Reviews from

in the past


There's a pretty solid game hiding somewhere when the game isn't making you watch the story unfold (in game or in the TV episodes), sit through load screens, and repeat stretches of content due to poor checkpoint placements. It's too bad since the base gameplay itself feels pretty solid.

Things came to a head for me in the last boss fight which was not only one of the most poorly designed bosses I've encountered in any game but it also placed its checkpoint before a cutscene. I have no patience for this kind of thing in a game that released this recently. Keep it.

Massive example of substance over style. It's mechanically wonderful and has a lot going for it but its just fundamentally uninteresting. It would be a great tv show but its not. It's a game. Sometimes

Selbst heute ist das Spiel noch sehr ansehnlich. Schönes Story Spiel mit bekannten Schauspiel Gesichtern. Leider nervt die Off-Erzählung etwas. Spielt sich perfekt mit dem Steamcontroller.

the link point between Alan Wake and Control. It's decent enough. Lance Reddick is superb though.

"Look! I think is the Jack Joyce"
Too good, almost reached perfection...


If Alan Wake had bigger budget and less direction, also fuck that ending.

I don’t know what the heck happened in this game’s story, but I’ll assume it’s a good one. The characters are kinda flat, the TV episodes are nice but drag a bit, the gunplay is fun but sparsely used until near the end, and there are some seriously corny ass moments throughout this game. The decisions are cool despite them feeling relatively inconsequential, the atmosphere is nice and the concept is really solid and mostly well-executed. The checkpoints gave me bronchitis

The live-action parts are cool

As a cover shooter its at the top of the genre, which isnt saying much, but the game has a nice flow. Auto cover is very natural and responsive unlike its implementation in Operation Raccoon City, and the player has the speed to nimbly move across the map. Enemies frequently flank the player and have the ability to nick the player under cover which further promotes more active play. The biggest flaw with the game gameplay wise then ends up being that the insistence on being a cover shooter limits what the player can actually do. You can't air dash or reach more vertical ground and the player is frequently restricted in their movements by cover. There is a real lack of cool set pieces that play with time in a meaningful way besides say the boat and ship yard segments. Some areas like the monarch HQ look quite well with the time effects but offer little gameplay variety. This is something Remedy's next shooter Control would remedy by basically removing cover mechanics and simply making the game a twitch game of power management. Quantum Break also has smaller gameplay flaws such as the lack of weapon variety and the placement of combat checkpoints right before loading cutscenes.

Storywise quantum break is quite dull. Like Control if suffers from bad writing and a lack of interesting characters. Jack Joyce as a protagonist is Remedy's dullest yet with little personality outside of his plot role. In contrast to Control the supporting cast is more developed then the route exposition dumpers of Control but not especially interesting. The various memos that dot the game are far too long, repetitive, and uninteresting to really justify finding them besides 100% completiontion, while in Control the supplemental material was the story highlight. The four included TV episodes are all quite dull and while i respect the game for trying to fill out its world the live action is not bad enough to be charmingly camp, but also not interesting enough to justify roughly 4 hours of content. They are also streamed which severely limits the games longevity as players will have to turn to piracy to watch the cutscenes should the server's streaming them ever go down. Other wise the actual time travel events are quite cool with there being a constant mystery as to how and why things happen. The ending unfortunately leaves too much open for a sequel but the high concepts here are cool.

Had a much better time with this compared to Alan Wake. The gameplay's fun, the story's engaging (even if it fizzles out by the end), and the performances are good. The execution of the live action stuff wasn't great, but I still admire it greatly and I wish more games did this type of stuff (I believe Telltale was going to start doing it before they went under). I still think Control is the best game in this "trilogy," but I had a pretty good time with this. I don't understand the hate it gets at all.

Que jogo.....

