Reviews from

in the past


Etheral for the worst and the best , this game suffered from 3ds gimmicks such as the gyroscope and the dream sequence somehow always gave me headaches . I miss the cartoon style of the gba/ds game but the new watercolish touch is still great on its own . Loved anthasma as a character .

I just replayed this game for what must have been the first time in almost a decade. I remember it being pretty good when I played it as a kid, so I was shocked to discover in this playthrough that this game actually kinda sucks donkey balls.

For starters, the demographic for this game was clearly a MUCH younger audience than any of the previous games. I just replayed the 3 previous games in the Mario and Luigi series, and while they are certainly very accessible and sometimes a little overbearing with how much they hold your hand, Dream Team takes things to a new level of insufferableness. The first ~1 hour of the game is a very long """invisible""" tutorial, teaching you how to control a character in a video game from a third person perspective. I cannot overstate how annoying it is that you are forced to spend an hour going through a tutorial that genuinely seems to have been intended for people who have never played a videogame before, with no option to skip it.

The next hour or two after the opening are still not great. In stark contrast to Bowser's Inside Story, the action commands for your standard attacks are very easy to time in this game, which is a real shame. The tight timing for the action commands in BIS were great because it kept me engaged and focused on the combat's moment to moment gameplay. Another thing that became very apparent early on in the game was the excessive amount of dialogue, the opening especially is overflowing with NPCs that want to talk to you and waste your time with meaningless text. Dialogue continues to be a problem through the whole game; after completing an objective, learning a new overworld ability, rescuing a Pi'illo, and so on, you will be assaulted with words upon words that the game would have been much better off without.

Rescuing Pi'illo folk is one of the weakest areas in this game. There are 52 petrified Pi'illos to rescue, each one housing a mini dungeon, so they make up a significant portion of the game's content. To rescue a Pi'illo you must find it in the overworld, enter the dream world, traverse the dream world to find and destroy x number of nightmare chunks, and then exit the dream world. There is nothing wrong with that formula on its own, it would honestly be nice to have Pi'illos act as miniature challenges to complete within the larger objectives, but, the problem with the Pi'illos is their execution. Firstly, the animation for entering and exiting the dream world is way longer than is necessary, which gets old really fast since you will be seeing it each time you rescue a Pi'illo (as well as any other time you enter the dream world). After you've rescued a Pi'illo it will also always speak to you and they never have anything interesting to say. Many Pi'illo in the same area will even say the same thing to you just slightly rephrased, adding to the amount of time that the game wastes. And as for the actual content in each Pi'illo's dream dungeon, I was always underwhelmed by the challenges you must overcome to rescue the optional Pi'illos as well as the challenges for many of the mandatory ones. Most of the time, the challenge will be something exceedingly simple and very short: advance past a few enemy encounters, find ~3 nightmare chunks in an empty room, complete a very small platforming challenge. A few times it even felt like the animation and dialogue surrounding the Pi'illo rescue missions were longer than the missions themselves. Because rescuing Pi'illos was so unrewarding (you don't get anything meaningful unless you rescue all of them) and felt like a waste of time, I decided to ignore any optional Pi'illos about halfway through the game, which made the experience a bit more bearable. Rescuing Pi'illo folk would have been much more compelling if there were less of them and the challenges in the dream world felt more meaningful.

Speaking of the dream world, even outside of the Pi'illo rescue missions, exploring the dreamworld felt more annoying than fun. The gimmick of touching Luigi's face on the bottom screen to interact with the dream world is undercooked, accomplishing nothing that the buttons on the 3DS couldn't handle while also interrupting the flow of gameplay. Even the parts of the dream world that don't require touch controls to navigate are often unnecessarily cumbersome. You will very often need to summon a hoard of Luigis to progress in the dream world. The hoard changes the already underwhelming control scheme that Mario and Luigi have to be slower and more clumsy. The tornado shape that the hoard can take was especially frustrating due to how slowly it moved vertically. The theming of the dream world also felt pretty lackluster, especially when comparing it to the theming of Bowser's insides from BIS, where everything from the blocks, to the enemies, to the walls and floor were designed to match that theme. While most of the enemies in the dream world are unique, nothing about them is "dreamy", and the only thing surreal about the dream world layouts is that there are things floating in the background and foreground. It would have been much cooler to discover things that only existed in Luigi's imagination in the dream world. All that being said, there are a couple things I did like about the dream world. Battles feel very different there compared to the waking world thanks to the exclusivity that special attacks have in the dream/waking world, the quantity of monsters within each encounter being significantly higher in the dream world, and only having one party member while fighting in the dream world. I also really like the Golden Beanie enemy, which is a rare miniboss that can randomly spawn in the dream world and will flee if you fail to counterattack any of its moves, making its combats very exciting.

