Reviews from

in the past


At a 30 minute run-time, there’s honestly not much to say about Prelude -- like the name suggests, it’s a prequel to the mainline Ghostwire: Tokyo game, acting as a set-up for its predecessor’s events ... .at least theoretically. The reality is a bit different, with Prelude being more akin to a small story that happens to take place before things than a genuine build-up or spiritual antecedent.

Like most VNs, it’s got a gorgeous, anime-esque artstyle chock-full of static characters composited against moving eyes and innumerable poses. Unfortunately, you’ll be hardpressed to enjoy any of them courtesy of the bewildering decision to enlarge the dialogue box to 1/3 the size of the screen (and no, not a single speech from any of the NPCs occupies even half its length). If that weren’t bad enough, the coders didn’t bother inputting color flips or directional swaps to indicate a change in speaker, meaning you’ll often get mixed-up on who’s talking during a dialogue.

Music and SFX are surprisingly diverse, though they don’t quite leave an impression due to the short playtime.

The story is fine, with the game doing a decent job individualizing each persona to the point where I was actually able to distinguish them apart.

Gameplay, as you may expect, is 90% clicking through conversations. There are a couple of moments where Prelude throws in some wrench borrowed from other titles, like a Pokemon-esque battle and Ace Attorney-type response tree, but it’s not a focus and should not be anticipated as one.

In the end, Prelude is an okay diversion, but given its shaky connection to Ghostwire, it ultimately lacks a must-buy impetus.

Intenta ser un preludio del juego, pero tanto los personajes como la trama son muy pobres y vacíos. Dura poco, y solo es leer una historia bastante deficiente.

Prologo bem fraquinho, termina em meia hora e mal serve pra conhecer os personagens.

Ghostwire: Tokyo - Prelude: The Corrupted Casefile is a concise visual novel used as a prologue to the game Ghostwire: Tokyo.

This short visual novel is a free experience for all who want to buy or are already playing Ghostwire: Tokyo. Unfortunately, this visual novel isn't voice-acted and is quite short, only around half an hour to complete. Also, it doesn't explain much, it doesn't give us any information about either the plot of the game or the history of KK and his crew, aside from this one mission. Probably because we will find that out in the game, but as a prologue it doesn't do its job properly.

All in all, a short and quiet experience that is only backed up with soundtracks that can be found in the main game, since it's not voice-acted. What in my opinion every visual novel must have is an auto mode, but instead, you need to click or press for the next line.


"manhole girls"
4,5/10 - Length
10/10 - Price
7,5/10 - Performance/Bugs
3,5/10 - Gameplay
4,0/10 - Story/Experience

Score = 5,9/10

This is a horrible introduction to the main game.

Do you want to start Ghostwire: Tokyo? But you also want to learn about it's characters and world and lore a little bit before starting the full game? Well, do NOT play Ghostwire: Tokyo - Prelude. Because it won't give you those things.

Yes, this "thing" might be advertised as a jumping in point for Ghostwire: Tokyo but overall, it's incredibly pointless. Let me tell you the playing time I have on my PS5 AFTER finishing it so that you have an idea of what you are in for. 22. MINUTES.

This is a 22 minute visual novel thing where you have very limited choices and you mostly read a wall of text. A wall of text that doesn't make much sense because there is no explanation for anything here. You get minor information about a character called "KK" but that's it. And I'm sure, at least pretty sure, that this information will be given to us in the main game as well.

I did not give it the lowest rating I can give but I still gave it a very low rating because just "WHY?" Why does this exist? It just doesn't make any sense. It's a complete waste of time, very boring as well so just, don't touch it. One final thing, you know how non-important this is? Xbox, who owns the rights to this game now basically, did not release this Prelude on their console. They didn't even bother. So why should you?

Uhm it's alright I guess not much you can say about a 20m long visual novel meant as a prologue.

Por lo visto el juego ni siquiera es asi, pero ojala hubiera sido esto un juego entero.