Like a fine milk.
DMC was a groundbreaking release early into the PS2's tenure who's influence can still be felt today. Bayonetta, God of War, and of course later DMC titles were shaped by the dual-wielding hero's first violent romp. Capcom deserves credit for revolutionizing, if-not inventing, the hack-and-slash genre, and DMC is an important game for that, but...
I didn't enjoy revisiting this game at all. The combat mechanics are shallow, the enemy and level designs are nothing special, the voice acting and dialogue are painful, and the dated graphics sting my eyes. DMC fails to deliver timeless art, compelling narrative, or enduring gameplay. Because of that, I cannot recommend another trip through Mundus's castle for any reason apart from perspective or nostalgia. Be that as it may, I am excited to delve further into the series, as I know later titles will fair better when held to the standards of modern media.
Most later titles.
DMC was a groundbreaking release early into the PS2's tenure who's influence can still be felt today. Bayonetta, God of War, and of course later DMC titles were shaped by the dual-wielding hero's first violent romp. Capcom deserves credit for revolutionizing, if-not inventing, the hack-and-slash genre, and DMC is an important game for that, but...
I didn't enjoy revisiting this game at all. The combat mechanics are shallow, the enemy and level designs are nothing special, the voice acting and dialogue are painful, and the dated graphics sting my eyes. DMC fails to deliver timeless art, compelling narrative, or enduring gameplay. Because of that, I cannot recommend another trip through Mundus's castle for any reason apart from perspective or nostalgia. Be that as it may, I am excited to delve further into the series, as I know later titles will fair better when held to the standards of modern media.
Most later titles.
I am not really a "New Game Plus guy." Usually, I finish a game (rarely at 100%) and move on to the next one. I absolutely do not disparage this way of playing; quite the contrary, I have played and replayed the same games for years on end (like the 10,000 hours spent on vanilla WoW, oops). Over time, I have increasingly wanted to explore new games from different eras and styles, not necessarily staying stuck in a comfort zone or the same genre. With Devil May Cry, I discovered another approach, another perspective on playing a game: some games simply become better in New Game Plus.
I still have my physical PS2 copy that I bought almost on the day it was released, thanks to the rave reviews of the time. Without the memory cards from back then, I can’t say how far I got, but I doubt I got past the first boss. If I’m not mistaken, GTA 3 was already announced, and I then spent a good part of the end of 2001 traversing the streets of Liberty City.
The game is simply incredible. Its gothic and cool style is unique and holds up from beginning to end with its very "cheesy" side. It's primarily its combat gameplay that is very addictive: it's both easy to get into but difficult to master.
I never would have thought I would like this very arcade-oriented type of game. As soon as I finished (with difficulty) the game in normal mode, I immediately started again in hard mode, something I almost never do.
Having tried to replay it with my PS2 copy, I highly recommend the HD collection, which fixes almost all the framerate issues.
I still have my physical PS2 copy that I bought almost on the day it was released, thanks to the rave reviews of the time. Without the memory cards from back then, I can’t say how far I got, but I doubt I got past the first boss. If I’m not mistaken, GTA 3 was already announced, and I then spent a good part of the end of 2001 traversing the streets of Liberty City.
The game is simply incredible. Its gothic and cool style is unique and holds up from beginning to end with its very "cheesy" side. It's primarily its combat gameplay that is very addictive: it's both easy to get into but difficult to master.
I never would have thought I would like this very arcade-oriented type of game. As soon as I finished (with difficulty) the game in normal mode, I immediately started again in hard mode, something I almost never do.
Having tried to replay it with my PS2 copy, I highly recommend the HD collection, which fixes almost all the framerate issues.
The only thing I knew prior to Devil May Cry was that it was the original concept for Resident Evil 4. I think that's what intrigues me the most here personally, as this game has a surprising amount of design cues from the Resident Evil series, adapted in a unique action-focused experience. You got the cheesy story, the single setting, the items and puzzles... but then there's the addition of action and platforming.
This is a fine game, surely with room for improvement. Thankfully it's fairly short, as I found the story to be nonsensical and pretty much secondary to the rest. The only real flaw here is how the controls are laid out; finding myself frustrated to accomplish certain tasks mainly because of having to hold down the shoulder button to activate other sets of commands. But overall, Devil May Cry is well-paced, nicely-structured, and a good enough experience.
This is a fine game, surely with room for improvement. Thankfully it's fairly short, as I found the story to be nonsensical and pretty much secondary to the rest. The only real flaw here is how the controls are laid out; finding myself frustrated to accomplish certain tasks mainly because of having to hold down the shoulder button to activate other sets of commands. But overall, Devil May Cry is well-paced, nicely-structured, and a good enough experience.
definitivamente é um dos jogos que eu ja joguei. nao me leve a mal, dmc 1 ainda é uma boa experiencia e a gameplay envelheceu muito bem, mas tambem é um jogo meio sem sal. eu sinto como se o jogo nao tivesse historia, voce simplesmente é jogado no castelo e fodase, se diverte ai.
o estilo hack and slash é dificil de se acostumar no inicio, mas depois de um tempo é bem divertidinho de se criar uns combos variados, ja que combinar as espadas com as armas de fogo é muito fodinha. no geral é legal, mas nao passa disso
edit: alterando a nota porque se comparado com dmc 3, esse aqui é bem ruinzinho....
o estilo hack and slash é dificil de se acostumar no inicio, mas depois de um tempo é bem divertidinho de se criar uns combos variados, ja que combinar as espadas com as armas de fogo é muito fodinha. no geral é legal, mas nao passa disso
edit: alterando a nota porque se comparado com dmc 3, esse aqui é bem ruinzinho....
