Reviews from

in the past


It was perfectly easy to see actually

An engaging shooter with an excellent co-op experience in both the campaign and multiplayer modes. While occasionally the level design may lead to temporary setbacks in some parts, the overall experience remains enjoyable. Shoutout Elvis

Juegos de cuando no había DLCs: multijugador, desafíos, entrenamiento, campaña... horas y horas, todo en el juego base.

El control ha envejecido regu, eso sí. Pero hay un alien que se llama Elvis y habla con voz graciosa. Con eso ya estaría.

having beaten Goldeneye multiple times I wanted to tackle its spiritual successor. This is like my fourth attempt. I always found the levels too sprawling and the some of the objectives kinda obtuse. This time tho with some patience and careful examination of the briefings, I managed to beat this baby. It's another wonderful rare game. Each level is unique and distinct. The weapons were varied and creative. the last level can suck a big one tho. redid it so many times it stopped being fun. Still, a nice shooter that I may tackle on higher difficulties in the future.


A fine little level-based shooter with some smooth action and a fantastically funky little alien friend called Elvis. Played mostly as part of the lineage between GoldenEye and TimeSplitters, it's a fun romp marred by Rare's particular brand of frustrating level design.

It's pretty good, but I don't really have much to say about it. Good core gameplay, characters (Elvis the GOAT), and story, with some pretty good missions early on. However, I think as the game went on, more and more bad missions started appearing, which really made this go from a higher score to a lower one for me. A lot of missions had obscure objectives (especially in regards to where these objectives are located), and I imagine this is only worse on higher difficulties. I only played on the pussyboy Agent difficulty because I thought that was the equivalent of normal, but nope, it's probably closest to an easy mode. I imagine that because of the higher amount of objectives in each mission on increased difficulties, my problem with obscure directions would only worsen, but I can't say for sure without actually playing through it again. I think the level design started out really strong then took a nosedive towards the end, and the last few levels in particular I was just kind of bored with and rushing through to get it over with. A shame, I really loved the earlier levels and it's unfortunate that same quality wasn't consistent. I also would've liked an option to change the graphics back to the N64 original, similar to the Master Chief Collection. As neat as the updated models and textures are, I would've preferred having a more classic experience, especially with the awkward rigging of high quality models to N64-era skeletons and animations. Overall a decent game with high replay value, and I think with time (and further playthroughs), my score might go higher.

Eu nao consigo jogar. Eu me perco demais e não tem um guiazinho in game pra me salvar

First time ever playing Perfect Dark and I wish I played it sooner. Great game, great port. Some N64 era bullshit in some of the challenges and kinda cryptic in areas but overall a great time.

The lack of mouse and keyboard support is a dealbreaker.

its actually playable unlike the n64 version