The game is too soulless and the map is too big to be interesting. The combat is very bad and the story is not good. All this makes it hard to explore the huge map in front of you and do the same boring missions because the game repetitive in a very bad way. After playing for about 5-6 hours, I was no longer interested in developing the character nor exploring the map. You need to have no other purpose in life to give it hundreds of hours of your time, as the game expects you to do.
Maybe it's because I played this game after Last Epoch, but this ARPG doesn't feel right. Not so very much into the game, and I'm incredibly bored. I was hoping for a bit more action, but I got the same as the remastered version of Diablo 2. Not bad, no, but certainly not what I was hoping for. The grinding, the loot, the design and the bosses feels pretty outdated to me. I appreciate the effort and the support the dev seems to put into this game, yeah, but definitively not for everyone.
I just realized where my frustration came. It is the many items I got and the poor explanation given on how to use them (If there was any explanation). Sure, you can figure it out in time, but if you're like me, you'll want a rewarding and explanatory journey.
I just realized where my frustration came. It is the many items I got and the poor explanation given on how to use them (If there was any explanation). Sure, you can figure it out in time, but if you're like me, you'll want a rewarding and explanatory journey.
Grim Dawn doesn't check so many boxes that other popular ARPGs don't for me but I have always appreciated the execution of this particular game's pace, visuals, and build viability. The fact that it's entirely single player keeps the scope of the gameplay within comfortable limits, but unless it's modded or being played in a very community-centric fashion, the limits will eventually become all the more apparent.
I don't know what to think about this game. I played it for a while but I didn't find it interesting enough to continue. You keep doing the same thing and the story wasn't good enough. The gameplay side seems varied but I couldn't get into it. I'll try again later. Even if it's not a bad game, I didn't like it very much.
Siendo de los creadores del Diablo II, se siente la experiencia de los desarrolladores en este tipo de juegos. El farmeo no se siente agotador a diferencia de otros juegos del mismo genero. Tiene un sistema de clases amplio y muy pulido que te alienta a crear varios personajes para probar las diferentes ramificaciones que te permite el juego.