Reviews from

in the past


Nice metrovenia with great puzzles
Short and fun sometimes but easy forgettable

One of the most frustrating games I played in a long time. Everything feels great for a good while, and I was really enjoying myself just moving around, collecting cards, and occasionally going the right way. Eventually you get the slam ability, and for some reason it's on the same key as your slide, so you'll hit it accidentally a few times. There is something very wrong with this entire world; half the time I would get stuck under the floor from a slam. Usually I was able to just close and reload my save before the slam, thankfully. Although every room with the time trial is guaranteed to get you stuck, and somehow I progressed to another room like that, thinking it was intended. I then got an item and was stuck behind a door that would never open, the way I came in was inaccessible, and my respawn was stuck in the room. I was forced to edit my save file just to respawn me in a safe area, and I had to do this two different times. It is insane how this was not tested very well. There are other bugs too, like whatever happened here when I was on my way to the final boss. There's barely any games I will sour on with a lot of bugs, especially if I liked the rest of it, but it happened here sadly.

This sequel focuses on the platforming side of Teslagrad, doing away with most of the intricate puzzles of its predecessor. A shift in aesthetic also allows a wider variety of locales.

The improvements to the physics system and improved manoeuvrability of the player character leads to far more enjoyable navigation as you zip around the world akin to Sonic.

The game was riddled with bugs during my playthrough that hampered my time with it, however I still enjoyed the 2 hours it took to whip around this world.

A longer, more fleshed out Metroidvania that combines the zippy movement of this title with a scattering of the puzzles from the original would make for an excellent potential third entry in the series.

Corto, fluido, música increíble, muy bonito, variado, un montón de secretos por si quieres explorar y aumentar mucho la duración dle juego, habilidades interesantes, bosses divertidos... No me esperaba mucho de la segunda parte, la primera salió hace demasiado, pero llevaba tiempo sin juega un plataformas de puzzles que me recordase a lo mejor de Limbo y Hollow Knight. Como punto negativo destacaría que si un boss te mata ves la minicinemática cada vez, y que probablemente tenga sentido, pero la elección de botones para hacer las habilidades que vas consiguiendo se me hace super incómoda.

A great follow-up to the first game. I actually think i like this entry more despite some performance issues. The gameplay, art design and music are great. Like the game's new abilities and puzzles while not over staying it welcome.


Better than the first one in every way, sadly it stutters quite a lot on the Switch

RATING: sweet baby rays these frame drops

Had some pretty severe technical and performance problems with this game, and even if I didn't this game still has some very annoying design and I did not enjoy it

Sliding around at the speed of HELP

Awesome music paired with very fluid movement.

To get the little negatives out of the way first, the character models are a bit weird and the plot was pretty middling. Now, the rest was fantastic. Teslagrad 2 might have the best movement of any Metroidvania I've played, and it doesn't even take that long until you start unlocking some cool abilities. It's a fast-paced romp through a world I adored to explore. The game does away with conventional fast travel, instead allowing your abilities to shine and providing unique opportunities to blitz across its map. My one big disappointment is the lack of a climactic final challenge that tests your mastery of every ability. They're so fun to use, but the game never asks for too deep of an understanding of each, which I feel would have tied the game together in a perfect way. Still, a must play if you like platformers.