Quero continuação por favor, pra ontem isso

Tried to play this after playing Control and just couldn't get into it at all

Ótimo jogo que é carregado pela sua história! Só me incomoda a grande quantidade de leitura a ser feita que pode incomodar e quebrar MUITO o ritmo de jogo em certas sessões. Gosto muito de ler, mas na minha opinião esse jogo coloca muita informação essencial em documentos extensos, o que o deixa cansativo. Mas no geral minha experiência com ele foi muito positiva!

I first played Quantum Break a couple years ago, but I recently replayed it this past week and loved it even more than before, definitely my 2nd favorite Remedy game after Control.

"The number one killer is time." How do you save the world when time itself is your enemy? From Remedy Entertainment, the masters of cinematic action games comes Quantum Break. A time shattering, reality bending, hard sci-fi superhero story all about fixing a fracture in time that will lead to the end of time itself.

The narrative primarily centers around protagonist and unlikely hero Jack Joyce and his childhood friend Paul Serene. After being gone from his hometown of Riverport, MA for years Jack returns to help his friend Paul with a presentation at the local college. Paul is primarily a businessman, not a scientist, but lately he's been expanding on the physics work of Jack's estranged brother, William, and has built a time machine. Naturally Jack is skeptical, but agrees to help Paul activate the machine and of course nothing can ever be simple, especially when dealing with theoretical physics. William appears and demands that Paul and Jack stop their actions or "time will break", but it's already too late. Something was off in the calculations and the machine becomes unstable dousing both Jack and Paul in Chronon radiation which gives them both time-manipulation based superpowers. Shortly after soldiers from the corporate juggernaut Monarch Solutions appear to steal the time machine's core...

After that? You'll have to play to find out what happens next. This is merely the first 15 minutes of the 10-15 hour complex yet easy to digest narrative fraught with plenty of mystery, drama and clever twists and turns along the way. This is easily one of the best stories involving time travel that I've experienced in fiction. Alongside taking inspiration from movies like Inception, Interstellar, Back to the Future and The Matrix I love how Sam Lake and the development team consulted actual real life scientists while creating the story for the game to make it feel believable and consistent with current real life theoretical physics and quantum physics.

The main cast of characters are all portrayed by a star studded cast of actors like Shawn Ashmore (Jack Joyce), Aiden Gillen (Paul Serene), Lance Reddick (Martin Hatch), Dominic Monaghan (William Joyce) and Courtney Hope (Beth Wilder) and all their performances are just top notch and make the characters feel that much more realistic and human. That said out of all of Remedy's protagonists I find Jack the least interesting, but all the other characters easily make up for him being a bit boring. I have to give a special shout-out to Aiden Gillen especially, his performance is one of the biggest reasons Paul Serene is one of my all time favorite characters.

Something that makes Quantum Break a very unique experience is how it's one part video game and one part interactive TV series. At the end of each Act of the game you'll reach a "Junction Point" where you'll play as Paul and choose one of two paths, this decision will have an impact on how certain events unfold in both the game itself and the TV series as well. Speaking of the TV series it's great, there's only 4 episodes of it and I honestly wish there were more because not only does it have some cool Jason Bourne styled action scenes, but it also really helps flesh out and humanize the antagonists Monarch Solutions more and while main characters like Jack and Paul rarely show up, the leads Liam Burke and Charlie Wincott do just as good and have interesting character arcs. While you can skip the TV series all together you would be doing yourself a major disservice because of how much it adds to the product as a whole.

Quantum Break is primarily a linear cinematic narrative driven experience and when you're not watching a cut-scene or live action segment you'll be doing a lot of reading via what are called "narrative items". These are various documents like e-mails between characters which further detail their motives and daily life or audio logs and video diaries where character's give their thoughts about a particular event that happened. Once again these can be skipped, but since it's a big part of the content of the game and helps you get more immersed in the world I wouldn't recommend it.

