Reviews from

in the past


The first Crysis is pretty much a tech show-off and... that's about it.
I can't say I've ever been a fan of the first Crysis, but I must admit that it was impressive for the year 2007. It looked really good, and not many PCs could run it. The game was known for pushing the limits of hardware, making it a benchmark for PC gaming.
It had cool mechanics like the invisible cloak and the fact that the environment was destroyable. These features added a layer of strategy and interaction that was novel at the time.

The tropical setting, reminiscent of the first Far Cry, was now in North Korea with robot aliens. On paper, this sounds great.
However, in reality, the game doesn't excel in anything beyond its technological achievements. The story and gameplay felt lackluster compared to its visual prowess.
The remaster isn't that great either.

Far Cry was so bad, I am cautiously approaching this one-

Ah, I owe you an apology. I wasn't familiar with your game.

Nomad does small talk with his team, drinks some lean, and there he go. It's time to attack people of color. Editor's note: they are at war there is no personal motivation behind Nomad's actions. Anyways his crew gets their shit rocked throughout the game but luckily he pulls through with the power of friendship patriotism. Suspiciously only the US is trying to save the world of an alien invasion but maybe other countries are just shy 😳

Similar to Bioshock, you mow down waves of enemies while switching between your abilities. The environment looks better than Far Cry, first game that approached the ceiling of realistic graphics for sure! Kick back and enjoy... because also ultra realistic is that everyone and everything you grab just dies. Look what these hands do m8. Even the final boss tossed me around like a crepe and I lived to tell the tale. Spectacle of a final fight btw holy grandiose.

Something I often read about Crysis is that this game is merely graphic eye-candy, which impressed in 2007 but lacks gameplay depth. However, this does a disservice to the game because Crysis is much more than a simple first-person shooter. And Crysis knows (most of the time) exactly what it is.
Unlike in Call of Duty, you don't follow linear paths here. Unlike in "modern" Far Cry games, Crysis doesn't use its open world to guide you from quest marker to quest marker. Instead, Crysis offers players open areas where the goal is fixed, but how you achieve it is entirely up to you. You can sneak through the jungle, swim or dive in the sea, or you can engage in open combat. The game allows you to decide how you want to play, and there's no "one right way". With this approach, Crysis created a gameplay structure that wouldn't be revisited with the same level of quality until a decade later in The Legend of Zelda: Breath of the Wild.
This gameplay style isn't just enabled by the game world. The Nanosuit is brilliantly implemented and gives players the choice to rely on stealth functions or switch to armor mode to engage in open combat. In terms of gameplay, you can see some parallels to Crytek's earlier work, Far Cry. Crysis builds upon the gameplay strengths of its predecessor and expands them in the way already mentioned. Both games were groundbreaking in terms of technology and share some visual similarities.
However, Crysis has something that Far Cry lacked: Art direction. It shows that Crysis knows exactly what it is. In 2007, it wasn't just graphically impressive; it also consolidated all the visual elements into a highly focused visual style that organically blends all the then-new graphical effects.
For these reasons, Crysis is more than just graphic eye-candy. The game set benchmarks in technology, art direction, and player freedom in 2007 that remain largely unmatched today.
However, this game is not perfect. Thus, I have to address the part of the game that is most frequently criticized: the final third of the game. I mentioned earlier that Crysis MOSTLY knows what it is. Unfortunately, the missions in the last third of the game do not build upon the established gameplay strengths. The very linear sections in the final third strip away the freedoms that made the game great in the first place. While Crysis's gunplay isn't bad by any means, it's not the game's standout feature that sets it apart from other games in the genre. As a result, the last third of the game is, visually stunning as it is, gameplay-wise, nothing special.

But all of this criticism doesn't change the fact that Crysis was a genre-defining game, providing players with a remarkable degree of freedom within its missions even by today's standards. Only the final third of the game keeps this masterful game from being an absolute masterpiece.

Runs better than the original for me on PC and its a great game but this is worse than the OG for me.

No more quick save/load and some of the foliage and lighting are worse. I can forgive the latter but the former makes the game annoying since the areas aren't short linear levels but these huge areas.

Crysis does not get enough credit as an actual game, yeah it was meant to be a graphics juggernaut but I love the gameplay and feel of this game.

