Bio
Game enthusiast. I love gaming and game collecting. Video games are art.
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Pinged

Mentioned by another user

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Popular

Gained 15+ followers

Best Friends

Become mutual friends with at least 3 others

Shreked

Found the secret ogre page

Listed

Created 10+ public lists

Elite Gamer

Played 500+ games

Organized

Created a list folder with 5+ lists

Noticed

Gained 3+ followers

Gamer

Played 250+ games

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

Ape Escape 3
Ape Escape 3
Hitman World of Assassination
Hitman World of Assassination
Super Mario 64
Super Mario 64
Spyro Reignited Trilogy
Spyro Reignited Trilogy
Pikmin 2
Pikmin 2

975

Total Games Played

030

Played in 2024

680

Games Backloggd


Recently Played See More

Cooking Simulator: Pizza
Cooking Simulator: Pizza

Apr 21

Cooking Mama 5: Bon Appetit
Cooking Mama 5: Bon Appetit

Apr 17

Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins

Apr 17

Super Mario Land
Super Mario Land

Apr 15

Justice League Heroes: The Flash
Justice League Heroes: The Flash

Apr 13

Recently Reviewed See More

Not much to say because it is indeed a prototype, but the final version of SUPERHOT is, in my opinion, one of the best indie games of all time, and its really cool to see where it all started. Pretty much everything from this prototype was improved. The polygonal aesthetic really serves the final game well, the physics feel better, the setting feels better, and while interesting its a lot cooler that there is no actual voicelines in the final SUPERHOT game.

That being said, there are actually a few touches in this prototype that are charming and are missing from the final game, like the existence of bullet casings that can be heard hitting the floor and (in my opinion) more interesting visuals for the pistol.

That being said, this was a great start for what became a great game. The biggest improvement though has to be the fact that in the final game, they put more space between "SUPER" and "HOT". I shudder to imagine a world where they didn't make that change in the final game!

Kind of hard to rate this game because like, its insanely short and very limited but that's kind of the point. It's only 5 levels and each level will last you less than 30 seconds each. The actual gameplay would have been very impressive on like, a GameBoy or an NES but its just a downgraded version of SUPERHOT (no surprise there). Its kinda harsh though because its SUPPOSED to be a very short little gimmick. If this were trying to be a real game, idk, 1 star? But it succeeds at what it does, so 3 stars.

Despite not wanting to ever play a GB 2D Mario, I enjoyed Super Mario Land enough to warrant playing Super Mario Land 2, and to be honest, I see the hype. I wouldn't say I like this game as much as most other people still, but I definitely see the hype.

Super Mario Land felt like it was at conflict with itself, wanting to be its own unique Mario game but also having to contend with translating 2D Mario to the GameBoy's capabilities. This game is noticeably better in pretty much every regard. It looks better, it feels better, its more fleshed out. It even takes a wholly different approach to the Mario story formula. There is no princess to rescue, instead you have to take back Mario's castle from the evil Wario (when the hell did Mario get his own castle anyhow?).

What I really enjoy about this game is its approach to theming. Super Mario Land 1 had this globetrotting aesthetic where you were like, going around to different places, and that's kinda cool, but I prefer the theming in this game a lot more. Especially for 1992, some of these themes were actually really dope. In fact even the least creative zone, being Macro Zone (mostly because tiny/huge levels have been a staple of the series since the first game), is still pretty creative in its own right. Hell, if you really think about it Turtle Zone and Pumpkin Zone are also your water and ghost levels, but their theming is very different from what I expect out of either of those in a Mario game. I do have small nitpicks about some of the zones, like why the hell is it called Turtle Zone? Yeah a turtle eats you to get you to it, but like, after that there are no turtles besides the Koopas! It should be called Whale Zone! And Mario Zone is odd, but I kinda dig how odd it is.

Now, despite how much it seems I like this game, and I do like it, I still don't know if it reaches the levels of Super Mario Bros. 3 or Super Mario Bros. Wonder for me, and unfortunately, its entirely because its still a GB game. I'll say this: if they ever remake this game, it will probably be able to join the ranks. I mean, despite not being up there with those two, I'd still actually say this is my third favorite 2D Mario.

Also I can't believe this is where Wario comes from, and I can't believe they immediately made him the protagonist of the followup game. Like I love Wario, but what the hell?