This is Dig Dug without the DIg... so I guess it' just DUG
The idea of taking this Namco icon with really dstinct gameplay idea nad just... get rid of it almost entirely is indeed weird, but honestly
The final result is not the worst thing in the world.
You got Dug, stuk in a island or something, and e is gonna kill all of the enemies near him, either by pumping them to death, or by literally dig the grounnd around them to make them fall in water. It's a weird blend that combine pump action and enemy swarimng with map manipulation... which in a sense is still the core of OG Digdug
It's a simple concept but the game plays a lot with it: I especially remember Stage 10 (I am pretty sure was that one), where you got an island made of 2 sections: you are on the left alone, and on the right you got a whole squad of like 10 enemies ready to beat you up.... figure how to destroy your own part of the island to trap them all.
But aside from these fun gimmick stages, the game doesn't really evolve from that: enemies never change, challenges are not that impressive after a while and the formula quickly becomes repetitive.
It' not a bad experience, just a bit of a mediocre one.
Also Digdug life icon reminded me of the Amogus crewmate, I dunno why
The idea of taking this Namco icon with really dstinct gameplay idea nad just... get rid of it almost entirely is indeed weird, but honestly
The final result is not the worst thing in the world.
You got Dug, stuk in a island or something, and e is gonna kill all of the enemies near him, either by pumping them to death, or by literally dig the grounnd around them to make them fall in water. It's a weird blend that combine pump action and enemy swarimng with map manipulation... which in a sense is still the core of OG Digdug
It's a simple concept but the game plays a lot with it: I especially remember Stage 10 (I am pretty sure was that one), where you got an island made of 2 sections: you are on the left alone, and on the right you got a whole squad of like 10 enemies ready to beat you up.... figure how to destroy your own part of the island to trap them all.
But aside from these fun gimmick stages, the game doesn't really evolve from that: enemies never change, challenges are not that impressive after a while and the formula quickly becomes repetitive.
It' not a bad experience, just a bit of a mediocre one.
Also Digdug life icon reminded me of the Amogus crewmate, I dunno why
Dig Dug 2 is a solid game that pretty much completely changes most thing about the original. For starters, instead of a vertical cave system you move along a flat island, which does remove a bit of the beauty of the first whilst also allowing a new gimmick to take place. While you can still blow enemies up like the first, this game allows you to also dig the island in order to make pieces of it sink. This gives significantly more points than killing them normally, especially if you sink multiple enemies in one go with it, so it's a pretty interesting mechanic.
Overall a pretty solid game, though the music is certainly not as iconic as the original's legendary theme. Would recommend if you like arcade stuff, my highscore is 45,800 on Round 9 (which you can easily beat!).
Overall a pretty solid game, though the music is certainly not as iconic as the original's legendary theme. Would recommend if you like arcade stuff, my highscore is 45,800 on Round 9 (which you can easily beat!).
It’s nifty how companies made sequels to Arcade titles.
It’s all the same but different, same Dig Dug, same inflation mechanic, however this time Dig Dug is above ground stranded on a series on island stages. Foes can be sunk by drilling across fault lines, sorta like sectioning off enemies in QIX.
It’s not bad, very much a ‘85 arcade title with a NES adaptation. I wasn’t sold on it.
It’s all the same but different, same Dig Dug, same inflation mechanic, however this time Dig Dug is above ground stranded on a series on island stages. Foes can be sunk by drilling across fault lines, sorta like sectioning off enemies in QIX.
It’s not bad, very much a ‘85 arcade title with a NES adaptation. I wasn’t sold on it.
This is a franchise that is considered a classic of that era, it wasn't made for me.
While the first one was underground, the second game of that franchise is now taking place on the surface. This perspective brings a more "puzzledly" aspect to the game.
Instead of just use your pump to blow up enemies (which you also can in this game), you can now sink parts of the island to help you eliminate multiple enemies. While the idea is really good, the execution is poorly made since it's hard to determine which part of the island that will fall using your drill.
There are multiple stages, but the game can be repetitive. I still prefer this one compared to the first one, there's isn't a big gap between the 2.
Game #21 of my challenge
While the first one was underground, the second game of that franchise is now taking place on the surface. This perspective brings a more "puzzledly" aspect to the game.
Instead of just use your pump to blow up enemies (which you also can in this game), you can now sink parts of the island to help you eliminate multiple enemies. While the idea is really good, the execution is poorly made since it's hard to determine which part of the island that will fall using your drill.
There are multiple stages, but the game can be repetitive. I still prefer this one compared to the first one, there's isn't a big gap between the 2.
Game #21 of my challenge