Reviews from

in the past


A great follow-up to the first game. I actually think i like this entry more despite some performance issues. The gameplay, art design and music are great. Like the game's new abilities and puzzles while not over staying it welcome.

This sequel focuses on the platforming side of Teslagrad, doing away with most of the intricate puzzles of its predecessor. A shift in aesthetic also allows a wider variety of locales.

The improvements to the physics system and improved manoeuvrability of the player character leads to far more enjoyable navigation as you zip around the world akin to Sonic.

The game was riddled with bugs during my playthrough that hampered my time with it, however I still enjoyed the 2 hours it took to whip around this world.

A longer, more fleshed out Metroidvania that combines the zippy movement of this title with a scattering of the puzzles from the original would make for an excellent potential third entry in the series.

Better than the first one in every way, sadly it stutters quite a lot on the Switch

Awesome music paired with very fluid movement.

Sliding around at the speed of HELP


Corto, fluido, música increíble, muy bonito, variado, un montón de secretos por si quieres explorar y aumentar mucho la duración dle juego, habilidades interesantes, bosses divertidos... No me esperaba mucho de la segunda parte, la primera salió hace demasiado, pero llevaba tiempo sin juega un plataformas de puzzles que me recordase a lo mejor de Limbo y Hollow Knight. Como punto negativo destacaría que si un boss te mata ves la minicinemática cada vez, y que probablemente tenga sentido, pero la elección de botones para hacer las habilidades que vas consiguiendo se me hace super incómoda.

One of the most frustrating games I played in a long time. Everything feels great for a good while, and I was really enjoying myself just moving around, collecting cards, and occasionally going the right way. Eventually you get the slam ability, and for some reason it's on the same key as your slide, so you'll hit it accidentally a few times. There is something very wrong with this entire world; half the time I would get stuck under the floor from a slam. Usually I was able to just close and reload my save before the slam, thankfully. Although every room with the time trial is guaranteed to get you stuck, and somehow I progressed to another room like that, thinking it was intended. I then got an item and was stuck behind a door that would never open, the way I came in was inaccessible, and my respawn was stuck in the room. I was forced to edit my save file just to respawn me in a safe area, and I had to do this two different times. It is insane how this was not tested very well. There are other bugs too, like whatever happened here when I was on my way to the final boss. There's barely any games I will sour on with a lot of bugs, especially if I liked the rest of it, but it happened here sadly.

RATING: sweet baby rays these frame drops

Had some pretty severe technical and performance problems with this game, and even if I didn't this game still has some very annoying design and I did not enjoy it

Nice metrovenia with great puzzles
Short and fun sometimes but easy forgettable