Reviews from

in the past


signalus it's an indie game
[Music]
just kidding signalus is a survival
horror indie game that Prides itself on
its narrative and deep story don't worry
I won't spoil it for you
memories
now that the snooze Fest is out of the
way let's get to the review
signalus is a survival horror indie game
in which you play as an Anime Avatar
Twitter loser's self-insert depression
anime girls the main gameplay of
signalus is running back between rooms
reading cards and doing baby puzzles the
developers of this game knew exactly
what they were doing when they made
these baby puzzles the so-called Gamers
that play this game are 30 year old
infantile man children who are still
seating at the fact that Resident Evil 4
even exists at all I think they're just
upset that they didn't get the same
Resident Evil game released over and
over again for all of eternity which is
ironic considering games like Call of
Duty receive criticism for not ever
evolving or changing their gameplay
plans speaking of never evolving
signalus offers nothing new to the genre
all of its Unique Mechanics are stolen
or watered down versions of other
mechanics from other survival horror
entries for example enemies which
respawn after being killed and using
things such as the flare are both
mechanics which were directly taken from
the re-1 Remake respawning enemies is a
really frustrating feature to deal with
survival horror is Resource Management
based and when you spend your scarce
resources to take down an enemy only for
them to come back up after returning to
the room it makes you wonder why you
even bothered wasting your ammo to kill
them in the first place instead of
simply just running away running away is
both easier and saves resources there's
another enemy which messes with your
perception fake signal as Gamers won't
remember this but a game called Eternal
Darkness did this with a mechanic called
sanity and the more your sanity meter
drain the more insane your character
would become and it would do things to
mess with the player outside of the game
such as making them think that their TVs
turned off or their save files are being
deleted
signalus developers did not have the
creativity nor the balls to do something
like this and this was done over 15
years ago on the GameCube more than
anything the gameplay is just boring
there's a reason why survival horror as
a genre has been dead you run back and
forth between rooms solving baby puzzles
quote unquote managing your inventory
getting annoyed that you couldn't pick
an item up because your inventory is
full so you run back to the Loot Crate
store your item in the chest and then go
back and pick up the item that you
needed Inventory management if you can
call it that always feels like doing
chores there's quite an easy solution
that was discovered over 20 years ago if
we simply store our essential items and
key cards which are necessary for
progression in a different type of
inventory then you can maintain a
gameplay flow without having to run back
to the storage room and place your Amma
that you don't want to waste in the
storage so you can actually pick up the
essential item that you need to progress
in the game this does not ruin any type
of resource scarcity as the resource in
and of itself is already scarce it just
saves time from running back and forth
between storage
signalus also follows the trend that
other Indie Games have followed where it
looks like pixel shit's slot that copies
what they think old games look like
older games tried their hardest to push
the hardware to its limits Indie Games
mimic this by intentionally making their
games look like [ __ ] not to mention that
this game is blatantly plagiarizing
ghosts in the Shell there's no
atmosphere it's just a shitty faked
analog aesthetic it's really really
boring if you couldn't tell how gay the
story sounded by the initial entry this
story some of the gayest [ __ ] you'll
ever hear it's about lesbian anime girls
in space who [ __ ] cares there's a
whole generation of sexually confused
speed owners out there that think that
this is deep and has meaning but guess
what it's cookie cutter every indie game
is doing this and guess what the fact
that ninety percent of the story
Exposition is written in notes guess
what that's bad have you ever heard of
show don't tell
there's a reason why this genre failed
it's because it fails to capture its
audience's attention the abstract
psychological themes this game tries to
tackle makes it come up as pretentious
instead of interesting no I don't want
to play a game about depression no I
don't want to play another indie game
about depression it's not cool it's not
unique and it's been done a thousand
times before we should take all of these
gay lesbian anime girls and blast them
all to planet Saturn where they belong
that way they can practice their speed
running routes in peace
this game also had eight years of
development it began development in 2014
and released in 2022. you'd think that
with all the development time that
they'd be able to come up with some
ideas other than blatant Nostalgia bait
if you think I'm wrong don't worry your
anger will subside along with everybody
else's when a year from now you've all
forgotten this game in the Indie slop
conveyor belt farts out on other gay
depression game signalus gets a two out
of 10. it [ __ ] sucks
I totally want to suck some black [ __ ]
just saying I'm so high

pra quem é fã de survivor horror esse jogo é um must play puro, ele resgata bastante elementos classicos por exemplo dos resident evil mais antigos que eu amo entao ja ai ele me ganhou

