Reviews from

in the past


Operation C is a really good adaptation of Contra on a handheld Game Boy, shocks me to see this is only ‘91 because this is a quality product.

Maintains the side scrolling and overhead stages of the originals, gone are the behind third person view…

I’d only dock it for being outrageously difficult during the final stage. The power-ups are non-existent and it’s impossible to beat with only the three lives you are given. I tried fruitlessly to do a code for extra lives, the Konami Code unlocks a level select which is good but yeah cheesing with Save States was my only real way to persevere through.

Out of all of the Contra games I've played so far, Operation C has got to be the easiest and most comfortable.
Of course, there's still some challenge here, but after Contra III being hard as balls, it was nice having a more comfortable game to go through.

The gameplay is very much based on Super C, and Stages 2 and 4 of this game are very similar to the top-down levels of Super C, and in general, Operation C doesn't have much unique stuff.

It's pretty much a Contra Diet for the Game Boy, and I think that's fine.
I enjoyed my time with Operation C regardless.

Surprisingly fun and complete Contra game considering the hardware it's designed for. Might be one of the best action games for the original gameboy.

Great game, and the difficulty is perfect, but the platforming can be absolutely bullshit, since they decided to put everything at a sort of isometric angle, making pixel perfect jumps hard as all hell. Still a fun challenging experience, even with a few shortcomings, but man, i fucking hate that platforming.

how you're supposed to do this with 9 lives and no save states I don't know


The Game Boy Contra, I put this off back in the day due to this one only having 9 Lives Code instead of 30, luckily there is a rom hack to fix that issue and with that I played and quite enjoyed it, it's short but hey it's a Game Boy game and I don't enjoy many original GB games but this one is really fun and have all the signature beauty of console Contra. This is the last game I played to finally complete all classic Contras, atleast the ones I find worthwhile.

Did you know at one point Contra III was gonna be called Super Contra IV? Acknowledging this one as Contra 3 but didn't happen fsr, maybe they thought title was too similar to Castlevania 4? You're still number 3 in my heart, Operation C!...and I guess that makes Contra III Contra IV and Contra 4 would be Contra 5 lol

There's a lot to like about this game and there's a lot to complain about. On one hand it is great that you can hold down the fire button no matter what weapon you have. There's also a homing gun which is very nifty. However, a lot of the difficulty is stripped from this game and it ends up being way too easy. I feel because of this it is the best Contra game to introduce to beginners but otherwise not on the level of the NES games. (Barring Contra Force, obviously)

Also, having your final boss do nothing while you attack it is super lame and shouldn't be in any game ever.

Riding off from the success of both the original Contra and Super C, Konami would then bring the franchise to the handheld scene four years later. And for this installment, unlike with Castlevania, they aren't gonna try to ruin it for their first handheld installment (sorry, but again, it's just too easy). So, after those four years, Konami would then release Operation Contra to the public. Or... I guess Operation C, because, again, letters are just so much cooler then full words.

As the first handheld entry in the Contra series, it does a pretty great job at bringing the standard Contra gameplay to the smaller screen, and it ends up being a pretty good game. It does suffer from some small issues, but they don't get in the way from being a surprisingly good time.

The story is pretty much the exact same as the other two Contra games, which I can excuse, the graphics are Game Boy graphics, but they do a pretty good job at replicating the original NES sprites, the music is just remixed versions of the original Contra music, but it still sounds incredible, the control is pretty solid, even if, again, your movement speed is slower than usual, and the gameplay is what you would expect, but it is carried over extremely well.

The game plays exactly like the previous two Contra games, where you move from left to right, shooting up various enemies and bosses, getting different weapons to fend off enemies with, and taking on different types of stages as well, such as the top down shooter sections, which return from Super C. There isn't too many new elements that are introduced in this game, aside from a few new weapons such as a homing missile shot, which is pretty useful. Despite the lack of new additions, it is still pretty fun to play through all the same.

However, it doesn't get a pass, as it does have its problems. Similarly to Mega Man: Dr. Wily's Revenge, the game reuses a lot of elements from Contra and Super C, with a good chunk of the levels being from Super C, with the layout being changed around, and again, like mentioned earlier, all of the music is just remixed versions of the music from the original Contra. These reused elements aren't really all that bad, and none of them are executed in a poor way, but I would've preferred seeing original levels rather than remixed versions of older ones. Aside from that, the only other complaint I would have would be the short length, but since this is a Game Boy game, that is to be expected.

Overall, while it does reuse elements from previous games, it is still a surprisingly fun entry in the Contra series, and a great start for the series on handheld systems. I would recommend, especially for those Contra fans who haven't played it yet.

Game #142

Played on the Switch version of Contra Anniversary Collection. I deleted the collection from my library, so I will not be continuing this game.

Muy buen traslado de la formula a una plataforma inferior técnicamente.

obviously less developed or high octane than the 4 other contra games i played but i'm a big fan of the game boy aesthetic, music included, so it's not much worse than any of them by me.
this type of GB game, cute little portable versions of then-current home console games, gets i think benefited by the current contexts where they get played: for free/very cheap, not as curios exactly but as a product of underpowered days gone, where they're easier to appreciate as exactly that, miniature versions that don't last as long, have relatively crunched screens, all the silly and/or cute aspects inherent to them that i find charming, even having grown with a wii and then 3ds ps3 wii u. being that those don't make this game unplayable or unfun, just a bit slower and with awkwardly short horizontally jumps, it's a good deal. in our demake-filled landscape i think these games r undervalued (mario land is better than smb1)

It seems like a pretty good conversion of the 8-bit Contra formula. The monochrome screen makes it harder to tell what's going on. The difficulty level is extremely frustrating - even with the Konami code. It's practically impossible without cheats and is past the point of being fun.

Fizeram um mashup enorme, colocaram músicas do Contra 1, fases do Super C reimaginados, e ficou... bom?

É bem daora, só que infelizmente as fases são muito longas, então cada game over é muito mais frustrante que um jogo padrão da franquia. Algumas partes da fase final são meio sacanas também e por fim, tem alguns bosses meio chatões.

Enfim, bom jogo.

It's contra for your tiny crappy screen!
It's alright.

Playing this made me remember that just because it's a Gameboy game, doesn't mean it'll play terribly. The Castlevania GB gave me the wrong impression. Solid Contra for the GB.