Reviews from

in the past


hits its peak way too early w chapter 2. rlly gorgeous stuff there thematically, like revisiting all these years and all these moments that one brother couldn’t be there for the other. we watch and read through years of someone’s life happen in just minutes and we know that we can’t stop the inevitable. reminds me of other rlly good media about never knowing someone who was such a big fixture in ur life, stuff like aftersun and funhome and silent hill shattered memories. more than anything though it reminded me of jeffrey eugenides virgin suicides specifically the moments describing the basement where a party was held for the first and last time before the first Lisbon sister killed herself. how the rot and the despair took its toll on the party food and decorations still up in the basement, time continued moving on even if it felt like the rest of the world stopped, at its best moments that’s what quantum break feels like.
majority of the game after that point feels like an excuse for rlly fun set pieces and rlly gorgeous maps and visuals but nothing great holding it up, pretty apparent the writers took a lot of cues from damon lindleof and writers like him, still good and fun, I’ll continue control at some point soon I think

画面表现力很强 真人电影拍的都不错 最后boss战设计的比较失败

mt bom pprt merecia mais reconhecimento

As far as third-person shooters go, it takes a while for this one to pick up. The gunplay itself feels pretty shallow and stiff without the use of powers and not having many puzzles to interact with while playing the game can make you feel like you're just wandering around endlessly listening to whatever dialogue the game has in store for you. However, the dialogue and the lore are definitely the game's bread and butter. They have put so much love and thought behind it that they even incorporated TV show-like episodes into the video game where the consequences of whatever actions/choices you made in-game directly affects the outcome IN THE SHOW (I'll be the first to say that I've never played a game with that feature before and I welcome it) They also had a lot of "narrative" collectibles you could pick up (to add on more layers to the story) but the gameplay loop to seek those out while progressing through the campaign could've been more to be desired. It basically boiled down to constantly spamming the "Time Vision" power in fear of not missing one. It's definitely a slow burn but thankfully the game provides amazing visuals and a well told story. If time travel excites you then you're in for a treat with this one.

Plusy: nextgenowa grafika, świetne aktorstwo, dobra fabuła, przyjemny gameplay
Minusy: duże wymagania sprzętowe, mała różnorodność rozgrywki


The game is very different compared to the standard games we are used to playing.
I definitely recommend this game to everyone.

I think Quantum break is a really interesting and great attempt at a mixed media narrative. It's not quite a show, not quite a video game. I think there's a lot that's great here. The decision making is really great in that no decision ever feels truly like the "correct" one, and the storytelling goes beyond the script and includes the environment and supplemental texts which Remedy does so well. The world field palpable and lived in, which goes a long way towards making the stakes of "saving the world" feel fresh.

I do think the combat is simply good to serviceable, and I almost wish this game focused fully on environmental exploration and storytelling to enhance a film narrative instead. I can see how that would be a touch too experimental though.

Overall really enjoyed my time with this one. I think someone who prefers gameplay over narrative would struggle to like this, but in a world where gameplay is almost always the primary driver of a video game, it's interesting to take a peek at a timeline where narrative is the well executed focus instead.

After playing this I really need Tenet adapted into a game helmed by Remedy. Pretty unique stuff here for a video game. It's got some of the best world building potential I've seen in a game. Gameplay is a bit clunky and it's another abysmal pc port but the story kept me engaged throughout, like yeah the tv show could've used better writing and depth, even then it maintains a solid ambiguity throughout. Also like how you're in a weird dilemma at the end of each Act playing as the antagonist making choices, it's like you ponder if you wanna make a choice that's favourable to the current character that you're controlling (Antagonist) or screw him over since he's the antagonist and since you mostly see yourself playing the protagonist and support his actions. Act 4 is amazing, like it barely had anything to offer gameplay wise and Jack/Beth were too dumb to let Amaral change the coordinates like that, but everything post that, those bits in 2010 were amazing. The combat system is innovative but because the gunplay is so trash, the combat at times doesn't feel satisfying. The story when I completed felt like a decent time travel fiction that deserved to be experienced, but after I watched this one YT video that puts all the events in a chronological order, I was amazed at the detail the story had outside the cutscenes, like the story we saw in the form of cutscenes, dialogues and tv episodes were just a fragment, cuz there was so many hidden details in the form of intel and documents that you could optionally find. My jibe here is they could have integrated all that story, mystery about Shifters, Martin Hatch, Kim, the end of time into the main game content instead of dispersing it into collectibles even more so when they had the luxury of playing a tv episode after every Act. When I played the game I skimmed through all these docs without paying much attention and this YouTube video by "YourFavouriteSon" caught me up with brief details about those content. This game definitely deserves a sequel and is a really interesting one. I feel like Remedy has made amazing games so far, with no misses yet as I'm still due to play Control and Alan Wake 2. Also yeah the boss fight at the end was abysmal. Who knew Xbox had one of the best exclusives. Massively underrated game. I also recommend on watching that YT video by "YourFavouriteSon" once you're done with the playthrough.

