Reviews from

in the past


The original TimeSplitters is entirely skippable. You're not really missing anything- aside from a few maps I still see when I close my eyes. The docks, the mansion, the castle, the graveyard, the seaside village.

It's Free Radical working out all the kinks to their little Goldeneye 64 successor. A senseless and wild shooter that has you staggering through a myriad of missions through time. The great big bloody leap from this to its sequel is really kind of shocking and that's probably the one big reason you'd want to play it. Just to see how far they've come in such short time.

1965 mansion mapa de filho da puta

it's a late 90s/early 00s fps game! very short, levels are just okay, but the mansion level is absurdly miserable and way more difficult than anything else for no real reason. damage felt super inconsistent, enemies would shoot you before you could even acknowledge they were around a corner, lots of trial and error. just overall not a great time, hoping timesplitters 2 gives me a bit more of what i'd want out of a game like this with my friend.

This game is horrible since you start it, wanted to kill myself playing it


É bem foda-se. A campanha é curta e inexistente, não existe nenhum tipo de contexto do porquê você está fazendo isso, e única coisa que se sabe é que cada fase tem uma missão de pegar X coisa e ir/voltar para lugar Y, e que em cada fase você pode escolher entre 2 personagens diferentes (Um homem ou uma mulher). As fases são meio labirínticas e as vezes confusas (Principalmente a primeira fase). A gunplay é ok, cumpre o que faz. Além disso, tem um multiplayer que achei até divertidinho (joguei com bots) mas nada demais. Concluindo, é um joguinho bem genérico.

this is the only time-splitter I own and played but I will take a wild guess and say it is the worst one very much a multiplayer game which is fine but the single-player side of it is just not great the levels are confusing the objectives are all the same and often very backtrack like this is are missions that are suppose to take u 3 minutes and half of that is just running back to the start not really but will give the sequels a try someday maybe

I suppose it's strange to mark this as completed, but I did complete every short story mission and go through every multiplayer mode, so I suppose that qualifies.

1965 mansion... tem mais que tomar no cu quem fez um mapa desses

Cool concept, but honestly just not fun to play. The game feels like it was put together in a matter of weeks.

This is one of the first FPS on the PS2 so it feels really bad to play and experimental. Most enemies are hitscan based and levels are uninspired. There is practiacally no story here.

I know this is the start of a legendary franchise, so I'm glad it got a 2nd chance eventually.

Timesplitters 1 feels like a proof of concept, before actually making the full game. Just skip this one and go straight to the sequel.

Fun and simple game but really short although as a kid I probably would have gotten a lot of fun out of the MP mode
Really wish the levels were all as great as the first and last one both interesting and had a fun flow but some of them are either really small or just uninspiring
Fuck the mansion level though that was like half my play time.

this sure is a PS2 launch title

Pretty lackluster content wise for a PS2 game because of the fact there's not really a story in the game, you just do time trials on levels that have shared areas that are also used as levels in multiplayer.

However I will say that the game still is a lot of fun and I love how fast paced it is, however I can definitely see that the difficulty settings are complete bullshit lol.

Save for a few levels, on easy difficulty the game is super brain dead where everything dies in one shot, but as soon as you switch to "normal" the game is brutal difficulty wise, especially after the first two levels.

This was totally done to artificially stretch out the average player's time they spend on the "story" from dying over and over again and having to completely master the level and have perfect reaction times on regular and hard. This alone is kind of fun and reward in itself to master the levels back to back but it is way too hard at points like on the 1980s chemical plant map, some enemies will hide in complete darkness and you'll have no idea they exist until after you're shot by them.

However the multiplayer is really fun with the novelty of all these different weapons and characters from totally different eras being thrown together in a big goldeneye styled single player deathmatch. However, gameplay wise its just fun...It doesn't really do anything else super interesting.


People love to talk about how "in my day, games didn't need day-one patches" and ignore things like the PS2 launching with a game that feels like a proof of concept demo at best.

There's no story to speak of, simply a series of very short levels. The only reason this might take you more than 30 minutes to beat is because the levels are full of deadly-accurate enemies with hitscan weapons that spawn in behind you with zero warning. I'm not a huge fan of Timesplitters 2, but the jump from 1 to 2 is a leap the size of Springfield Gorge. This feels like it was made in about 6 months. Turok 1 is more impressive than this, and Turok 1 sucks.

TS1 does at least run at 60fps, though that's accomplished by also running at a VERY low resolution. I don't know the number exactly, but it's 240p at most, likely lower.

At this point I've decided to simply make a list of games I've optimistically revisited that did not change my mind.

3/10

está bien para lo que es la verdad

A prequela do jogo da minha infância.