Reviews from

in the past


Enjoyed this quite a bit! I honestly think it's up their with toy story 2 and bug's life with how fun of a disney platformer it is! Pretty underrated gem and if you're itching for a new platformer this one isn't a bad one to play!

Better than most, not as good as others

This game was always on display to try freely on a clothing shop. It was hype enough to see it and being able to play. As good as that Tarzan platform from what I sincerely remember.

O jogo é bem bacana, mas às vezes ele fica alternando entre uma fase boa e uma ruim. O bom é que, mesmo que em quase toda fase seja necessário pegar uma chave para avançar, o caminho costuma variar e fica mais interessante. Acho que o jogo poderia ter umas fases a menos.

pretty fun for a licensed game


Still one of my favorite licensed games ever made! It's got a lot of charm and I admire the way they were able to tackle the levels in the game and stay faithful to the movie. The stealth sections were annoying but it never ruined the experience for me. Easily a must-play for those that are looking for niche games they've probably never played before!

Es divertido sin duda, pero también bastante tosco de manejar, sobre todo con algunas transformaciones. Me sorprende que niños en su día pudieran pasárselo, la verdad. A pesar de que los paquetes de salud abunden, las vidas se consiguen en zonas secretas, algunas bastante bien escondidas. Si mueres simplemente vuelves al inicio del nivel, pero no es poca cosa en según que niveles. Por el final incluso hay secciones con una carretilla que exigen lo suyo, sobre todo si eres un niño.

Con respecto al resto de apartados, la música está bien aunque repetitiva, y gráficamente aguanta sin ningún tipo de problema, aunque se vea viejito. Algo frustrante, pero divertido aun así.

The benchmark by which I judge all other games

Una de las mejores adaptaciones de las pelis de Disney.
El control de cusco es muy bueno y las demás transformaciones están correctas y divertidas.
Tiene secciones muy dinámicas que hacen que nunca te sientas aburrido de hacer lo mismo y un diseño de niveles muy bueno aunque tiene un par de errores la cámara que la entorpecen.
Se alarga la trama de la película para hacerla mas jugable y no está nada mal ya que se explora a cusco como un personaje sarcástico y divertido.

The dungeon level with the talking blocks is fucking terrifying

i used to recruit my grandmother and parents to help my brother and i press the buttons fast enough to escape the jaguars

Best licensed game made on PS1, I think. It is such a good platformer compared to the average Disney game.

Mais um joguinho de infância "Diabo de lhama/10"

it took me many years to actually finish this game as the guards in the stealth section in one of the city/palace levels scared me when I was 6. it's been many years since I last played this but I remember this being serviceable

a fond childhood full of me repeatedly pressing the jump button to hear kuzco go (in norwegian) "jeeeeg hopper! hoppetihopp hopp!"

PS1 platformers own because the developers did not quite yet figure out how to do precise platforming in 3D, while also could not do large, expansive levels on the hardware. There's also no well-defined movesets yet either, meaning you get a ton of different interpretations of a jump, a dash or an attack move.

As such, games like Emperor's New Groove rely on the variety of objectives in shorter levels, making for a lot of memorable little fun scenarios. Kuzco is such an asshole here, and a lot of objectives rely on that. Steal a baloon from a squirrel, knock a deranged guy who thinks he is a bird into a wall, destroy some dude's statues, knock a kid off his bike, then proceed to spit at a kid to throw him off his bike, THEN make him SMASH INTO ROCKS to throw him off his bike. Many of these activities repeat, but also evolve over time.

The level design is very memorable, and has plenty of simple secrets scattered around, like a crack in a wall or an arrow on the ground pointing towards a hidden passage. Each level has a certain amount of coins, and if you collect all you get a piece of concept art for the game and the movie. There are also hidden plushies, the Wampys, which reward you with a unique animation of the demonic PS1 llama model hugging the shit out of it.

The levels get progressively larger and more complex. You start off with very straightforward paths but eventually levels expand and you'll have to choose between multiple paths, all of which ultimately award you with a key to the end door. The keys, of course, are Kuzco's faces. The game absolutely triples down on making him an asshole egomaniac.

There's also a lot of gimmicky, on-rail levels, but even there they spice it up each time. There is an entire section of Kuzco and Pacha drifting through a river on the log they wound up on after leaving the jungle. There's your introductory level, there's a level where you race the bike kid in his llama-shaped inflatable boat, and you even get a sort of a boss battle at the end. The variety is just super impressive.

The least varied type of gameplay is the rollercoaster, but it is so fun. Quite tough on the last stage, but the fact that the game manages to somehow implement this adrenaline-pumping stage in the middle of everything else it does is so surprising.

On top of all that, there are also multiple transformations throughout the game, three to be exact. You get to play as a turtle, frog and a bunny. While the frog plays mostly as you'd expect, the turtle actually always results in a racing section, and the bunny is about achieving vertical height by jumping super high and gliding with his ears like Rayman does with his hair.

There's a lot of other ways in which this game spices up its gameplay, exploration and level design, but it's worth experiencing for yourself because this is genuinely one of PS1's most interesting platformers. It will take a while to get used to, just like all other titles on the damn thing, but that's what you should be here for too in some ways.

Even as a kid I found myself revisiting specific stages just to sort of get a feel for an idea or a vibe in a given stage. I'd replay the underground a lot because it was so creepy, or the turtle racing stages because they controlled like butter but had so much of the racetrack built around these softer turns.

This is perhaps the strongest aspect of level-based games: being able to jump into a whole new world in 5 minutes after launching a game, and then a whole other vibe 5 minutes later when choosing a stage from a different set. There's obviously way more to it, and I genuinely miss it. So many games require so much effort to get back to a specific point you yourself may enjoy. Why can't I just fight this boss right now, or do this section right now unless I finagle with saving or mods? Figure this shit out developers! Emperor's New Groove for the PS1 has you beat!

Not sure about performance on a PS1 or emulation, but on the PS3, the jump started about half a second after I pressed it. This made the game almost unplayable. I had 10 deaths on the first level. I will revisit this later on another platform to see if this is the case on everything