It's definitely an underrated game. Gameplay was very enjoyable and the story was average. You should give this game a chance if you haven't played it yet.

an alright average shooter with a mix of live action, nice graphics but confused story and dull characters

The definition of "I only played this because it was on Game Pass".

Eu fui de coração pra Quantum Break, eu realmente queria curtir principalmente por querer conhecer mais da Remedy depois de curtir Alan Wake e o que joguei de Max Payne, mas não deu, foi um game que eu tava pedindo pra acabar logo, eu tava cansado do jogo e nem sei exatamente o porque, o combate não é ruim, tem mecânicas legais e os gráficos são bonitos com vários atores, mas eu só não consegui me importar com nada, como a história que essa ideia de misturar com série era interessante mas eu não tinha interesse de assistir então ficou tudo meio confuso obviamente e eu simplesmente só queria seguir, eu tinha até parado no meio mas resolvi ir até o final e só consegui porque coloquei música e podcast pra conseguir me entreter, além disso aconteceu vários glitches, bugs e no final o áudio ficou todo cagado. Recomendo você testar, talvez curta e se tiver com boa vontade assistir a série é a forma ideal de curtir a ideia do jogo que não acabou servindo pra mim.

A convoluted experience, dull protagonist, generic world and levels. It's still interesting enough to finish though. There are some inconsistencies between the show and the game. The gameplay itself is hardly entertaining with weak action and controls. Surprised that after Max Payne 3 companies don't reproduce it's third person shooting. Remedy's worst yet.

Review EN/PTBR

Imagine a game where it doesn't hold you back at all, yeah, that's the game

Not that the game is bad but nothing that makes it good, with only Alan Wake's Easter eggs and Sam Lake's face appearing in the game being memorable, this game doesn't captivate at all
The game tries to structure itself around the idea of being a game and a series at the same time and failing both in terms of keeping the viewer on screen.
I wasn't captivated by the game's gunplay and the game's difficulty only escalating in a way that turns enemies into bullet sponges absorbing all the damage and I wasn't even won over by the game's story, but everything within this experience comes down to what you would find in the early hours of the morning looking for what to play on gamepass.

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Imagina um jogo aonde ele não te prende em nada, pois é, esse é o jogo

Não que o jogo seja ruim mas nada que o faça ser bom, tendo de memorável apenas os easter egg's de Alan Wake e o rosto do Sam Lake aparecendo esse jogo não cativa em nada
O jogo tenta se estruturar em uma ideia de ser um jogo e uma série ao mesmo tempo e falhando nos dois na percepção de manter o espectador em tela
Não fui cativado pelo gunplay do jogo e a dificuldade do jogo só escalando de forma que transforma os inimigos em esponja de balas absorvendo todo o dano e nem fui conquistado pela história do jogo mas se tudo dentro dessa experiência se resume ao que você acharia numa madrugada procurando o que jogar na gamepass.

What if we made a TV show and sold it as a game

Can not recall a single detail other than my reasoning for playing it back in 2016; Sam Lake appears

This review contains spoilers

I like that they showed us the percentage of people that chose the same option, that they divided the story in acts.
I had a lot of technical problems, low frame rates, weird blue and violet flashes, uneven movement.
I didn´t find the overall story that interesting, and the character´s personalities felt too generic for me.
The character movement felt too unpolished, which made it frustrating.