When not involved in the narrative the gameplay mostly revolves around 3D platforming time manipulation based puzzles which involve rewinding or slowing down time which give me some Prince of Persia vibes, utilizing your Time Vision to explore for secret Chronon Sources which act as skill points to upgrade Jack's various skills and most importantly the combat in the form of a cover based 3rd person shooter. Jack can find a variety of pistols, assault rifles and shotguns in the various levels of the game. However another factor to Quantum Break's uniqueness is the fact that it's a cover based shooter that actively encourages you to not be in cover due to the amount of powers Jack has at his disposal. You can stop time in a bubble around an enemy and stack bullets for massive damage, do a light-speed dash into an enemy to make them lose their balance or even pop open a time shield to protect from incoming damage in the middle of the battlefield. It takes a little to open up, but once you unlock all your powers you can create some truly devastating fast paced, stylish and fluid combos.

I can't state this enough, but the production values of Quantum Break are amazing. You can definitely tell this game was funded by Microsoft money. The set pieces are action packed, the environments are designed well and fit the story perfectly, the graphics are beautiful and make the character models look remarkably close to their real life actors and the sound design is some of the best I've heard in a video game with the guns having great impact and all the time related effects really capturing the sound of the distorted and warped fragmented time stutters.

Quantum Break is simply another masterpiece by Remedy with a complex narrative full of suspense, mystery, drama and many fascinating twists and turns, a fleshed out and detailed world and an engaging cast of characters. Quantum Break is a must play that will have you hooked all the way through its entire run time and long after that.

It's a boring game. It just is.
I get the mechanics and I get the story but what I don't get is how a guy with basically super powers has to carry a gun to protect himself. The game should be about time fracture and his powers because you can just simply play the entire game without using any powers (other than a few puzzles which seem very boring in my opinion).
The game just feels like I have to go from point A to point B, shoot a few guys and repeat.
The story is OK, and it's a shame that a game with so much potentil has to become this bad Tomb Raider clone without the parkour.
Also: the series episodes in between the acts are a really shitty feature of the game. What if I don't want to watch this right now? What if I wanna watch it AFTER the game is complete. You can but it doesn't makes sense. I get the idea, but a 20 min episode between a GAME?! I opened the game because I wanna play, not watch a 20 min episode of a series.
I just feel this could have been a reeeeeeally good game and they just spent 70% of their budget in the actors and the filming process.
I wanna play Control, but now I'm afraid of another disappointment.

Remedy delivered a nice story that hooks you long enough to finish the game, the gameplay is also good but, unless you're going for 100%, I doubt you'll be replaying this anytime soon.

not as bad as a david cage game

I think Quantum Break is a good experiment, trying to bridge a television series with video games. All the characters and story and stuff is just like baseline good, none of them really wowed me at first, until some stuff with beth pops up later.

The gameplay portion of this game feels super good (I played on console, wish I could have played it on pc, but whatever). When you are in the middle of a firefight it feels really fast and frenetic. Dashing up to enemies to pelt them with bullets, running away from heavies, most of the time, you are constantly moving around the battlefield. All the time abilities are fun and useful.

The thing is I don't think the gameplay ever pushes itself; the boundaries of how far it can go is never really tested. There are some difficult fights, but nothing too bad. I played it on normal and hard, and hard didn't feel that different at all really. Just kinda sad that this really fun gameplay is kinda shorted by the story (still think thats good though).

The tv series is surprisingly well made. I really liked that they made it about the side characters that also do stuff during the game's story.
Some of the game's choices are super impactful, except one, especially the first one. I honestly feel like one of the choices for the first one just leaves you with a worse story down the line, and its the one most people picked. The collectable lore emails, etc., change based on what choices you made, and at some point you get a bunch of info about your brother, but the other choice gets you boring stuff about how the evil business operates.

