By far the best part of this game was the turn-based tactical battles. You have customization between the characters. Luigi is styled as a long-range sniper while Peach is close range with a shotgun and healing capabilities.) You can level up with a skill tree and upgrade their weapons.
There's secrets and challenges to collect. One area caused graphic glitches; too much was moving on the screen and created pop up textures and objects. Thankfully I closed the game and it fixed itself. I did not care for the "puzzles" between the fights. It was either too easy to solve or trial and error. Not really fun for me.
There's secrets and challenges to collect. One area caused graphic glitches; too much was moving on the screen and created pop up textures and objects. Thankfully I closed the game and it fixed itself. I did not care for the "puzzles" between the fights. It was either too easy to solve or trial and error. Not really fun for me.
It’s an authentic and loving homage to Mario as well, and coming from a third-party studio I’m surprised at how fantastic everything looks, in both the animation department and the words themselves. Even if you aren’t a Rabbids fanatic or a Mario fan, the fantastic battles alone have enough creativity in their mechanics to warrant a play-through. Davide Soliani and his team have done an outstanding job with Mario + Rabbids, as they’ve created an incredible tactics game that defies expectations.
Full Review: https://neoncloudff.wordpress.com/2017/09/23/mario-rabbids-kingdom-battle-review-an-unexpectedly-excellent-mashup/
Full Review: https://neoncloudff.wordpress.com/2017/09/23/mario-rabbids-kingdom-battle-review-an-unexpectedly-excellent-mashup/
Mario + Rabbids: Kingdom Battle is a captivating fusion of RPG and strategy, offering players a multifaceted gaming experience. The meticulously crafted world immerses players with its excellent world-building, while the level design strikes a perfect balance between enjoyment and challenge. The witty writing injects humor into the narrative, enhancing the overall engagement. The Donkey Kong expansion elevates the game to new heights, introducing fresh content and extending the excitement. With its seamless blend of genres, exceptional design elements, and humorous storytelling, Mario + Rabbids: Kingdom Battle stands out as a must-play title, with the Donkey Kong Expansion expanding and enhancing the gaming adventure.
Why this combo works, I can't say, but man, does it ever work. Tactical strategy games are a genre that typically aims away from the casual accessibility and appeal of Mario, but here, they combine to spectacular effect.
The gameplay, while lacking the depth of other similar titles like Fire Emblem or XCOM, nevertheless achieves the same type of high from strategizing and executing on that strategy, with several fun scenarios that test the player's knowledge of the systems at play. There is a depth here, I just wish the game would explore that depth further than it does.
There isn't much of a story here, but the characters, in their brief moments of interaction, are funny and solicit a chuckle at times, which is enough to keep the game engaging throughout. Overall, it's very much "baby's first tactical strategy game", but that does not mean it isn't a really fun time to play through. New players and veterans alike can find enjoyment here.
The gameplay, while lacking the depth of other similar titles like Fire Emblem or XCOM, nevertheless achieves the same type of high from strategizing and executing on that strategy, with several fun scenarios that test the player's knowledge of the systems at play. There is a depth here, I just wish the game would explore that depth further than it does.
There isn't much of a story here, but the characters, in their brief moments of interaction, are funny and solicit a chuckle at times, which is enough to keep the game engaging throughout. Overall, it's very much "baby's first tactical strategy game", but that does not mean it isn't a really fun time to play through. New players and veterans alike can find enjoyment here.
Ignoring Ubisoft, honestly, this is my favorite video game of all time because of how much fun I have running through it, its sense of humor actually working for me, the gameplay being extremely fun, the incredibly experimental take on the Super Mario IP and the Rabbids IP this turned out to be. Not the best game I have ever played, but it's without a doubt, my absolute favorite.
Un problema consistente con los títulos recientes de Ubisoft es que ninguno, por bueno que sea la premisa o el juego principal, es capaz de justificar su propia duración o de iterarse por si mismo de forma divertida.
Este juego está decente las primeras 4 horitas, pero luego repites esas mismas horas 4 veces más, y cada vez veia menos justificación de seguir jugandolo. Todo lo que no sea una sección de juego por turnos es un paseo, casi literal, donde consigues monedas y haces puzzles de empujar cajitas en modo automático, no tiene nada emocionante a la hora de navegar de un nivel a otro. A medida que la dificultad del juego incrementa, no se le proporciona nada realmente divertido al jugador para seguir adelante. El árbol de habilidades es seco y poco emocionante, y al final las armas que desbloquean se reducen a "hace más daño y tiene un efecto de estado" y listo, son más que nada para que el jugador se mantenga ajustado a las necesidades de los enemigos que vienen a continuación, que harán más daño y tendrán más vida.
No veo incentivo de seguir adelante con el juego que no me está dando realmente mucho con lo que experimentar y de cada vez se vuelve más cansino. La historia, bueno, la escribió una persona supongo.
Este juego está decente las primeras 4 horitas, pero luego repites esas mismas horas 4 veces más, y cada vez veia menos justificación de seguir jugandolo. Todo lo que no sea una sección de juego por turnos es un paseo, casi literal, donde consigues monedas y haces puzzles de empujar cajitas en modo automático, no tiene nada emocionante a la hora de navegar de un nivel a otro. A medida que la dificultad del juego incrementa, no se le proporciona nada realmente divertido al jugador para seguir adelante. El árbol de habilidades es seco y poco emocionante, y al final las armas que desbloquean se reducen a "hace más daño y tiene un efecto de estado" y listo, son más que nada para que el jugador se mantenga ajustado a las necesidades de los enemigos que vienen a continuación, que harán más daño y tendrán más vida.
No veo incentivo de seguir adelante con el juego que no me está dando realmente mucho con lo que experimentar y de cada vez se vuelve más cansino. La historia, bueno, la escribió una persona supongo.