Certainly a unique experience with the TV Show format. I'm conflicted about this game so I'm just gonna make a pros and cons list.
Pros:
+ Originality
+ Actually embraces the physics heavy time-travel story instead of using it as a plot device
+ Makes you play as both the good and the bad guy, and choose for both of them.
+ Choices actually feel like they hold weight for the story as they all have advantages and disadvantages of them.
+ Good, relatively known actors have their acting abilities utilized especially with the live action sequences.

Cons:
+ The combat. Just... All of it.
+ Story gets messy after two chapters.
+ Internet connection is required for the live-action sequences and it's problematic. Alternative is a 100GB download.
+ Even that much time powers shouldn't make you be able to overcome a gun fight with a bunch of trained special forces.
+ Not every story has to have a "world-ending" threat to feel overwhelming. A lot of games and movies suffer from this for a while now.

why did I almost 100% this game as a kid this shit blows

I really enjoyed this game. Can’t say everything made sense, but it was fun.

In preparation for Alan Wake 2, I decided to catch up on the Remedy Games I’ve not yet played, which is… all of them except Alan Wake and American Nightmare. I’ll try to fit in Max Payne 1 and 2 but we’ll see how the schedule is looking come October!

[MINOR SPOILERS FOR ALAN WAKE TOWARDS THE END]

Took a little bit of tweaking to get the game running at 4K on PC (game is locked to 1080p otherwise) but overall it was a pretty smooth experience from start to finish.

Quantum Break leans into heavy sci-fi, a departure from Alan Wake’s horror – although the game includes a healthy amount of references to Alan Wake, especially in Act One (which were appreciated). Every time I saw something I recognized from Alan Wake I started giggling and kicking my feet like a schoolgirl. It’s harmless fun. The game eventually carves out its own style and tone as it continues.

I can definitely see the through-line from Alan Wake to this. The moments where you’re trapped inside a “stutter,” (stopped time) and platforming across debris reminded me of the Alan Wake DLC, but realized in context and not just through reality-bending eldritch magic.

The shooting is good… for the most part. Jack Joyce’s time powers are fun to play around with – though not as robust or tactical as some players might like. I played on the hardest difficulty and even then I thought the game was too easy. There’s not a huge roster of enemies, either. The only way the game evens the playing field, so to speak, is by having enemies that can neutralize, or aren’t affected by, Jack’s powers. At first, I thought this was a clever way to mix things up; then, as more enemy types were introduced, I think that illusion fell flat.

Designing difficulty probably isn’t easy. I don’t envy the people who decide how much damage each bullet does, or how many bullets an enemy takes before they’re dead, but this game’s hardest difficulty felt very weird to me. Enemies are spongy, but they also don’t deal substantial damage – so they kinda need to be extra durable to be challenging by default. Then, there’s the actual tanky enemies which aren’t annoying until the Juggernaut variants appear, which can only be damaged from behind – you can’t freeze them, so you have to either dash or dodge behind them, and hit their weak point in “focus time” (QB’s equivalent of bullet time) to do any real damage. This wouldn’t be a problem if I didn’t have to do it 4-5 times, waiting for my time powers to recharge between attacks. Juggernauts aren’t common, but their presence in an arena was always more eye-rolling than frustrating.

Then, there’s the snipers, which are definitely the most annoying enemies. Every other enemy at least feels balanced around a minutes-long firefight, whereas snipers are just the Jackal snipers from Halo 2 on Legendary – once you see that laser beam from across the map, if you’re not behind cover in 0.5 seconds, you’re DONE. One bullet means instadeath. Never felt fun fighting these guys but, again, they’re not very common so it was never a dealbreaker.

The final boss is also kinda silly, amounting to two waves of enemies while being hounded by the game’s antagonist, Paul Serene. Paul can hit you with an instakill blast from anywhere on the playing field, but as long as you use your dash ability once you see him charging a shot, you’ll survive.