Not the greatest of remasters though. But after the updates its pretty on par with the OG


Really just a tech demo.

It's pretty, of course, but it's a boring shooting gallery with not much else to speak of in terms of gameplay. You're better off skipping straight to the sequels.

good remaster, fried my pc like the original, recommend

Yani Crysis övüldü , herkes çok beğeniyordu , türk oyunlarının mihenk taşıdır deniyordu ama üzülerek söylüyorum ki bu o kadar iyi bir oyun değil. Kendisine özel çok güzel bir dünya tasarlanmış , üstüne güzel bir hikaye de yapılmış ama oyunun çoğu kısmı diğer kısımlarına göre çok alt seviye bir iş olarak kalıyor. Mesela yapay zeka kötü yapılmış. Bazı konularda çok güzel bir iş çıkartılmışken bazı kısımlarda patates durumda. 10 num silahlarla ilerleyebiliyorsun çok güzel sana mükemmel bir özgürlük veriyor ama yok silah hissiyatı iğrenç olduğundan bir eksiklik hissediyorsun. Boncuk atıyorsun resmen. Boss savaşları ise normal savaşlardan bile kötü , rezalet. Sonrasında piyasada olduğundan çok memnun olmama rağmen belirtmeliyim ki bu oyunun seslendirmesi de rezalet. Bazıları çok iyi seslendirirken bazıları aşırı kötü ya da bazıları çok güzel seslendirme yapıyor ama ana uygun değil falan filan ben ingilizce oynamanızı öneririm. He bir de gidip ses ingilizce altyazı türkçe olsun yapamıyorsun adamlarlar eklememiş ama biraz bakınarak internetten bunun düzeltilme yöntemini bulabilirsiniz. Kısacası bu oyun çok büyük bir potansiyeli olan ama potansiyeline çıkamamış yine de büyüklüğüyle ve seviyesiyle tüm gece boyu dağlarda bizi ulumaya teşvik edecek bir oyun. En iyi aksiyon shooter oyunlar arasına giremese de iyiler arasına girer. Ben öneriyorum. (Bu arada çok gömdüm gibi gözüküyor ama bu kötüler çok kötü değil gene bir ortalama bir oyunda bulabileceğiniz seviyede işlere sahip , böyle olmasına rağmen oyunun seviyesini düşürmesini de ihmal edemeyiz )
🥉🅑🅡🅞🅝🅩🥉

Ground breaking graphics, cool concept in combat (suits)..

The first half is one of the most fun sandbox shooters ever. Lots of people see this as a game that cares more about its graphics than its gameplay, but seriously, this game is so fun. Then I stop midway and never play the second half.

One of the best FPS there is. Can't believe it took me this long to play it, but I'm glad I did.

I am very happy that this game has been renewed. But I had a lot of problems playing this game. Every time I enter the game, the game is not at full power and I have to make 1920x1080, which is very annoying. And the game system is very tiring.

This game is iconic, like Halo and Metal Gear had a love child
The openness of the levels and the ability to tackle any situation how you want with also the ability to play the game however you want if your skilled makes replays very new and refreshing
and of course the graphics are timeless, although its my least favorite of the trilogy

This review contains spoilers

Es la remasterización de uno de los juegos que definió lo que era tener una buena computadora, es un FPS con gráficos tremendos, su historia me pareció la clásica historia de Aliens invasores//durmientes pero acá tiene sentido que vos los puedas hacer cagar porque tener el supertraje nanoepico, después en la cuestión de los niveles, la gran mayoría son abiertos en donde podes afrontar una situación de muchísimas formas, en una donde me tenia que meter en un laboratorio en vez de ir de frente y matar a 30 soldados fui por un costado y me ahorre un montón de tiroteo, y así supongo que debe haber algunas mas de las que hice, después las misiones secundarias me parecieron totalmente useless, algunas si tienen recompensas y otras en cambio no te dan nada. Después de jugar muchísimos "Cover Shooters" jugar un shooter normal se me hacia raro no poder cubrirme en si pero no es para nada culpa de Crysis sino de como intente afrontarlo al principio hasta que me acostumbré, es muy abusable el sistema de invisibilidad pero creo que esta hecho apropósito para darte una sensación de que sos dios. Es un juego corto me llevo unas 7hs, habrá que jugar las siguientes entregas para ver como termina

Everyone asks "can it run Crysis" but nobody asks "should you run Crysis" because the answer is no you shouldn't

(reposting as I reviewed a different version of the game from the one I played)

The graphics are still good I suppose.