Made me want to eat the reer end of a shotgun 10/10

great atmosphere, great soundtrack & sound design, and a confusing but really interesting story, with (at times) annoying gameplay with an absurd amount of backtracking

гавно про лесбух


One of the best stories and art direction in any video-game.

its a good game but definitely not for me

Si bien no es mi tipo de juego (terror + puzles), me costaría no recomendarlo. La atmósfera y el cómo maneja la tensión están hechas increíble, y los puzles no son nada obtusos. De la historia me he enterado a medias pero el worldbuilding es de 10.

güzel atmosferi var ama beni saramadı

man do I suck at navigation, and backtracking is a bitch. beautiful game otherwise, great worldbuilding and story.

Coolest story that I played this year. I love the ambiguity and the old school Resident Evil vibes. The enemy variety was a bit sparse but it was such a good time, I only thought about it when writing this short review. Highly recommend.

“Get away from my wife! No one talk to my wife!” Marriage is gonna be very magical.

I've could not keep the promise

i love this game. it reminds me of the early resident evil games that i played.

Esse jogo é incrivelmente bom, entrou para o meu top 5!

This game made my nightmares return. Would recommend.

This review contains spoilers


Heard a lot of praise from indie horror fans about this but left feeling a bit disappointed.

The way the graphics done is neat, and generally the world building is pretty damn good. They at least try to keep the walls of text in environmental storytelling to a minimum. Did find myself wanting to learn more about the MCs relationships and the world itself. A lot of the escape room style puzzles we're really neat too.

However, the biggest problem with this game is inventory management. Why oh why in the loving mother of god would you put inventory management in a Silent Hill style puzzle game. It just made me not want to use half the items and weapons in the game as I feared I'd have to backtrack to empty my inventory to pick up 5-10 key items to progress the game. Some of these items shouldn't even have to be items either, a lot of them are just keys for another key for another key and so on.

It's like they were deliberately taking the piss towards the end, in the Nowhere dungeon they throw 3 rings, 3 dolls, an ammonia bottle, incense stick at you, alongside ammo for 5 different guns (1 of which you haven't even obtained yet). So you constantly have to backtrack to an inventory management box while accidently stepping in rooms containing bosses and hordes of enemies.

I cannot stress how much the inventory takes away from the experience. You throw in the inventory backtracking alongside enemies randomly getting up after dying and it can get very tedious.

Plot was fine for the most part but went a tad off the rails with its Evangelion inspired visions towards the end.

TL:DR A misinterpretation of the Silent Hill gameplay formula with inventory management and confusing endings.

can be a bit slow and confusing despite its runtime but still ultimately thrilling and emotional

What a poignant, beautiful, sapphic throwback to early Silent Hill and Resident Evil.

una carta de amor a los survival horror

No slide puzzles - 4/5

Since I grew up as a fearful little Christian child, I never tried the OG Silent Hills and Resident Evils. To this day I've only ever played RE 4, and even that was played recently. So I was worried going into this that a lot of the subtitle nods and gameplay elements would go over my head.

They did not.

This game visually, mechanically, and through fantastic story telling kept me playing for almost 8 hours straight. And while reading in games usually drives me to boredom, the lore and world this game builds is captivating and rich. Same for the brilliant puzzles, never in my life have I felt smarter than when I solved some of the puzzles, all of them clever, unique and just abreact enough to make you think outside of the box.

The story may be abstract as well, but as abstract as some of the greatest sci-fi fiction. Arrival, Annihilation, and 2001 a Space Odyssey (Ok, maybe not that abstract). If you're a fan of science fiction, I can't recommend this game enough. I can only hope more games take place in this clever world.

I'm not really sure what to think about it right now but I get the feeling that in like 3 weeks I'm gonna realize it's the greatest game of all time

Nice throw back to older survival horror games. Great atmosphere and art style. Just a shame it wasn't a little longer

Although impressing the pixel art can be a bit confusing, specially at the beginning when you aren´t accustomed to how thinks look. I like the 3D portions.


Que juego más bueno, visualmente es genial y el gameplay esta chulo (aunque a veces sea un poco jodido). Uno de los mejores indies que he jugado, de los mejores survival horrors por 10 horas

Jugue como 3 horas, fui a ver más o menos por donde iba en un longplay y llevaba 1 hora de 8. Una pena haber jugado silent hill 2 hace un tiempo porque ya no disfruto los survival horror