Reviews from

in the past


Very graphically impressive PS2 game. However, it was very lacking in multiplayer content. There aren't many characters or stages, and inputs for supers felt pretty inconsistent. It could be a 3 star, but I didn't like most of the characters I played, and considering the small roster, there were 3 characters total I really liked.

this truly is a game of all time

Awesome fighting game based on my horniest obsession: gender-bender historical figures.

I played as Rin for one match and all I remember is how her legs stretched out like she was Dhalsim or something whenever she kicked. Other than that, it seemed like a neat enough anime fighter.

I mean it lets me play as Archer so it's got that going for it


I played both PSP and PS2 version, but PS2 win because it has better graphic and more moves for my favorite priest and also the AI of the PSP is terrible

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I love 8ing fighters, their basic motion and impact animations are so deeply satisfying that playing them even at a casual level is always fun. Esoteric, demanding, and the community's microscopic, but great fun anway.

Coming from a fighting game boomer that really likes games with powerful mechanics and freedom of combos...

This game is amazing. I don't know what they did to make training combos in this game be so satisfying, its crack. The mix of the hit sounds and the speed, and the TK cancelling mechanical motion and mastery, just feels so good I can spend hours labbing this game just exploring combos and routes.

The feel of playing matches is pretty good too, you can sidestep to prevent some zoning and super jump to approach fast at people, you are rewarded for being good at offense, but also the defender has a lot of tools to get back to the game, like Defensive Activation (Burst), Neutral Activation (Health Regen), Guard Cancels, Universal DPs (623C), Push Block.

Has a fame of being a kusoge (shit game) with infinites, but in reality it is a very well made game.

Oh and don't play the PSP version if you can choose, the PS2 version is the real deal.

This review contains spoilers

"Fate/unlimited codes" proves to be a disappointing venture into the Fate series, marked by a confusing narrative, lackluster gameplay, and the regrettable demise of a central character.

Right from the start, the game takes a misguided approach to storytelling, employing inappropriate language and juvenile expressions that add nothing of value to the overall experience. To make matters worse, the pivotal moment of Shirou Emiya's death is handled poorly, lacking the emotional impact it deserves. The narrative fails to engage players, leaving them disconnected from the supposed gravity of the events unfolding.

In addition to the narrative missteps, the gameplay mechanics fail to impress. Combat feels clunky and unresponsive, with a lack of depth that leaves players yearning for a more engaging experience. The unfortunate demise of Shirou Emiya, a crucial character in the Fate universe, is a missed opportunity for emotional resonance, as the execution falls flat and fails to evoke the intended emotions.

In conclusion, "Fate/unlimited codes" struggles to deliver a compelling gaming experience. The narrative choices and gameplay mechanics hinder the overall enjoyment, resulting in a game that fails to live up to the potential of its source material. With a mere 2 out of 10, this title stands as a regrettable addition to the Fate series.

Quando você quer ler Fate mas quer pular o sexo não-consensual

we have Kotomine Kirei combos to grind brother, hop on