Reviews from

in the past


maybe not the strongest game ever writing or story wise but conceptually and in execution for a jrpg from 1993 romancing saga 2 is incredibly interesting and a game i'll probably be thinking about for a long time. the only version available in english being an inferior remaster definitely doesn't do it any favors for a wider audience, but it's still something worth checking out if you care at all about the genre. my only hope from something like team asano or just the influx of more classic-inspired jrpgs in general is that we go back to an era where we get experimental titles like this again

Botei mais de 40 horas, tive mais de 20 sucessores, e sinto que fiz o mínimo nesse jogo. Apenas 3 dos 7 Heroes derrotados...

I tried playing this with no idea what I was doing without knowing I’d need some type of guide or some shit I spawned in and fought some asshole way stronger than me and immediately had to start a new generation

all other rpgs wish they were this good

When a dumbass tries to spout some random bullshit about how JRPGs aren´t real RPGs, show'em this game to shatter their tiny limited brain

After finishing the game, my thoughts on Romancing SaGa 2 haven't changed much from the status I made the other day.

There is very little story. There are tons of mechanics, but none of them are explained. There were quite a few instances in quests where I'm sure I would have gotten stuck for hours if I didn't consult a guide due to the old school lack of reasonable clues. The combat could be unfairly brutal on a regular basis. While there were no random encounters, screens were frequently flooded with far too many enemies, making some dungeons an absolute slog. The PC port controlled and ran rather poorly, having strange input issues that would cause the game to register many extra button presses at times.

Even with all of the fairly major issues, I ended up getting absolutely sucked into the stupid game. The story telling for the scenarios was quite basic, but had a charm to it that resonated with me. Combat was difficult, but had a surprising amount to offer for an RPG from 1993. I've always enjoyed SaGa style character progression, and RS2 was no exception. Building the empire through projects, research, and recruiting new units was very cool, despite the limited depth to the individual systems. Playing a string of successive emperors, each inheriting the powers of the past was really neat and led to a feeling of playing as the empire, rather than individual characters. That said, I accidentally chose a lady rogue named Beaver as my emperor due to the input issues and she went on to found the most important institution in the land -- the magic university. That's a character I'll never forget!

I actually had more fun with Romancing SaGa 2 than I did any of its SNES Final Fantasy contemporaries, including 6. Actually, to throw out a real hot take -- it might just be my favorite SNES JRPG now.

Game Review - originally written by (wraith)

Romancing SaGa 2 is considered by many to be the best of the series. Since I can't read Japanese and there's no translations that are far enough along to judge that statement, I'll pass it along with no guarantees.
(editor's note: the game received an official translation in 2016)

It does sound cool, however. Much like RS3 (which I have played), the game has a system of learning techniques from fighting and such rather than experience. The game also has a system where character age and die and pass on their skills to younger generations, though I'm not sure that the story line is specifically tailored around that, as it is in Phantasy Star III (for Sega Genesis).

Hopefully someday I'll be able to write a more complete review.

There's something intrinsically beautiful in games where dying is a mechanic in itself, but no game will ever get close to Romancing SaGa 2 where death is not only expected but enforced by the mere passage of time. If you wanted the videogame mechanics version of Snake's lecture at the end of MGS2, this is definitely the best you can get.

The inheritance system makes it clear that bloodline does not matter at all in the grand run of Empire sucessors. What does matter is everything your last emperor could pass on to their friends, family or perhaps children, in this case, stats, skills and magic proficiency. They never make it a point that this is one big lineage of the same bloodline, but rather that they all work towards a common goal: the expansion of the empire with the objective of amassing power to defeat the Seven Heroes. The very first showcase of this mechanic is your father dying against one of them so that his son can learn how to counter a very powerful spell via his inheritance, which is an ability you do keep for the rest of the whole game. It's deeply and silently powerful, because that's what you do in your (collective) journeys, get stronger so that the next generation can thrive.

This is game is also one of the games apt to be The Videogame Of All Videogames. Yes, the one fictional characters in other media will make comments about all the time and that we feel deep down how alien what they're describing is because most of our games have specific flags for events and a very predictable progression system. This game, however, is so open-ended that it's quite hard for two people to have the same experience, barring the use of a guide.

For example, I had to help a village with their monster problem, due to the fact that their band of protectors, some sort of martial arts monks, couldn't defeat a slime due to it being immune to physical damage. These monks specifically asked me to let them deal with the other big monster so that they wouldn't look so useless compared to the empress. That's fine, it's just that I absolutely forgot this was a SaGa game, and when I saw more dungeon to explore after beating the slime (and kinda expecting some kind of quest flag or cutscene, naive as I am) I just went there and kinda killed the other boss, which then made the monks furious, so their leader challenged me. I crushed him mercilessly and what happened is that their band lost any reputation they had, including the departure of every disciple that was inside their cave before, and I effectively wrestled control of the town out of their hands so that it would be empire territory. Whoops!

It's also infinitely interesting how this game has the angle of you being the emperor or empress of a perpetually expanding empire. Of course most of it is justified to you wanting to save the world, some tribes just give your their land as thanks and mostly you're seen as a good and benevolent empress (except the few times you have the choice to be terrible). But the brutal feeling of this expansionist crusade is not lost on many of the cities you visit, some that are afraid of being just lapdogs for the Empire. I'm pretty sure Kawazu took a look at FF4 and just wanted to make you be the Empire instead. (Although the payoff at the ending is pretty sensible)

All in all, this is one of the most impressive games on the system, terribly ahead of it's time for 1993 too. Yeah the final boss is infamously hard, so maybe read a guide on leveling and playing through the events so you don't suffer like me. But then again, playing this blind and not worrying if you'll be able to see every event or not creates a very special vibe to it just like the first game. One that sometimes would be nice to have in our current Game Design zeitgeist where everything must be available and experienced by everyone on their first playthrough.