavern with their resources dwindled. You got easy access to resources, a buncha quests readily available through the Trading Companies, and a ship ready to go. There's always another island near enough to where you're going, and plenty of prompts available to direct the adventure. Wanna go treasure-hunting? Searching for damned souls? Make a trade run? The game's quick and eager to give these as options. Most critically, while there are unlockables, they're all cosmetic in nature or represent different types of quests - your doofy pirate is as powerful as they're gonna get from the onset.

The game's proclivity towards emergent experiences also really comes through in the types of adventures you end up going on. Sometimes you'll be out and about and find a message in a bottle that'll lead you on a vault run or a treasure on a nearby island. Sometimes you'll be beset upon by g-g-g-g-ghost ships, or you'll run into Flameheart's armada. Sometimes you'll run afoul of a megalodon or kraken, and it'll be time to best that beastie. Sometimes you'll hear a heavenly choir, and you'll know you're passing over sunken treasure. Sometimes you'll pass over a wreck just below the surface, and you'll go diving for treasure. It's a game where so many little things call out to the player, but you don't really mind the distractions, since that's all part and parcel with the experience.

I also love the music! There's a ton of great atmospheric stuff, both moody and adventurous. The absolute highlight is "On the Warpath". I LOVE how Robin Beanland uses it as the game's main leitmotif, incorporating it into a buncha longer tracks as a final movement. It's so damn cool when the player's in the middle of a long conflict, and that tune emerges as the tide turns in the player's favor and the end is in sight. But of course, it's also great fun that the game gives you the ability to take part in a four-piece sea shanty, whenever you feel like it.

I think that encapsulates what the game is to me: context for the player to do whatever silly thing they want, and to feel cool doing it. You're not really here for any particular characters (besides Flameheart and crossover content), you're here because you wanna be a pirate for a li'l bit. Consequently, if that's all you're looking for, this is a fantastic time. Highly recommended.

When my Sunday group was playing, we always had a little ceremony we liked to perform at the end of each session. We'd save some firebombs from our evening's adventures so we could set the ship ablaze and watch it sink beneath the tide. Usually it ended with us bouncing around the dock, playing a sea shanty while our pets alternated between cowering and dancing. I have no idea what other players must've thought of all this, but it never felt complete if we couldn't give our adventure a viking farewell.

It stands as an effortlessly engaging pirate adventure, characterized by its gentle difficulty curve that might leave some seeking more challenge. Despite this, it's managed to captivate me for countless hours. I can't pinpoint the exact reason why, yet it's undeniable that the game's immersive gameplay contribute significantly to its appeal. Even in 2024, the game water remains unparalleled, possibly the most visually stunning representation of it, in the gaming world.

Such a wonderful, Piratical, open-world adventure game! Currently working my way through "A Pirate's Life" right now (It's the main reason I am playing this game), so look out for that review at some point, but the overall game itself is just a joy!

I love Pirates, man.


900h de jogo e eu ainda não cansei.
O farm é bem maçante e frustrante por poder perder tudo de repente, mas o multiplayer é a melhor parte do jogo.

I'm the guy who patches the holes and yells "bail" when I suck at my job.

I've grappled with how I feel about SoT for a long time and ultimately I recommend it. My hesitation comes from one thing: the single-player experience. I'm typically a solo player. I used to game with friends multiple times a week. Then it became just once a week. Now I'm lucky if I game with anyone else once a month. So naturally, many of my general game sessions are in games I can play alone. Of course, many games allow you to be paired with Rando's, Sea of Thieves included, but I'm just not that kind of guy.

Sea of Thieves is very much a multiplayer game. I know you can play alone, I've seen my friend captain a 6-man ship on his lonesome and he enjoys the thrill of it. Best pirate I've ever seen. But man, I'm not compelled to hop on by myself in a little 2-man sloop. I don't feel the pull. I don't think it's a stretch to say the game wasn't designed for solo players anyway.

So I've always played Sea of Thieves with friends, and I've always had a great time. Didn't think it would get that way starting. The combat is simple, the menus and UI somewhat unintuitive, all of it tied together with a bit of jank and simplicity. The basic player functions are certainly not where Sea of Thieves shines, and had the experience not improved beyond the tutorial island I may not have booted it up ever again after all.

Sea of Thieves shines because it is an exceptionally great ADVENTURE simulator. Rare has programmed so many different scenarios, aspects about pirates, and myths of the seas, that it is impossible not to have some wildly fun adventure every time you play. No session is ever entirely predictable. You enter the game with your friend(s) and the adventures you weave are possible because the game is full of little systems and mechanics that beautifully overlap each other to help create memorable micro-stories at every turn, all fueled by you and your friend's booty-fueled pirate ambition.