Quantum Break also allows players to make decisions during key moments known as “junctions” between levels; however, you don’t make decisions as Jack. You actually take control of Paul Serene. I thought this was a really cool inversion of the idea of “choices matter,” because you’re not picking choices for yourself here, you’re picking choices that the villain makes instead. Because the player has more information available to them than Paul does, sometimes you’ll ask yourself, “Should I make a smart decision because I want Paul to be more threatening?” or “Should I make a dumb decision because I want to have an upper hand against him later?” Ultimately I don’t think these choices matter much in the end, but it’s such an interesting concept that I’d like to see it explored more elsewhere.

One of the game’s main selling points, and one that I’ve been dancing around until now, is the live action segments. Remedy is no stranger to live action. Alan Wake had “Night Springs,” mini Twilight Zone-esque vignettes which were unobtrusive and diegetic short films, serving to establish tone more than do any actual worldbuilding. These were fun! Quantum Break double-triple-quadruples down on the live action bits to the point where 2-3 hours of the game are just watching the show Quantum Break.

YMMV on this. The first two episodes were boring to me, although the latter half of the series wasn’t bad; quality is noticeably choppy (in more ways than one, more on this later) and some characters literally go nowhere. If they’re not dead by the final cutscene, you’d at least think they’d get proper sendoffs – they don’t. Almost every major player in the series is left behind unceremoniously, their fates ambiguous.

There are genuine moments of pathos and a good amount of “Oh shit!” moments but I think a lot of people will find these segments serviceable at best and unnecessary at worst. Lance Reddick hard carries the live action series to an absurd degree. Although many actors feel like they’re phoning it in half the time, Reddick’s steadfast presence and intimidating delivery almost elevates the series to match its lofty ambitions… almost.

Even now, I think most people can agree that Quantum Break was nothing if not a failed experiment. I still have to respect Remedy for having the chutzpah to put a gosh darn movie in their story-driven third-person shooter game. You don’t see Naughty Dog doing that, man! They keep their games and their HBO prestige series separate!

Quantum Break the TV series is only thwarted by two things: its interplay with in-game events, and your internet connection.

Almost all of the series is inconsequential. You can safely ignore it, but you’ll miss 90% of Lance Reddick, which is extremely unfortunate.

Secondly, and more importantly, however, is the fact that you aren’t watching Quantum Break the TV series – you’re streaming it inside the game. Depending on your internet, the quality of the show may be awful. My internet can be pretty spotty, so the entire first episode looked genuinely bad; bad compression, bad artifacting, you get the idea. There were some times when the show would pause to buffer. There were even some times where playback stopped and the game only gave me the option to “skip” or “replay” (this option should’ve been called “resume,” the wording of “replay” is misleading).

Still, I can’t really think of any other workaround that doesn’t involve streaming. Even including 2-3 hours of 1080p video in a video game is enough to tack on a lot of extra GBs. Streaming makes sense, but it’s not ideal, either.

Additionally, if at some point Remedy decides to sunset the servers for these live action bits, you'll probably be left to find them on YouTube between missions. Not great.

The game wraps everything up a little quicker than I’d’ve liked. This feels better than Alan Wake’s ultra-ambiguous non-ending, but also leaves the door open for any potential sequels. Honestly, I wouldn’t mind a second Quantum Break! It’s a very endearing game. It’s got that Remedy special sauce and for some people that’s all it needs to be. Warrants at least one revisit someday down the line.

The technical aspect of this game is so COOL. Really wished that they made a sequel!

The graphics are still amazing even though on gamepass there is these weird light problems that are so bad
The story is pretty cool too, the show goes from ok to good and it's an interesting mix. Not perfect nor that good but interesting.

La propuesta de Xbox One inicialmente era no tener solo una consola, si no un sistema de entretenimiento. La televisión era una gran parte de la experiencia de Xbox One, y Quantum Break venía a reforzar eso: un juego sobre saltos temporales estructurado de forma que, tras jugar cada uno de sus 5 actos, hubiese un capitulo de televisión que avanzaría la trama, uniendo videojuego y serie en una misma experiencia. Esta idea de "consola" hizo en su día enfadar a más de uno. Microsoft tenía una apuesta muy grande por lo digital, su enfoque en el entretenimiento y en los servicios generó en su día notable rechazo. Es interesante ver esto en retrospectiva, donde estamos en una era crecientemente digital en los videojuegos, donde durante años usé mi PS4 como forma de ver Netflix y donde he jugado a Quantum Break en el servicio de Xbox de Game Pass, el "Netflix" de los videojuegos. Y es que pocas cosas me describen Quantum Break mejor que "un videojuego Netflix".