The openness of the encounters and the satisfying guns are still fun to this day. You can rush straight in, sneak through the bushes and take the enemy by surprise, circle around with a boat, or my favorite strategy, ram through an enemy roadblock with a truck. And there are even more possibilities than that, thanks to the robust physics and the game's signature feature, the cloak. There's more expression here than in many other shooters.

Though your soldier allies will frequently advise a stealthy approach, stealth is basically nonexistent as enemies can see very long distances and there is no investigation state when enemies get even the tiniest glimpse of your nanosuited ass; they go from completely unaware of your presence straight to full alert. The cloak is more for repositioning than stealth. I notice a lot of fans raving about how you can use stealthy tactics but I found stealth borderline unusable, which really bummed me out. I still had fun thinking up tactics on the fly however.

Unfortunately everyone is correct when they say Crysis drops off quite hard. I didn't hate the final levels as much I thought I would, but it's undeniably a front-loaded game. The zero-G and VTOL sections were the worst parts for me though. Just shooting aliens wasn't too bad. It was still a competent shooter at the end; it just lacked the tactical and expressive gameplay that kept the game on the map when "but can it run Crysis?" wasn't funny anymore.

I find the history behind Crisis fascinating. I love how the developers just wanted to make a game so ahead of its time and didn't care about hardware limitations. It's interesting now that every game released easily looks like this or better, but the fact it still holds up this well despite coming out in 2007 is insane (I know this is a remaster, but the original still looks great).

The game its divisive among fans because of the (spoiler alert for the 17 year old game) fact it goes full alien in the final third. I personally very much enjoyed the shift. I didn't find the open level gameplay of the start of the game to be very exciting anyway. I hated how stealth was nigh impossible because of how well the enemies can see, and also just the sheer amount of enemies - to the point I still don't know if they were infinitely respawning at points.

I know that the first levels where you fight the humans are definitely more open to experimentation than the final linear sections - I won't argue against that - but I found that how fun and different the aliens were as combatants that it made up for the game cutting back on its more open elements.

This game is quite challenging, and not always in a fair way. I only played on normal difficulty, but I still found myself dying a lot - and usually to something I didn't even know was there. Regardless of my own skill level, something that is quantifiable is how infrequent the checkpoints are in the earlier missions. Dying to a man that was hiding silently in a bush is one thing; it is another to lose 10 minutes of infiltration progress and to have to resupply myself, walk back over to the base and then try again. This problem I have with checkpoints completely vanishes as the game gets more linear so maybe that's also a reason I don't mind the shift.

Overall, Crysis was fun. It was frustrating at times, sure, but honestly this game is very short anyway so having to die and reload a lot at least made it so I couldn't blast through the whole thing in 5 hours. The gameplay is solid and the graphics are lovely, while the story is completely fine as far as video game stories go.

É um jogo bacana, meio divertido, meio frustrante, com um enredo fraco (apesar do universo da franquia ser interessante), com uma parte técnica foda (na versão original) e com uma história foda desde a sua produção até hoje.

Esse jogo foi produzido pela Crytek, desenvolvedora mais reconhecida (depois de ter criado Crysis) por ter criado o primeiro Far Cry, em parceria com a Ubisoft.

Esse jogo (Crysis) foi lançado em 2007, e ele foi um marco na indústria dos jogos por conta de sua tecnologia nunca antes vista, principalmente seus gráficos e engine, que eram o ápice da tecnologia que se tinha na época. Na verdade, até os dias de hoje, o jogo original tem gráficos melhores que vários jogos atuais, o que é um mérito em tanto.

O jogo foi tão aclamado pela crítica e público (por conta da parte técnica), que uma expressão foi difundida entre os PC gamers, que até hoje (principalmente na gringa) é usada: 'Seu PC roda Crysis?' .

Apesar disso, o primeiro jogo nunca foi realmente um sucesso gigante em vendas, tendo vendido 1 milhão de cópias na época, e cerca de 3 milhões de cópias foram vendidas até 2010 (somando o jogo original com sua DLC 'Warhead').