And the more you play the more you're rewarded. I don't particularly agree with the additional monetization on top of the purchase price, but you don't have to interact with that stuff if you don't want to, and in fact, you can earn quite a lot of "premium" currency just by playing the game without paying. It's all used for cosmetics anyway, so you don't have to necessarily even worry about it. Throughout your adventures, it'll add up. One day you'll have enough to get a dog, or a parrot, or some cool ship theme with loads of trinkets. It takes time, but what better way to show your seniority in a game about treasure and loot?

This is not to mention that the devs regularly introduce new narratives, quality of life changes, and more through their seasonal model, which can for the most part be interacted with completely for free. It is wild to me (with my Destiny 2 brain rot) that they let all players PLAY the seasonal stuff, regardless of whether or not they purchase the season pass. Buying the game upfront has its benefits!

In thinking about those whom I've spoken with who aren't interested in Sea of Thieves. I think most people (including those who have expressed their disinterest) could play this game with their friends and enjoy their time with it. The gameplay loop might be a bit slow depending on what job you set out to do throughout your play session. But you bring the right friends together and it really can be an absolute blast. If you're skeptical, wait for a sale. Know that you've got potentially hundreds of hours of adventures to go on, and that really, what you'll get out of Sea of Thieves is what you AND your friends put into it.

So, overall I recommend it. It might not be the most polished game, or the most interesting right from the outset. But it has the potential to give you and your friends tales of adventure to last a lifetime.

this game at any point in history has either been extremely good or really horrible and to be honest i doubt i would enjoy it at all without having had friends to play with, but actually having friends for it made it pretty special.

Pirates are pretty cool and being able to be one in and open world pvp game is pretty cool. Been playing this game for a while and it’s pretty great. PvP is fun Tall Tales are fun, events are fun. It’s a fun game. Kinda boring alone but with friends it’s great

surement l'un de mes jeux préférés, le jeu est infiniment plus exigeant qu'il n'y parait et, avec tout le contenus ajouté depuis la sortie, un nouveau joueur en a facilement pour 100h afin de tout découvrir, multiplié par 3 si vous vous intéressé au PVP. Un des meilleurs (et pire) jeux à plusieurs, probablement le meilleur jeu de pirate jamais fait bref le capitaine Djayce, son second Mouse et tout son équipage vous souhaite des années de fun sur la mer des voleurs.

Aprendemos a fazer drift de barco, muito doido

honestly so much fun but is tainted because of this dogshit dude i used to play it with

This game was alright. it can be fun with friends but there is really not too much to do.

It's cool I just wish you could spend you money on something other than cosmetics.

Sea of thieves feels like a "nothing-game" to me. It is kind of like hanging out in a park. The park in itself may be pretty, there may be some activities you can do there, but overall the park itself has no objective to complete. Going to the park alone offers not much else than a nice break from whatever you were doing, but you can't describe it as "fun". The fun comes when you bring your friends and you start messing around.

The fun doesn't come from the game, it comes from your friends. While Sea of Thieves is charming and has started to introduce storylines, it overall feels pointless. After playing the game for 30 minutes you have seen everything it has to offer. It is one person steering the boat, the others jumping around, emoting or randomly shooting around until you reach your objective, at which point you run to the chest, maybe do some mediocre combat, and return with the treasure which is honestly a pain to drag from your boat to the store.

It's not really fun, and you are not rewarded for your time. There is no progression. Your boat won't change, you cannot find new weapons, there are no upgrades, no nothing. What you spawn in with is what you get. You do all of this to get currency to buy skins. This sounds cool, until you realize most of these same skins can just be bought for real cash. So there is nothing to gain by playing the game.

write a sea of thieves review

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Title: A Swashbuckling Adventure on the High Seas - Sea of Thieves Review

Introduction:
Sea of Thieves, developed by Rare and released in 2018, is a unique and ambitious multiplayer pirate adventure that brings the vast and treacherous seas to life. Set in a stunning open-world environment, the game invites players to embark on a thrilling journey of piracy, exploration, and cooperation. As you raise the anchor and set sail, Sea of Thieves promises an immersive experience filled with both the beauty and danger of the open ocean.