I can't end this review without mentioning a specific part of the story that was aggravating due to how badly it was written. I've already mentioned that there is too much dialogue in this game, but most of it also feels poorly written. The scene at the top of Pajamja Mountain was especially poorly thought out, and let me explain why. At this point of the game. Mario and Luigi have just caught up to the big bads, Bowser and Antasma, on the peak of Pajamja mountain. Antasma then starts playing music from nearby speakers which your companion, Dreambert, explains to be the Dreambeats, which is a song that will make all who hear it fall asleep. To escape the Dreambeats and avoid leaving their vulnerable unconscious bodies in front of the baddies, Mario and Luigi plan to escape to the dream world. The problem with this solution is that to get into the dream world, Luigi must fall asleep (which is what they are trying to avoid!). This is not addressed and you simply walk a screen to the left and leave Luigi's unconscious body in the overworld as Mario escapes to the dream world. Immediately upon entering the dream world the dream portal closes behind you and your new objective is to escape the dream world. Nothing you do in the dream world is related to Bowser or Antasma at all, leaving this section feeling completely inconsequential, poorly written, and a waste of time. The cherry on top is when you see Bowser (who is covering his ears with his hands to avoid hearing the Dreambeats) talking to Antasma and responding to what he is saying, meaning Bowser can hear what is going on despite not falling asleep. The fact that there is so much dialogue slowing Dream Team down, feels even worse when you realize that the story the game is telling wasn't even given too much thought.

Aside from the easier gameplay, Pi'illo folk, dream world, and extra heaps of dialogue, the rest of the game is pretty much in line with the other Mario and Luigi RPGs. A few extra details about this game that stood out to me are as follows.
- Giant battles return from BIS and overstayed their welcome a bit but were an alright inclusion overall.
- I was pleasantly surprised to find that the 3D effects in this game look amazing, especially in battles!
- Many of the special attacks the bros can preform utilize the gyro sensor on the 3DS, which unlike the touch controls in the dream world, were actually a fun addition that adds novelty to this game and allows its battle system to stand out a bit compared to the other entries of the series.
- The gags in this game are much wordier than the games preceding it and, for me, ended up falling flat much more frequently.
- The locations in this game felt very generic. Plains, desert, mountain, beach, jungle, and lava castle are all very overused settings in Mario games, which the previous Mario and Luigi games had avoided falling back on.
- Badges and gear are much more unique in this game than the games before, boasting many unique effects that are more exciting than simple stat upgrades. Gaining the ability to equip 2 extra pieces of gear through character customization perks is also very cool.
- There is a hard mode that is unlocked after beating the game once. I wish that hard mode were an option from the start because that very likely would have made the game more enjoyable to me, but I am not willing to spend an additional 30 hours playing this game again to see for myself when that won't fix the problems present outside of the games combat.

Overall, Mario and Luigi Dream Team is a disappointing follow up to Bowser's Inside Story and the worst entry in the series up to that point. It constantly feels like the game is wasting your time and talking down to you with lots of dialogue, tutorials, and filler content. It is sad to see, because other aspects of the game, like the art direction, battle systems, and combat are up to par or even improvements on the previous games. Dream Team has its moments, but they are far outnumbered by the rest of the game's mediocre or even straight up bad gameplay. My disappointment with this game leaves me especially trepidatious about the quality of the last installment in this series, Mario and Luigi Paper Jam, which I remember already not really liking when I was a kid. So if I remember Dream Team being good as a kid I can only imagine how bad Paper Jam really is if I already didn't like it when I was younger.

Could do with less mandatory motion control usage, but is still a solid MNL Title!


...yep. The black sheep. How fitting since it involves sleeping mechanics. Sadly for me it remains the most boring Mario RPG I've played.