No solo la naturaleza episódica y sus capítulos televisivos hacen de Quantum Break un juego que remite a ver una serie de Netflix. Es que tiene la filosofia de un producto de Netflix. Un producto muy entretenido hecho para grandes masas, visualmente llamativo, con ideas refritas pero que añaden un par de conceptos interesantes, que luego resultan en un producto bastante genérico. La historia de Quantum Break parte de una premisa genérica como lo son los viajes temporales, tiene a unos personajes planos y clichés pero fácilmente identificables y le añade la propuesta interesante de que la historia no parece que vaya a ir tanto de ir dando saltos temporales si no de que el mundo inevitablemente va a terminar, ya que el tiempo literalmente se ha roto en el mundo de Quantum Break, dando lugar a momentos donde el tiempo se detiene en todo el mundo, donde el tiempo se aceleran y se desacelera, absolutamente roto. Todo esto se plantea como un cataclismo inevitable por parte del antagonista Paul Serene, que ha visto el futuro, sabe como va a terminar de forma inevitable, y quiere intentar salvar a los pocos que pueda. La propuesta, aunque sin ser nada del otro mundo, es interesante, dando un espacio muy bueno para desarrollar ideas interesantes. Y visualmente explora ideas interesantes (ver toda una estructura caerse a pedazos, mientras el tiempo se va deteniendo, retrocediendo y avanzando es un espectaculo visual increible), pero Quantum Break no aprovecha apenas su mundo ni explora bien el dilema de la inevitabilidad del tiempo. Al final todo se reduce a un buenos contra malos, con personajes genéricos (y en caso de algunos, como Liam Burke, absurdamente genéricos y malos), con una trama que acaba cayendo en los mismos clichés de las historias temporales (las maquinas del tiempo, los cientificos, el dispositivo capaz de salvar todo), y en general, toda su propuesta se queda en algo insustancial, algo entretenido, pero en lo que no profundiza. Y su serie no mejora la cosa.

Al final de cada uno de los 5 actos, antes de ver la serie, hay un "interludio" donde controlamos al antagonista, Paul, y podemos elegir una entre dos decisiones que "afectarán a la trama" (lo cierto es que afectan mas bien poco). Es una propuesta interesante, pero que acaba por ser una idea bastante regulera. Siempre suele haber una opción "buena" para el protagonista y otra opción "buena" para el antagonista. Nosotros como jugadores podemos saber información crucial que el antagonista no sabe, y poder hacer decisiones de una forma meta-narrativa. Se le podría perdonar esto si las decisiones fuesen realmente interesantes en ambas opciones y si realmente hubiesen consecuencias tangibles, pero no las hay. En mi caso, siempre intentaba elegir la opción que beneficiaba al antagonista, porque es lo que me parecía más interesante a un nivel dramático, pero estas decisiones se sienten como poco más que una falsa sensación de tener control sobre la historia.

Después de esos interludios vienen los capitulos de la serie, algo a lo que si soy sincero le tenia bastantes ganas (tengo debilidad con los juegos que exploran ideas de mierda, ya lo siento), pero para sorpresa de nadie, pues está ejecutado regular. La serie apenas tiene presupuesto, los personajes no son interesantes y a nivel de dirección es mediocre. Es una serie mala de Netflix, casi pensada para verse de fondo mientras comes algo. Y aún así hay un algo que me ha hecho disfrutar de ella. Supongo que es por la casi ternura que da que un videojuego intente experimir parte de su presupuesto a hacer una serie. Claro que va a salir mal, se nota que no supieron o no se pudo hacer gran cosa, pero aún así lo hicieron. Y hay cierto valor en eso, y se nota que intentan profundizar en ciertos personajes, pero eso no quita que efectivamente, la serie sea incluso más mediocre que el videojuego.