Graphics and Atmosphere:
One of the standout features of Sea of Thieves is its visually stunning art style. The game's vibrant and colorful graphics create a captivating world that truly feels alive. The attention to detail in the environments, from the shimmering waves to the dynamic weather system, contributes to an immersive and visually striking experience. The day-to-night cycle and changing weather conditions not only impact the aesthetics but also affect gameplay, adding an extra layer of challenge and realism.

Gameplay and Exploration:
At its core, Sea of Thieves is all about exploration and collaboration. Players can team up with friends or join a crew of strangers to navigate the vast seas, discover hidden islands, and search for buried treasure. The ship mechanics are both intuitive and complex, requiring coordinated efforts from the crew to manage sails, navigation, and combat effectively. The thrill of discovering uncharted territories and facing off against other pirate crews on the horizon adds an element of unpredictability to every voyage.

Piracy and Combat:
Engaging in naval combat and plundering the riches of other ships are central aspects of Sea of Thieves. The game strikes a delicate balance between accessible gameplay and skill-based mechanics, making ship-to-ship battles intense and rewarding. Players can wield a variety of weapons, including cutlasses and firearms, for intense close-quarters combat. The inclusion of mythical creatures and skeleton enemies further adds excitement and challenge to the pirating experience.

Quests and Progression:
Sea of Thieves offers a variety of quests, known as voyages, ranging from simple treasure hunts to more complex riddles and battles. While the quest variety is impressive, some players may find the progression system lacking depth, as the primary focus remains on the emergent experiences that arise during exploration and encounters with other players. The absence of a traditional character leveling system emphasizes the game's commitment to creating a shared world where every player, regardless of experience, can participate on equal footing.

Community and Updates:
Rare has shown a strong commitment to supporting Sea of Thieves through regular updates, adding new content, features, and addressing player feedback. The evolving nature of the game keeps the community engaged, and events like the introduction of the "Pirate's Life" expansion, which brought elements from Disney's Pirates of the Caribbean into the game, showcase the developers' dedication to providing fresh and exciting experiences.

Conclusion:
Sea of Thieves is a remarkable multiplayer pirate adventure that excels in creating a visually stunning and immersive world filled with the freedom of exploration and the thrill of piracy. While the game may not appeal to everyone, particularly those seeking a more structured progression system, its unique blend of cooperative gameplay, unpredictable encounters, and ongoing developer support make it a standout title in the pirate genre. So, grab your crew, hoist the Jolly Roger, and set sail for a swashbuckling adventure on the high seas!

Jogo super divertido pra jogar com os amigos, é muito bom ficar navegando e tocando música, bebendo, tretando ou farmando, fora as outras atividades tipo as lorotas e as ilhas que tem algum tipo de raid PvE. Recomendo jogar com amigos
Obs: fiz essa review com 156h de jogo

sea of thieves is weird cuz I ll never play this game alone like ever
but if u got some mfs with u it can be pretty fun
okey now lemme bitc ab it
the combat is dead its so bad there no point in using a sword like cmon u r a pirate not a ww2 soldier
the game gets boring really fast like really fast
but yk what's fun attacking other players
soo should you buy sea of thieves
yes; if u got at least 1 friend who will accompany ur ass
no; if u dont /get bored easily
im feeling a very repetitive 6/10 (or maybe im hatin on my boy jack sparrow idk give it a try if u have friends you prolly dont so yea unlucky )

AYYAAAAA le jeu de fou il dévore black flag c'est bon pour vous ? ahah la petite réf à squeezie ;) ahah. Bref pour s'amuser faut un Jayce, Une Cora et Un Killian (déso Killian pour la game de la dernière fois encore) et la c'est le meilleur jeu du monde avec lolita kissing Simulator 2

A tripulação Multiverso prevalecerá

became rich and don't have anything to spend the gold on :-?

Hiçbir zaman ısınamadığım bir oyun. Belki de oynayacak arkadaş grubum olmadığındandır, hep farklı oyunlar oynuyoruz. Ama yine de tek oynadığımdan mıdır bilmem bu oyunu hiç sevmem ve hep sıkılırım.

I’ve never played a game that feels so much like an unpaid internship. You have to pay 60$, then you also need to bring atleast 2 friends, preferably 3, and then you just have to find things to do. You really have to work to play this game and when you actually do it’s 80% boring, 10% getting decimated in PvP, 10% fun.


This games is very good but there is nobody want play at whit me

Fun game but hard to stay invested.

Like so many live service games, Sea of Thieves is simply unable to hold my attention long enough to actually get invested.

A tripulação Multiverso não está morta.