I did not have many expectations for this game, and the ones I did have were not very high. Specifically, I thought it would be a slog of a grind-fest. While there are some elements that are a little bit of a slog, they were minor relatively to what ended up being some interesting gameplay. As you get into the game, each round you have to choose which buildings and features will appear that you can use to populate a destroyed world. These buildings will determine the enemies you fight, how many you fight at once, and which rewards you get. You never have to place a given card, but you need to place at least some cards to 1) fight more enemies to get better loot and increase player level and 2) place enough tiles to summon the boss of the round. The game becomes a balancing act of placing enough tiles to increase your power in preparation for the boss, but not too many tiles that you become overwhelmed by enemies. There is also some meta-progression where you reclaim a town from the void that has swallowed up the world at the beginning of the game.
There is more to get out of this game, and I will likely pick it up and put it down with some regularity. It is a game that is good for filling in the gaps of the day should you so desire. Such a use is fitting since it is about filling the gaps of a desolated world.
There is more to get out of this game, and I will likely pick it up and put it down with some regularity. It is a game that is good for filling in the gaps of the day should you so desire. Such a use is fitting since it is about filling the gaps of a desolated world.
what an addicting game tbh
really cool art style and concept
but i have some critics
1- the grind is really tough
some of the essential building that you have to build will cost you 4-5 hours of grind
2-the gap of difficulty between the first and the 2nd boss is insane
like i killed the first boss on my 1st attempt
the 2nd took me 9-14 try to kill him
other then that this game is really really really cool
really cool art style and concept
but i have some critics
1- the grind is really tough
some of the essential building that you have to build will cost you 4-5 hours of grind
2-the gap of difficulty between the first and the 2nd boss is insane
like i killed the first boss on my 1st attempt
the 2nd took me 9-14 try to kill him
other then that this game is really really really cool
Comprei logo no lançamento por achar a ideia do jogo muito interessante, além de uma pixel art muito bonita. Mas depois de derrotar o primeiro boss eu acabei abandonando. Numa segunda (ou terceira) tentativa, fui jogar novamente e simplesmente não curti. E o grind é excessivo demais, infelizmente.
O jogo é bom, mas não clicou pra mim.
O jogo é bom, mas não clicou pra mim.
It was an interesting game that was fun and challenging initially, but once I had "figured it out," it turned into somewhat of a chore. Don't get me wrong, the gameplay was very addicting, but I didn't really get a sense of fulfillment from playing, more so just a means to pass time. My biggest gripe was that the game failed to explain quite a few mechanics and I just had to find out about them in passing or by looking them up. Which for some games is the fun part, but for this game it didn't really feel that way. The characters were cute and quirky, but the story was rather lackluster and not very compelling. I probably put a lot more time into the game than was warranted, just because I wanted to be a completionist and fully upgrade my village as well as fill out the encyclopedia. Beating the final boss took about ~14 hours, the remainder of my 30 hours in the game were spent either afk or farming materials to achieve my aforementioned goals.
Loop Hero is my go-to example when I'm talking about video games as holistic pieces of art. The story, mechanics, music, art direction, and atmosphere all work synchronously to support the thesis of the piece. Whereas other games can have good stories and good mechanics, like Fallout New Vegas, or good stories at odds with their mechanics, like Ni No Kuni, Loop Hero's story is its mechanics and its mechanics are its story. The gameplay loop is integral to the narrative and this makes every system fully engaging because they all have narrative heft. As an idle game it may not be as as engaging or replayable as the best of the best, but it's definitely the best idle game and one of the most artistic games I've ever played. The protagonist should have been nb though...
Nice pixel art work here, and it has some nice gimmicks with trying to figure out the synergies to build decks around. But there's far too much grinding necessary, and far too much repetition between games. And for a deck-building game there really didn't feel like enough variety in cards. Maybe I just didn't make it far enough into the game, but at least early on it doesn't feel like there's enough cards for there to be very many different strategies, and it takes a round or two to get enough resources to unlock a single new card.
The gameplay also feels a little awkwardly paced. With your character auto-battling and you just putting new cards down as they come in, it feels like you want to just leave the game idle, not giving it your full attention. But then with the speed cards come in, and the limited inventory size, you can't idle too much or you just won't get anywhere and end up losing. I think the issue is just that there's too much in the way of menial tasks to do with putting the same cards down over and over, without enough meaningful decision making in between.
The gameplay also feels a little awkwardly paced. With your character auto-battling and you just putting new cards down as they come in, it feels like you want to just leave the game idle, not giving it your full attention. But then with the speed cards come in, and the limited inventory size, you can't idle too much or you just won't get anywhere and end up losing. I think the issue is just that there's too much in the way of menial tasks to do with putting the same cards down over and over, without enough meaningful decision making in between.
So, I dove into Loop Hero expecting a crazy, mind-blowing experience. Turns out, it's just... fun. The whole loop thing is neat, and placing tiles is strangely addictive. The pixel art is cool, and the music sets a good mood.
But, let's be real, it's not as crazy as I hoped. The simplicity is nice at first, but it gets kind of repetitive. Battles are on autopilot, and I wish I had more say in what my hero does.
But, let's be real, it's not as crazy as I hoped. The simplicity is nice at first, but it gets kind of repetitive. Battles are on autopilot, and I wish I had more say in what my hero does.
It's an all good mix bag game experience. I really enjoy playing it.
A little bit of deck building, a hint of rogue like, a good amount of strategy and a drop of mystery. The story and the lore of the game hooked me as the gameplay and challenge as. I'm fond of the concept to be out of direct action and instigate it instead.
Although the general game design is plain like, the charming pixel art, the astonishing chiptune soundtrack and the humoristic dialogue highly raise the gameplay experience by providing a peculiar atmosphere. The game is rather well balanced but need you to be perseverant like all rogue like. There is also a good replayability if you consider different possibility of decks and the three playable characters.
Definetely the kind of indie game that I like : excellent concept, a lot of charm and well done executed.
A little bit of deck building, a hint of rogue like, a good amount of strategy and a drop of mystery. The story and the lore of the game hooked me as the gameplay and challenge as. I'm fond of the concept to be out of direct action and instigate it instead.
Although the general game design is plain like, the charming pixel art, the astonishing chiptune soundtrack and the humoristic dialogue highly raise the gameplay experience by providing a peculiar atmosphere. The game is rather well balanced but need you to be perseverant like all rogue like. There is also a good replayability if you consider different possibility of decks and the three playable characters.
Definetely the kind of indie game that I like : excellent concept, a lot of charm and well done executed.
NOTE: only played the demo
fun little idle game! i love the setting, it has an okay story, i like the gameplay concept, and it's engaging enough to keep me occupied while i listen to audiobooks/lectures - but it's never distracting that i can't pay attention
i couldn't see an option to have the game play with the window out of focus, though, which kinda brings it down a lot.
will be buying it for sure!
fun little idle game! i love the setting, it has an okay story, i like the gameplay concept, and it's engaging enough to keep me occupied while i listen to audiobooks/lectures - but it's never distracting that i can't pay attention
i couldn't see an option to have the game play with the window out of focus, though, which kinda brings it down a lot.
will be buying it for sure!