Los tiritos es seguramente la mejor parte de Quantum Break. Son muy satisfactorios y los poderes son muy interesantes, haciendo de base a lo que más tarde seria el sistema de combate de Control. Y para mi sorpresa, hay partes del gameplay que prefiero en Quantum Break sobre Control. Creo que QB tiene una mejor variedad de poderes (detener el tiempo en una zona, esquivar y relantizar el tiempo, lanzar una explosión de tiempo, correr a toda velocidad) y generalmente los disparos me han resultado más satisfactorios aquí que en Control, y esto me ha sorprendido gratamente y ha sido una de las cosas que más he disfrutado jugando, comparar ambos sistemas de combate. Lo que sin duda Control hizo mejor es dinamizar el combate gracias a las físicas y lo mucho más vertical que es el combate en Control. En contra, Quantum Break es un juego de coberturas en tercera persona mucho más tradicional, pero no por ello menos pulido que Control, simplemente tienen una base de diseño distintos, y capacidades tecnologicas distintas.

En fin, que Quantum Break es una serie de Netflix. Está hecho para ser entretenido, y te entretienes jugandolo. Tiene un par de ideas interesantes que tampoco acaban de llegar a ningún lado, lo terminas y te quedas con la sensación de no haber visto nada del otro jueves. Aún así he disfrutado de mi tiempo con Quantum Break, he disfrutado de sus experimentos raros y fallidos con la televisión, de ver la base jugable de lo que se convertiría en Control, y por qué no decirlo, porque disfruto de los juegos lineales en tercera persona con espectáculo visual con ideas reguleras. Me he pasado el juego en apenas 3 dias, como si de un maratón de una serie se tratase. Es el juego de Remedy menos Remedy de todos, también uno de los más "redondos" de jugar, pero también uno de los menos interesantes.

I gave this such a hard time when it came out, simply for not being Alan Wake II. Even putting aside the fact that I'm finally getting that game, Quantum Break deserves some acclaim. The TV show is superfluous in the end, but it is ambitious, and definitely unique; the combat is Remedy's second weakest offering, in my opinion, falling just ahead of Control. But the writing is superb; it carries that signature Remedy blend of weirdness and inspiration.

What an odd game. Cutscenes like movies, live action.
Had many famous actors I recognized including Lance Reddick (RIP).
I started this one late one day and probably could've finished it in one sitting. Not really too much to say on this one other than if you have GAMEPASS, give it a play. Do not buy it.
6/10 only because the live action was a cool concept and that they changed depending on choices made at pivotal moments

Eis que você usa uma gunplay mal copiada de Uncharted pra contar uma história mal executada que não deveria se levar tão a sério e sem um final convincente - embora não completamente falho.


Severely underrated! A great take on time travel with some great and bold ideas from Remedy and Sam Lake. The technical issues and performance (and some questionable acting at times), does dampen the experience a bit. All in all though another great game from Remedy!
R.I.P Lance Reddick

Pretty meh gameplay but fascinating time travel story that follows the Novikov self-consistency principle as damn close to perfectly as possible from what I could tell (i.e. no glaring plot holes). Quite a bit more collectibles text reading than I expected but they were mostly very interesting so that ended up a positive. Aiden Gillen and Lance Reddick's (RIP) performances were amazing. The hybrid game/movie aspect was interesting but I probably wouldn't seek that out again [played this after Control as my 2nd Remedy game]

I love time travel. I love thinking about its possibilities. It's one of those concepts that i love seeing being handled extremely well in any piece of media, and Quantum Break is exactly that. However lacking this game may be in any other area it handles its core theme in such a meticulous way that i can't help but admire.

Anyways, this is an interesting one. I'd probably find the tv show gimmick lame as hell considering this came out in the Xbone era if it was made by ANYONE but Remedy, it just makes sense y'know? They've always incorporated live action elements in their games that merging a game with a tv show to tell the story just feels like the natural progression to their way of making stories.

So Remedy is perfect for this kind of concept, surely it's gonna be great right? right? well............eh?