Claro, esse número de vendas é alto, ainda mais levando em conta que é um jogo de uma franquia nova e desenvolvido por um estúdio pequeno na época. Porém, levando em conta que o jogo era de considerável investimento e foi distribuído pela EA (que como todos sabem, é uma das empresas mais gananciosas e sujam do mundo), esse número de cópias vendidas foi bem abaixo do que se gostaria.

Uma das questões que causaram as baixas vendas foi a de que o jogo foi um dos mais pirateados da época, o que desapontou ainda mais os desenvolvedores.

Isso é meio estranho, já que poucos PCs rodavam Crysis decentemente na época, então muita gente que se submeteu a jogar o jogo de maneira pirata não conseguiu de fato rodar o jogo de maneira minimamente aceitável.

Anos depois, a Crytek desenvolveu versões para o Xbox 360 e PlayStation 3. Porém, obviamente, jogar nos consoles não seria a mesma coisa que jogar no PC. Não estou falando do fato de que jogar no console implica em jogar apenas com controle, mas sim porque obviamente os consoles da época não rodariam o jogo da mesma maneira que ele rodaria no PC.

Assim, toda a parte técnica do jogo no geral teve que ser adaptada para a realidade dos consoles, além de que alguns outros conteúdos, como o modo multiplayer, tiveram de ser cortados das versões dos consoles.

Mesmo com tudo isso, o jogo gerou duas continuações, que não obtiveram o mesmo prestígio que o primeiro jogo, e inclusive vieram com partes técnicas inferiores ao jogo original, principalmente comparando as versões de consoles do 1° com os demais, o que chega a ser curioso.

É inegável que esse jogo tem uma importância pra história dos games. Mesmo com um enredo fraco (já que o objetivo era produzir uma parte técnica de ponta, e não um roteiro emocionante), o jogo conseguiu cativar milhões de jogadores de FPS, e é bacana que, com esse remaster, a franquia consiga atrair a atenção de mais pessoas que não puderam jogá-los na época, mas que podem agora.

Inclusive, um quarto jogo foi anunciado há algum tempo pela Crytek, mas sem data de lançamento. Muito bacana.

(Disclaimer: Played this via PS5 with backwards compatibility, so I don’t have much to complain about performance on consoles)

Despite not having smooth gunplay, a few missions dragging on, and the final boss is terrible. I still had a pretty good time with Crysis 1 despite its rough edges due to the free flow structure which combined with these nanosuit abilities carries holds the combat together to be fun as hell despite not controlling smoothly even when I’m fighting against the aliens which I know is a hot take.

It's also no secret that this game is a technical marvel to look at, but I like that it isn’t just all about the graphics. It also showcases the crazy physics that makes stuff like throwing objects or enemies much more satisfying or chaotic. Overall, I’m happy to have checked out this game years later after hearing so much about it and I mostly don’t regret my time with it.

I struggle to see how this was considered one of the greatest shooters. For it's time, I can see it being a decent FPS, but of all time?

Played a bit of it then forgot about it so I will probably go complete it in the near future. I liked the combat and the suit powers from what I remember

Crysis Remastered is a solid enough shooter. I enjoyed the open levels and the sandbox of the game, I also really liked the build up to the reveal, and even the post reveal section was fun. Crysis is definitely a game where its legacy lies more in technology than in game design, but it's still a really fun game all these years later.

It was a series I had never played and I decided to play it. I honestly liked the game, the music, the atmosphere, the story and the characters. I can't say that I was bored while playing, it was dubbed in the local language and I enjoyed the dialogs, but I encountered a few bugs in the remastered version. Since I didn't know the first game, the remastered version was good enough for me. I think it's a very good game for its time.

This review contains spoilers

Fighting aliens in the second half actually ruins it. That mission where we try to navigate the core is one of if not the worst gaming experiences I've had in a long time.

Não gostei
não sei oque me fez não gostar
gostei da mecanica da armadura


It's cool but super generic and the ending just kinda happens. I expected another mission or two to end the story and instead I got credits.

Excellent remaster! Brought me right back to 2007 after decades and the memories of.. Can it run Crysis!?! . Good times