Its no Bowser's Inside Story, but I like it

My mother and father were taking me on a road trip as I hadn’t left the state of Florida throughout my life, and seeing as how my 12th birthday was around the corner, they figured there would be no better time. The trip was long and arduous, the seemingly unending road ahead of us nearly made my father swerve off of the road and slam into a nearby tree, or realistically fall into the river of Alligator Alley. I woke up suddenly to the unfamiliar sensation of my ears popping from the rise of elevation. I looked outside of the backseat car window and the first thing I noticed were the trees, towering and winding above the road, each trunk housing centuries of untold stories. A still darkness lies beneath them with beams of the sunset's light shining through the cracks of the leaves, burning my half-asleep eyelids shut once again. As we drove on a bridge that was above the canopy of trees, I noticed the vast ocean of mountains. The beauty of the insurmountable that laid bare upon my unknowing and immature eyes astonished me, cloaked in a mist of distant fog, shielding me from what lies beyond. What interested me more however, was that I had multiple street-passes on my red 3ds XL that I had in sleep mode during my slumber. That was true happiness.

Nearing dusk, we arrived at the destined mountain in which my grandparents resided. The one way gravel road with many twists and turns and minimal lighting was a horror beyond human comprehension, especially when your father was showing symptoms of being high due to having three mango slushes from Sonic. My Father does not remember this part of the story. After nearly driving off of a cliff multiple times, we arrived at the house. Dimly lit, it was slightly illuminated by the local firefly population. Sadly, we still couldn’t see shit and went to sleep because mosquitoes kept biting my ass. Ouch.

The morning came and I woke up to the smell of fresh air and nice smelling food. Just kidding, it was the exact opposite. I smelt rotting eggs and my balls were shivering because it was so fucking cold and I didn’t have a blanket. This fucking sucked. What’s more is I found out I was sleeping on an air mattress, which at the time sucked until I walked around the rest of the house and realized everything in the house and the house itself were rotting away at the seams. Then and only then was it seen as a blessing. Thank you mother. It was tradition for me as a kid to put my 3ds under my pillow as I slept, and before even opening my eyes I would scrummage around my bed trying to ensure my favorite toy was still there. Thankfully, not unlike all of the preceding days, it was and all was good in the world. Except for the stench of rotting eggs, which I was too lazy to follow. Instead, I opted to play Mario & Luigi Dream Team, a game I had purchased on the eshop months before. I was sitting on the edge of my air mattress in the heat of the final battle against whatever the fuck his name was, when suddenly my “grandmother” barged into my safe heaven, undoing the imaginary locks on the rotting wooden door and allowing the aforementioned stench to flow into my olfactory glands in it’s purest form, and only after reaching my olfactory cortex did the odor truly fuck me up. The ogre stood in the doorway, blocking the light from the morning sun from reaching my once pure, not grimacing face. She asked, no, demanded, “DO YOU WANT EGGS?” in a loud and quaking tone in her raspy voice akin to that of an eldritch demon. Startled, I stood up from the side of the air mattress, the precipice of fate, starring the demon in her ugly and moldy eyes. Pleading for my life, I begged “No, thank you”, then walked past the horrific creation of a jaded God, resting my opened red 3ds XL on the corner of my air mattress and ran as fast as possible toward the door. Not before seeing the watery eggs she had crafted. I dodged a fatal bullet.

As I swung open the front door, I heard a roar from the inner tunnels of the dwelling in which I rested, the demon cursing in her native tongue. It was only when I exited that I saw our location in light. Our cabin was atop a small hill with a barn at the foot of it. I was taken back in awe at the beauty that nature provided, staring distantly at the mountains and treeline. I snapped back into reality when I heard my mother yell my name from the bottom of the hill. I ran down the hill and told my father what I had experienced in the previous 10 minutes. After telling him the tale in which I escaped with my life, I instinctively touched the pocket on my red shorts… It was then I realized the grave error in my judgment. My red 3ds XL was not with me. I recollected the events and came to the conclusion that it must have been left on the air mattress. I looked back at the hill and saw the menacing castle before me, fumes of green oozing out of the many crevices of the once inviting home, a haunting laugh emanating from the inner corridors. I had to make a decision. Face the stench and find my love, or hide in my sorrow and fear. I ran as fast as I could up the hill, dodging the many bugs that came to attack me on my hurried pilgrimage. I rammed open the door and saw the beast sleeping on a throne of human skull. Tip toeing toward my goal, every creak in the floor could be my end. I refused to even breathe on my careful descent into the lair of madness. I eventually met the door and stood quietly in front of it, slowly moving my hand toward the doorknob. I opened the door as slowly as humanly possible, and what laid on my bed changed the course of my life forever.

