Reviews from

in the past


One of the very first PSX games i have ever played. I love the aesthetic to this very day and it was a very clever puzzle game. I really wished they would remaster it or just port it over to something like the Switch, just to relive the memories of this.

(btw i was very young, I'm sure I didn't solve many of these puzzles...but my babysitter helped alot with this, lol)

A unique PS1 puzzle game. Takes a little to fully understand it but after that it's an alright experience.

Kinda like that old flash game Bloxorz, but with a creepypasta edge filled with nothingness. This plays like an early 2010s mobile game. This is fine for 10 - 15 minutes, gets old quickly.

Scared me as a smol child
Never got past the first stage


Whenever I trigger the green fields I yell "ANNIHILATIOOOONN!" which is at least worth an extra half star to me

Games I Dislike That Everybody Else Likes

I'm all for PS1 puzzle game supremacy and all, but this one - I'm disappointed to report - misses the mark, I feel. Of course it has the issue that all of them do to start with, in that it feels like a smaller mobile game rather than something you were once expected to pay full shelf price for. But this one in particular is plagued with dire collision issues in a game where precision is crucial; why are you even able to get stuck on the blocks? It always happens at the worst times, too - so get ready to die countless times at zero fault of your own. I still love this idea, and think the mechanics/rules on their own are great. I dig the digital-minimalist style, with swelling classical music playing as you navigate this short series of puzzles. Though like the lot of these, a lot of really simple solutions could have upped the replayability here.

Puzzle bem simples, só pra testar teu Q I e acabou a minha análise

As a kid I played the demo of this a lot. Something about the sound effects, lack of music, and being in a black void made this game feel very ominous to me.

This game has a terrifying aura. The music and sound design in general are great, and the whole thing has this oppressive feeling to it that makes clearing levels feel really rewarding.

I swear to god, whenever people try to do digital horror on purpose they always fail the mark but games from the late 90s nail it without even trying, could you imagine yourself in an empty space on floating blocks with more blocks rushing toward you to push you off the edge or crush you while odd orchestral music plays even though it does not fit the atmosphere in the slightest? Yeah, that's Kurushi for you when you take it literally, but outside of its appearance, it's just a nice puzzle game that aged pretty damn well.

It's honestly a pretty barebone puzzle game, you got 9 stages which is all the same thing but with more difficult patterns to figure out, there's no other game mode than 1-player or 2-player, it's just a puzzle game that does its puzzle thing pretty well and I think it's ok! It's no masterpiece but I had fun going through the game, it's easy to pick up and play like all arcade puzzle games so I guess I do recommend it for all PSN users since it's available with PSN premium.

O jogo é extremamente simples, de início parede impossível perder, mas a partir do level 4 por ali, já começam a te jogar umas combinações de cubos mais zuadas

Mesmo assim, esse jogo não tinha direito nenhum de ter uma música de fundo TÃO BOA, real surpreendeu

Wanted a quick one before Tears of the Kingdom, so I gave IQ a go. As a whole it was a delightful lil puzzler. They take minimalistic mechanics and get a lot of mileage out of it with some really challenging and speedy stages. I really dig how much the green and black cubes vary up strategy.

Also why did the music go so hard? It's like an epic orchestral score straight out of Super Smash Bros or something like that.

If Sony had any balls they'd stop making all these prestige games that feel ashamed to be games and make stuff like Intelligent Qube 2 instead. A man can dream, right?