Reviews from

in the past


Completed levels 1-18. This game has a ton of content for such an old release. I enjoyed trying to solve each puzzle; the design was usually pretty good. The levels were sometimes harder than expected but I am always up for a challenge. I could see myself coming back to play more in the future.

A solid puzzle game that is actually pretty fun to play in short bursts.

With 100 levels to solve it offers a surprising amount of content, especially for a game released in 1985. The core gameplay loop of strategically breaking walls to complete the level is simple to grasp but gets super challenging (almost to the point of impossible), especially in the later levels.

Overall, I had a decent time with this and could see myself trying to knock out a few more levels when I'm bored.

the game is pretty entertaining in the earlier phases and i like the short bursts of brain teasing they offer... but as they increase in size and complexity it just starts to become rather exhausting, not to mention repetitive.
the enemies and fire balls can be really frustrating to navigate around in certain phases, even if i get that's apart of the puzzle in a sense. i also found foreman spike's interference annoying at times.
i might try to come back to this to properly finish all the phases but as of now i think i'm going to move onto bigger and better things.

More than a action platformer game, this is a puzzle game. There is fun to be had, and it's an interesting concept that I'd like to see get a modern take. Still, it's full of NES jank, I was only able to get to PHASE 81 and I just can't see how should I beat that level. I also abandoned the thing for like a year or two and constantly used the rewind feature in the NSO version, so I'm deciding on abandoning it completely and consciously this time.

Played for 5 hours and 59 minutes through Nintendo Switch Online.

another prime example of pre-SMB NES games with a lot of heart and ideas that can't manage to grip me in the slightest


Game would have been much more memorable if Mario was tearing down a whole-ass building each level. Let that Italian mf show you where the "Super" in his name comes from.

i dont get it

UPDATE: i kind of get it

Another functional, but old arcade game. It's alright.

a nice simple puzzle-em-up, i don't get why people hate it

The gameplay gets old quickly. This would be more enjoyable if it wasn't so easy to make the stages unwinnable.

This game is neat, but I'm mostly impressed that this game comes with a built-in level editor.

i'd always been curious about how this game played and assumed there'd be a lot more to it than there actually ended up being. at least.. i think? i always felt like i was beating the stages wrong, like there was some trick to the game I didn't know about that made it.. fun? i like the music though

It's probably the first fully realized NES game. I don't understand the lack of acclaim here.

I'm weirdly enamored by this game's puzzle design, but I really couldn't tell you why. Graphically, the game is alright but not especially impressive. The puzzles and hazards get kind of repetitive after a while. Despite involving Mario using ladders and hammers, the lack of a jump means that it doesn't actually feel much like Donkey Kong.

Something about Wrecking Crew just activates the part of my brain that likes "figure out the order of events"-style puzzle-solving. Easily the most impressive thing is the number of distinct levels (there's a hundred of them!), which gives the game a shocking longevity compared to other games of its era.

- Uh -
Como tal es un juego curioso pero que a mi gusto que no se pueda saltar le quita mucho al juego y lo vuelve bastante aburrido de jugar

Erm what the sigma the guy that looks like mario cant jump 0/10

Played on Nintendo Entertainment System - Nintendo Switch Online for a little while. Wrecking Crew is not my kind of game, so I will not be returning to it.

A basic game with an editor I'm pretty sure most people never cared about. It introduced Spike, I guess. You know, that asshole that got properly remembered and highlighted thanks to the Illumination movie.

Requires a bit of planning to figure out your path down as you break everything, but not very exciting beyond that.

played on smash 4 masterpieces

Only played because I wanted to know the character of Spike before the movie came out. Was a fun game for like 20 or so levels. When I learned how many there were, I decided against it. Was fun, but I was not willing to beat the whole thing.


I got to phase 95... that fire ball is just way though tights and my brain just can't anymore. These type of game were obviously not meant to be finish and this game push its strict limit way beyond that my brain is too dead for the last 5 levels

NES games really didn't age well

It's a fun game. It's a mix of a puzzle game and execution game. It can be really difficult at times, but being able to control the AI is really nice. I would recommand it in small bursts since there's a lot of levels.

Game #13 of my challenge

I did not have a good time with this game.