My favorite, red 3ds XL. Shattered in two pieces. The hinges on my love were completely broken. The game would not even turn on. I wept for an eternity as I realized that I would never be able to play my favorite games again. What’s worse is that there is no conclusion. We don’t know how it happened. My mother believes it was the result of it sliding off of the corner of the air mattress and her stepping on it. My friends think she just snapped it in half out of anger due to the lack of watery eggs in my stomach and vomit in the toilet. But deep down, I know she sat on it because her legs were tired after standing up for 5 minutes after making eggs. Furthermore, the extra padding on her behind due her comically large body weight caught the innocent red 3ds XL off-guard, and couldn’t find a way to lift the pressure of 10,000 suns crashing down upon its red, feeble, extra large body. I never got to complete this game. I can’t ever go back. This is my story.

Je l'ai refait 3 fois à 100% (oui je suis fou)
j'aime bien le passage à la 3d et l'histoire est sympa
Apres je suis complètement biaisé par la nostalgie

Muy divertido, aunque ya no inventa nada para la franquicia y es un poco largo.

NOW WE GET TO GO INSIDE LUIGI??? LET'S GOOOOO!!

Played this game on the bus to and from high school every day, still feels like a dream.

Las escenas donde Luigi se hace grande y toma valor es realmente peak en cuanto al personaje, sí llegué a sentir que está muy largo el juego pero, pues está bien.

I don't even have a real review for this game.

from what i remember the gameplay was standard with a lot of different bros attacks both the real world and dream world.
The motion controls kinda blew ass but it didn't take away from the game for me all that much. I just wasn't the biggest fan of the story or a lot of the dream world level designs.
Music was also okay? Definitely a lot more obscure tracks that go unnoticed or not remembered.

SUPER FUN. I'd love to go back and complete this game for real.

Gave this game to a guy after i finished it, so he could mod my nintendo 3ds.

maybe it was a good, uhhh, decision.

Não conseguio repetir a genealidade do jogo anterior mas mesmo assim é divertido o suficiente para me manter divertido, ah e que salto de dificuldade foi aquele no final????

Everytime I try to play this game I have a Mario & Luigi: Dream Team myself about 60-70% though.

This is the "Skyward Sword" of the Mario and Luigi series. The highs are very high, but the lows are very low.

Like Skyward Sword, this game is filled to the brim with padding and lazy filler (every objective in this game has like, 7 different hoops you need to jump through before you can even start working towards that initial objective), but when this game hits it strides, it offers the best experiences in this entire series.

I think Dream Team is still too inherently inconsistent to be ranked better than PiT or BIS, and because there's so much filler, it's way too long to be considered as replayable as the earlier games in this series, but it's definitely an experience worth seeing through to the end at least once, those high points are REALLY damn high.

i really like this one
from an art direction and i guess world-sense, its not very creative but the gameplay definitely was taken in a cool new way with the same funny dialogue and fun story

Luigi mejor personaje de la saga

a mecanica de dream deixa o combate muito mais divertido e traz uma variedade comparada aos jogos anteriores da franquia. mas o jogo fica muito lento e repetitivo do meio pro final. poderia ser facilmente umas 10 horas mais curtas.


One of my first 3DS games I believe? I played way back in 2014 and I'm really looking forward to replaying it :3 One of my favorite games.

I've had this game since about launch as a kid but just never finished it, glad to say I finally got around to doing so after getting an itch from the Mario RPG remake. I don't have too much to say that hasn't already been said other than I really enjoyed it.

This game feels like Alphadream's last swan song before they retire the series.
It feels like they pulled out all the stops to make this the biggest, craziest, game in the series. It's too bad the slow pacing and mirid of tutorials make this game kind of a slog.
It's great for one playthrough, but I don't know if I can go through all that again.

i want to cry whemeber i think about this game