Reviews from

in the past


another game in the "walk around doing puzzles that aren't that interesting" genre. this one somehow manages to outstay its welcome despite being only around an hour long. amusing and cheap enough to be good value at least.

You can beat this game in around an hour, so stop reading backloggd reviews and just play it! What's the worst that can happen? You waste $3 and 1/5 of an evening? Chances are that won't happen though, as this blend of simplicity, cleverness, and quick, intuitive, satisfying puzzles is worth every penny and every second! It's basically The Witness-esque line puzzles condensed into its most refined form. Saying any more would just spoil the fun, as the game's surprises and elegance largely speak for themselves. The very definition of short but sweet!

A clever, condensed take on The Witness. It's very short, but still leaves you very satisfied by the time you finish it.

The second time I found an obscure, highly praised indie game from a couple of friends. I really only decided to play it because I was annoyed at my computer being too shit to play another game, but I'm glad I did. I got annoyed when I was trying to find the last puzzle, only to realize after a few laps it was right in front of me.


>100%

A simple but great puzzle game that keeps surprising and catching you off guard until the last minute. Can't wait to play Patrick's Parabox!

"Linelith" offers a refreshing and concise gaming experience, drawing inspiration from the acclaimed puzzle game, "The Witness." However, while it successfully captures the essence of its predecessor, it falls short in providing a significant challenge. Even the most difficult puzzles are easily solved within minutes, leaving players craving more depth and complexity.

The game introduces a compelling twist, also reminiscent of "The Witness", but fails to fully capitalize on its potential. Once players grasp the concept, the puzzles become less about solving intricate challenges and more about simply identifying blocks with textures to indicate unsolved puzzles. This shift diminishes the puzzle-solving experience, transforming it into a somewhat mundane task of observation rather than genuine mental stimulation.

In essence, while "LineLith" offers a refreshing take on the puzzle genre and implements an intriguing twist, it ultimately lacks the depth and challenge needed to elevate it beyond a mere imitation of its inspiration. With more exploration of its unique mechanics, it could have been a standout title in its own right.

For its scale, this game is kind of perfect but its also just way too short and I would've loved to see its mechanics pushed further and further. Every twist on the mechanics came at natural enough times to where I went "oh shit that's cool" even if in hindsight they're really obvious for the type of game this is.

Can a tiny, but utterly satisfying experience be a perfect one? No, give me more line puzzles you cowards

I wish it was longer. That's it. That's my only complaint.