I like a lot about this game, I'm not gonna give 3.5 stars to something i disliked or thought was just okay. I just feel like it could've been...so much more. The time travel shenanigans are handled extremely well, and fits really well with the general aesthetic. The game looks pretty as hell and the stutters are always cool whenever they happened. However, I just feel like they could've included that stuff in the gameplay so much better than just, helping you shoot people better. It feels like such a missed opportunity.

Not that I dislike the shooting and everything, i think it's fun (except for that final boss fight fuck that). But that only really makes me sadder that it's not used for much beyond that bar some of the coolish platforming.

I mentioned how great the writing is, but the dialogue kinda leaves a lot to be desired, a lot of it just does not flow well at all and most of the time i just wanted Jack to shut up and stop talking forever. The characters are pretty great overall though. While Jack as a character isn't all that great his role in the story is pretty perfect for the game's theme of time travel not being able to change major events whatsoever. Serene, Beth, Martin, and Burke are also some of the other highlights.

Speaking of the writing, I love reading documents and side material in games i'm intrigued by as much as the next guy but it's kinda ridiculous in this game how much stuff you can miss by simply avoiding it. My brain is built incorrectly so i couldn't progress any of the areas until I read every single piece of document in those and let me tell you, there's a LOT.
don't get me wrong they're good! a lot of them are written really well, I just feel like a lot of that stuff should've just been included in the main story. However i'm not gonna nitpick on this too much to not come off as hypocritical considering I'm one of those people that think the cassette tapes in Peace Walker/MGSV is the best type of side content in the Metal Gear Games.

The ending is probably the best i could've asked for, it could be interpreted as a lame sequel hook but I'd honestly prefer if a sequel never gets made. It'd make the ending so much less cooler IMO.

But yeah, cool game! The Alan Wake references were pretty cute. I don't know when i'm gonna exactly play Control but it does seem pretty similar to this one so i'm pretty excited for that eventually.

The fictional Riverpoint University in the United States is conducting research into the possibility of time travel. During one of the experiments, an accident occurs, causing a series of inexplicable oddities as the world around us begins to slowly and gradually disintegrate. In addition, three scientists: Jack Joyce, Beth Wilder and Paul Serene, are endowed with supernatural abilities that allow them to control space-time. While the two of them strongly believe in the possibility of fixing the world, Serene, convinced of the inevitability of the impending catastrophe, tries to use the damaged spacetime and Jack's abilities to fulfill his own goals.

The story of Quantum Break is very similar to the television series. The events depicted in the game are supported by live movie scenes with real actors. While the game follows the actions of good heroes like Jack and Beth, the movie scenes focus exclusively on the game's main villain Paul Serene and his company Monarch. Thanks to this way of narration, we learn many aspects of the same story, shown from two different points of view during the game. In addition, both in the game and in the movie scenes, we, the players, have to make important decisions that will be reflected in the subsequent flow of the game.

Quantum Break is, first of all, a dynamic third-person action game where, besides shooting, the important thing is to pass the next levels and use your abilities not only to fight, but also to repair the world. This aspect of the gameplay is significantly diversified thanks to the constant change of our environment after the damage of space-time, numerous anomalies in which objects, structures or buildings disappear or crumble before our eyes. This means that during the game we don't just follow the predetermined path and sometimes we may have to look for alternative solutions and paths to the destination.

Traveling and fighting in an ever-changing environment is accelerated thanks to supernatural abilities resulting from the failed scientific experiment. During the game, for example, we can speed up or slow down the passage of time, or create a special protective shield around Jack. While each of the abilities in question are important to use together constantly during the fight against various enemies and obstacles, the key to success is to use them judiciously in battles, as your powers need a certain amount of time to regenerate. The whole process requires not only great skill, but also the ability to tactically plan your movement.

Quantum Break's graphics are of high quality for its time. They were also developed using an engine called Northlight, which allows for realistic rendering of facial expressions. In addition, the authors took care not to distract us with an overly complex interface during the game. The interface is extremely minimalistic, with only a few icons indicating the powers available. Quantum Break also features more or less well-known actors from the world of cinema. The cast includes Shawn Ashmore, Aidan Gillen and Dominic Monaghan. Quantum Break offers 13 hours of gameplay.