90% of this game is waiting for your meandering ball to eventually win the angle lottery and hit one of the last few bricks (repeat multiple times in every stage) unless you won the other simultaneously-occurring lottery of getting a Laser powerup (which is frequently useless as certain stages have smugly placed a fortress of unbreakable bricks in front of the bricks you need to hit).
I don't need electronic squash to be another loud reminder of life's unfairness dirty tricks
I don't need electronic squash to be another loud reminder of life's unfairness dirty tricks
Basically modernized breakout for the late 80s by adding wacky new levels, powerups, enemies, and even a whole ass boss fight at the end which is pretty cool. I do think it's funny that Taito made Space Invaders as a way to put a twist on the block breaking game only to try block breaking again with one of the power ups being a laser to break bricks more precisely.
My only real gripe about it is the fact that I am absolute ass at breakout and a LOT of the levels are really unforgiving, using levels made out of hard blocks that take multiple shots to break and don't give power-ups. I can't even imagine how anyone could 1CC this game, if it wasn't for save states I wouldn't have been able to progress literally anywhere.
My only real gripe about it is the fact that I am absolute ass at breakout and a LOT of the levels are really unforgiving, using levels made out of hard blocks that take multiple shots to break and don't give power-ups. I can't even imagine how anyone could 1CC this game, if it wasn't for save states I wouldn't have been able to progress literally anywhere.