Great game that sadly has an anticlimactic sequel-bait ending we'll never see play out

the cool game time forgot. feels a little undercooked. kind of makes the case that video games are a way cooler medium than prestige TV, possibly by accident but still.

just some basic pros and cons.

pro:
- the shooting in this game is sick and the time powers, once you learn how fully operate in their rhythms, are really fun

con:
- there weren't enough shootouts, and on normal the game is not challenging at all. they could have really experimented more or even implemented some wackier set-pieces (imagine a tenet style reverse shootout or something)

pro and con:
- the above could apply to the platforming too. there's not enough, most of it is cool in concept and while the execution is fine it's mostly too easy and it coulda been way cooler (the part on the bridge was cool)

pro:
- beth wilder rules

con:
- the story doesn't really pick up, imo, until it unveils her reality but by then the game is practically ending and the sudden rush to get to the stop the big, save the world stuff means the game offers her no resolution and by the extension the game itself. it ends on this transparent hook for a sequel that's probably never gonna happen, just feels cheap for anyone playing it way after release.

pro:
- at least remedy made control next, cast courtney hope (beth) again as jesse and gave her a whole game that's mostly more sick af combat. we may never get a quantum break sequel, a more refined version, but at least remedy kind of learned the lessons from here and gave us control.


Time travel nonsense with Remedy sounds like an absolute blast and that's exactly what Quantum Break was. It was interesting playing this after Control as that game really does just feel like a more fleshed out version of the ideas that Remedy had for this game mechanically.

Quantum Break is ambitious and doesn't quite reach reach it's full potential with it's blend of being a tv show/video game as the tv show aspect feels a little cheap but overall, this is a solid ass game that was judged way too harshly when it came out. Considering some of the utter shite that comes out now, this is still a hell of a lot better than a lot of games out there even with it's shortcomings.

I oddly enjoyed this more than the highly acclaimed "Control". Yeah, the gunplay ain't the most mindblowing - and it went on a bit too long - but the story, acting, and cheesy TV episode interludes made it oddly compelling, in that I was anxious to see where it went next. A kinda spritual successor to Fringe, by way of Max Payne.

Mais uma masterpiace da talvez maior mitadora dos vídeos jogos a Remedy.

No começo para mim o jogo estava uma bosta, bem sonífero na verdade estava gostando de nada sem ser o combate e continuei por que confiava na remedy e pq eu ainda tinha esperanças que podia melhorar.

Mas pqp logo depois de um pouco do meio do jogo a jogatina fica do caralho, a historia começa a ser melhor trabalhada e apresentada assim como os personagens e também ainda começa a ficar mais empolgante.

A historia desse jogo é fenomenal, como eu amo tema voltado a viagem no tempo puta merda. Pra falar a verdade ele é uma copia muito bem feita de Alan Wake que ate manteve esse negocio de ser estilo serie (funciona e complementa dms ao jogo e a historia).

todos deveriam dar uma chance pra estar masterpiace pq vai valer a pena, segundo melhor jogo da remedy.

E pqp o final desse jogo.... surreal.

Great gameplay and story. I miss a challenge mode tho

É pedir muito uma continuação?


My favourite post Max Payne remedy game, so narratively tight without some of the weird gameplay issues from Alan Wake and Control

Boas ideias gameplay, mas não gosto gameplay de jogo de tiro

shoving half of the plot of the game into a shitty miniseries is both a great way to tank a fairly alright game otherwise and also one of the most fascinating examples as to why microsoft's tv game fusion push crashed so fuckin bad, especially considering how remedy has fused live action footage in their games in far better ways with alan wake and control

I decided to finally play Quantum Break after playing Remedy's more recent Control, which is one of my new favorite games for its gunplay/powers, world design, lore, and interesting side quests. This game had none of that. All of the style and unique ideas are lost behind a VERY generic third person shooter, with a semi-bland story and repetitive combat. I liked the live-action segments and the choices felt weighty considering the outcomes on the pre-recorded elements, but the game felt like it ran too long, even at a relatively short 10 hours. What is great is that Remedy has created a superior successor to this game in Control and if you have not given that game a try, play that one (and its DLC) instead. Mediocre at best here.