Reviews from

in the past


Every other Momodora:

Kaho/Momo: Time to stop the evil curse and kill these monsters with the power of my sacred maple leaf!

The first Momodora:

Isadora: Time to break into a temple and kill these monsters with the power of my sacred maple leaf and this gun I found.

jogue isso se vc realmente odeia a sua vida ou é tão pobre q n consegue pagar pelos demais jogos da franquia

Cute indie game with a fair amount of charm but ultimately very barebones. On top of that it's unnecessarily difficult at times, to the point of tedium. There's only one boss so the gameplay can get repetitive even considering how short it is lmao. It doesn't help that once you get the revolver you have almost no reason to use the other weapons. Also, fuck them for not putting a checkpoint before the final boss. I didn't know you had to use the maple leaf to deflect and felt so scammed. I think the collectible items were fun but they didn't do anything which kind of sucked, especially the pause fairy- it didn't even do what the description advertised it do! Whatever though, the foundations are definitely laid for what will be a great franchise here. This early, rough installment just isn't super fun unfortunately.

Cool to see the origin of a great series, but very rough game. Feels a lot like an arcade game, with all the clunk that implies!

no controller support is also zzz. The controls on keyboard are also pretty bad (arrow keys and then all 6 of your abilities smushed together onto QWEASD so you just keep misclicking)

Jueguecillo inspirado en Cave Story con estética guay y muuuy dificil.
Es cortito y la zona final llega a frustar, pero para echar 1 horita está bien.


é legal ver as origens doq eventualmente vai ser RUTM, mas como um jogo sozinho, ele não faz nada para se destacar, é essencialmente cave story mais linear e curto, e a dificuldade é gigante de dificil, não vale a pena jogar.

it's "fine" in its best moments. nothing too special or original at all. it's clearly inspired by cave story, which is totally acceptable, but the inspiration is mostly just in the graphics and music versus how the game feels to play. cave story has a smooth movement system with some momentum and multidirectional aiming and everything, while this doesn't. it's start and stop movement that just feels awkwardly stiff.

there's multiple weapons with different use cases that i can appreciate, but they all feel super weak and switching between them with just one button is clunky and annoying.

checkpoints are few and far between. with just 5-hits til you're dead, it's pretty annoying to replay the same section and over-encourages playing safely to the point that it's hard to enjoy the combat at all. this is especially a problem with the final section of the game, as it's one long segment with a full heal at the end, but no save before the final boss, so if you do die to that, you're SOL and have to replay the whole final section again.

i just wanted to play this as im interested in getting into the series especially with the most recent release that is allegedly a banger. i like going in order in a series regardless of quality of early entries, so i am ultimately glad i played this, but i really think you can probably skip out on this one.

É cuspido e escarrado Cave Story, o que o jogo admite sem problemas, mas senti muito como mais do mesmo. Ele é ok, a dificuldade tem uma subida íngrime nos 2 últimos mundos e o chefe final é bem desinteressante, um padrão só que se repete pra cada forma. Não é ruim, mas não me interessou.

Pixel art work and music are good some secrets are odd and a little funny but awkward to find. It has Metroidvania vibes but is entirely a linear and fairly straightforward through stages and a boss to cap it off. With every entry the progression into the Metroidvania genre only grows, and for the better each instalment is much better than the last in every way.

Just humble beginnings for an indie dev. Not much to say. It wears its inspiration on its wrist and doesn't try to be much.

Se esse jogo fosse realmente um arcade, que eu tivesse que gastar uma ficha a cada morte, eu sairia de lá devendo uma casa pro fliperama

A little game inspired by cavestory with high difficulty.

INIMIGOS COM VIDA MT LONGA, FASES INFINITAS, CHECKPOINTS TERRÍVEIS, UM INFERNO! E EU SUPEREI ESSE INFERNO, VAMOOOOOOOOOOOOOOOOO

Me lo he pasado pero porque dura una hora los enemigos tienen demasiada vida y no me entero de cuando me pegan bueno si tienes una hora y ya has jugado al cave story no esta mal

I really enjoyed this game even with all of its unpolishedness, I feel like it is worth to try as a "how did it all begin?"
By itself, I still feel like it's good.

I couldn't defeat the final boss,
there is good inspired of cave story, but the game is so much difficult,

Bonitinho, claramente um começo simples, mas não bom o suficiente pra valer o stress, dificuldade bem suspeita e no geral, não muito divertido

Страстная смесь Cave Story и Touhou Project. Играется так себе, но пройти и забыть можно.

Momodora não é um jogo ruim, porém, demanda um pouco de trabalho para se concluir. O game tenta seguir uma trilha muito semelhante aos arcades clássicos como castlevania, porém, a sua gameplay pouco fluída e sua alta dificuldade com os cenários tornam ele em uma experiência de paciência. Momodora pode até ser uma experiência agradável para os mais saudosistas, mas muito frustrante para quem não atende essa categoria saudosa.

I played through all of this on various days while substitute teaching (don’t tell anyone). Very simple and straightforward. Cool designs. But while some of the platforming areas are interesting to puzzle out, the game is not very fun to play. I got to the final boss arena and ultimately just decided to watch a video of the final battle rather than struggle through it myself. I am somewhat curious to see how the series evolves but it won’t be a priority for me.

i love the newer games kinda wanna see where it all started, very reminiscing of cave story, soundtrack is nice, im just not in the mood of playing it on the keybord

ima be honest i’m only in this for the big breasted elf lady i saw in the fifth game

ech, its hard to recommend. it feels super loose to control in that really bad way you dont want your sidescroller to feel, the hitboxes are super weird, the save points are all on really annoying places where you can go entire sections without one when you really need it and theres no way to recover health midway through a section so hope you just dont get hit. also you get kicked to the main menu every time you die, which you will be doing a lot of, and its like too strong a deterrent to keep going.
if you like the franchise and want to see where it started its fine enough but its not really a game id recommend to anyone.
the music is good at least.

The art and tone are really the highlights here, as it plays extremely rough and is very of its era when it comes to indie platformers. I came to this to prep for Moonlit Farewell as I began the series with Reverie, but to be honest other than the cute girls, little of the appeal of the newer entries reaches back this far.

I suggest using a turbo button, as I absolutely tore up my fingers before caving and setting one up. I'd probably enjoy this more as a harmless little early experiment if playing it wasn't causing actual physical pain.

A good start for rdein's gaming career, worth looking back to it after the culmination with Moonlit Farewell in 2024.
Decent arcade style side scroller with a good challenge without getting too tough. A little hard to navigate the levels as sometimes you can't tell if you can go though some parts or are actually platforms.

jogo MUITO dificil!! E apesar de dificil o jogo n te da vontade de continuar tentando, muito por conta do game design e combate que não são bons, oq acaba deixando o jogo bem punitivo. E essa gameplay só n é pra mim, da pra ver a evolução q a serie de momodora teve e prefiro muito mais um metroidvania que um mariomaker da vida sdkfsk


I have never played cave story in my life

A really unpolished action platformer. Doesn't achieve anything remarkable. Wound't recommend it.

It's unpolished indeed, enemies have far too much health, levels are too long and the hitboxes for enemy bullets and your character are far too big (but not the ones for your bullets for some reason?), which makes it really, really frustrating to play. Charming, but I decided to drop it instead.