Ok puta merdakk eu realmente tentei gostar desse jogo mas ele foi simplesmente a minha decepção mais sincera q eu tive em relação a videogame. A internet inteira trata essa porra como se fosse a melhor coisa do mundo mas no fim só é mais ou menos mesmo. A estética é maneira mas nada q já não tenham feito na época, a história é bem mediana sem contar a bosta do final q pareceu mais um final de filme fodase q passaria no sessão da tarde. Fora isso a trilha sonora e as boss fights sao legais até
devil may cry nah the only one who cried was me after those water levels
jk this game is surprisingly good
for a game made 23 years ago (older than my ass ) i think it has its charm
i f alot with the combat
the story iz goofy
charismatic main character
alastor is such a fun weapon
but the voice acting is kinda shitty and the water levels holly f those were bad
i don’t really mind the fixed cam
I can’t really name any other boss besides mundus which was a pretty good boss fight imo
i like the ending
yea overall i like this game
i’m feelin a solid 7/10(i don’t think im hatin on my boy Dante but who knows give it a go if u like slash slash games )
jk this game is surprisingly good
for a game made 23 years ago (older than my ass ) i think it has its charm
i f alot with the combat
the story iz goofy
charismatic main character
alastor is such a fun weapon
but the voice acting is kinda shitty and the water levels holly f those were bad
i don’t really mind the fixed cam
I can’t really name any other boss besides mundus which was a pretty good boss fight imo
i like the ending
yea overall i like this game
i’m feelin a solid 7/10(i don’t think im hatin on my boy Dante but who knows give it a go if u like slash slash games )
completely kicked my ass. have a few issues with this (mainly the camera and that the final boss is kinda bad/unenjoyable, even if I only really dislike the first phase) but really I can't complain about a game that made me actually proud of myself for beating it. dante must die will take years off my life
this is my favorite game ever and is the reason i got back into gaming after so long. one of my dads friends got me dmc 5 for christmas and i thought it was cool but nothing really stuck out to me. then after i graduated high school i downloaded the dmc hd collection of the playstation store and holy shit was i hooked. i’m really bummed out they cut out the whole gothic setting and aesthetic of the first two games as i much prefer them to the cheesy action aesthetic of 3-5. if you know anything about dmc 1 you’ll know the reason why the first game is so different from the others is because it started life as the prototype to re 4 and you could really fucking tell that. the fixed camera angles a lot of backtracking and the use of keys the music and it’s so dope and makes it one of the most unique action games i’ve ever played although some mfs complain about the fixed camera angles which i mean get good at the game lol. another thing that i like about this game compared to other dmc games how much less shit there is in the game. there’s only two devil arms and if you farm enough red orbs you should be able to get every move for alastor (i use alastor for mode and ifrits on hard mode and i would recommend the same) i get in later games it’s for replay value but honestly i would rather much just replay the whole game rather than certain levels. i also love how this game doesn’t throw a boss at you every level too it creates a new sense of pacing and it feels more realistic fighting the same boss three times i feel like this getting too long so i’ll end it with this. if you bitch about the underwater levels you’re fucking gay lol
Imagínense enseñarle este videojuego a un morrillo pendejo, ósea, yo. Literalmente tiene todo para impresionar, combate frenético, fluido, un protagonista “cool”, soundtrack asombroso. Todos esos factores fueron más que suficientes para cautivarme, si bien opino que no envejeció muy bien, si me veo regresando algún día.
Devil May Cry is a series I knew virtually nothing about before I played this, but if the rest of the series is like this game I can see why people like it so much. The Basic gameplay loop of fighting enemies by executing different moves and combos and collecting the red orbs they drop to get upgrades was pretty satisfying and addictive and the mission level structure felt pretty good and made sure no section outstayed it's welcome. The game's setting and atmosphere reminded me a lot of Resident Evil in ways, a secluded island with a large manor and evil creatures dwelling within it made for a really interesting place to explore and I was always wondering where the game would take me next. Probably my favorite thing about the game was just how damn goofy it was in the best way possible. Though he didn't get many lines seeing as the gameplay was clearly the main focus here, almost every word out of Dante's mouth was a riot, combine that with incredible early 2000s voice overacting, and I can see why people love this silly character so much. Apart from just Dante though, the story, dialogue, and overall vibe of the game felt cheesy in a way that felt endearing and I absolutely loved it. My only real complaint with the game were it's boss fights, some of them were ridiculously easy while others were punishingly difficult and there really was no in between. On top of that the game reused the same four bosses over and over and it just didn't feel that fun to fight the same thing over and over again as opposed to something original. Apart from that the game only allowed you to save at the end of levels (at least as far as I could find) meaning if you died in a level and didn't have any yellow orbs left to revive you then you had to restart the whole level over again which just took me out of the game a few times during difficult missions, overall this is more of a symptom of being an older video game rather than a problem with DMC specifically, but it still wasn't great. On the whole though, I really enjoyed Devil May Cry and look forward to playing more of this series.
If I had to tell anyone where to start with Devil May Cry, I'd say with 3, as it is both a prequel and a better game.
This does not mean the first Devil May Cry is a bad game, far from it.
But as the first of its kind there are many things that weren't ironed out, and it could throw off potential players from future installments.
Regardless of all that, Dante is always cool.
This does not mean the first Devil May Cry is a bad game, far from it.
But as the first of its kind there are many things that weren't ironed out, and it could throw off potential players from future installments.
Regardless of all that, Dante is always cool.