Reviews from

in the past


Following up fucking Barth in the first game with Caius in this is so funny like ok we get it guys you can make an incredible villain when you really want to. Would probably be 5 stars if the PC port wasn't such a fucking pain to play.

The second I finished this game I grew deathly allergic of tomatoes and if I ever stumble upon one again my lungs will collapse. Good music tho.

Good game, but I personally dislike the premise of the story quite a bit, and for that matter, the story itself. I will say it got better towards the end. The characters are unfortunately a lot less interesting to me than they were in XIII, with a few exceptions. The gameplay mechanics introduced are quite fun, though the balancing is a little wack compared to the OG. The PC port runs poorly, even worse than XIII's, make sure to mod fixes in if you play on PC, it'll crash often.

Final Fantasy XIII was planed as a project called Fabula Nova Crystallis trilogy. The second entry is really different to the first one. The first FFXIII was really linear, a hallway simulator as many said. The problem with that is that with the second entry a lot of people and youtubers told this game was terrible without almost even playing it, since many of them told it was another hallway simulator. Saying that is to not having even played it, you can think FFXIII-2 is really bad for whatever reason and it can be considered a valid opinion, but to call this a linear game (like the first one was) is a lie, it hasn't anything to do with the reality.

FFXIII-2 changes the dinamics of the first one a lot, it's a really diferent approach, it's as if Fabula Nova Crystallis was a single game instead of three, with each game being an act in a three act structure. That's why the first FFXIII was the introduction, very delimited and restringed since it has to create a story, present the characters and so, and doing in it in a predetermined way was easier (but not necesarily better). The FFXIII-2 arrived with what could be the knot or development. There the game changes a lot, you can go wherever you want and choose the path or the thing to do as you want, nothing to do with the first game; that's why hearing so many influencing people repeating those things only demonstrates this is full of bandwagons, of og creators of opinion who create the opinion that everyone else is going to repeat after him, because they haven't any critical opinion by themselves at all.

As an example I'm old enough to remember how Metal Gear Solid 2 was seen as an absolute disaster, a terrible game, a disgrace blahbla, now it's looked as one of the best games ever made. It was seen as that because they told it was terrible, and now people say it's a masterpiece because new "creators of opinion" who are younger and don't know what the previous ones told said MGS2 was a masterpiece.

After all this talk about being different to the first one that doesn't make it necesarily much better, I prefer it, since it's a bit different and campy. It almost seems like a good spinoff in the Final Fantasy saga, with a mix of good things and moments and bad ones that at the end create just a good game, just as Tetsuya Nomura who is a mix of good and bad things and his hand in this game is very clear.

If you like the first one continue with this one. If you haven't played this trilogy, this second part is not good enough to make you play the trilogy itself.

Decent little spin off but I have no idea where the story is going.


Definitely one of the weaker games in the franchise but an improvement on FF13 and overall enjoyable

One of my favorite Final Fantasy stories of all time. It's ridiculous that this game gets overlooked because it's a sequel to XIII. Worth playing. Give it a try!

We love you our shining star SERAH FARRON!!!

I appreciate the inclusion of a 'throw the annoying mascot character off a cliff' button.

What a mess of a game. Runs like shit on PC, Couldn't get into the story, bland characters, didn't enjoy the time travelling, pace killing puzzle sections.

FF13 was linear and overstayed its welcome for me but I didn't feel half as burned out playing it. Out of all the Final Fantasy games I've played/replayed recently this was the worst experience.

This review/collection of thoughts is just for the main story. I plan to play at least some of the DLC and collect some more fragments, but I'm heading out of town for a week or so tomorrow and want to jot down my thoughts beforehand.

Characters: While the characters and character interactions were a high point for me in the first game, here it's just kind of a "meh" point. Serah doesn't have as much personality as I'd like for a lead. She's not a bad character, but she really doesn't live up to the cast from 13. Noel, on the other hand, has a lot more personality and is an enjoyable lead. My only complaint is that I wish they would have leaned a lot more heavily into his back story. He's a little too normal of a dude for someone with his origin. The main villain is well done. I love how they tied in and developed Hope. The character design/costumes in this game were... not my favorite.

Story: I love time travel stories, and this was no exception. It wasn't a particularly cerebral story, but it stuck to it's premise and delivered something that was a lot of fun. I was never as emotional invested in it as I would have liked, but it kept my curious and delivered some good punches at the end. Definitely has me excited to play the DLC and Lightning Returns when I get back.

Battle: Honestly, a huge step back from FF13 in my eyes. The couple of things that they improved just didn't make up for the missteps. In FF13, the fastest and most effective way to finish battles generally involved the use of saboteurs and synergists. If things got hairy, I needed sentinels (well, only in a few places... ) and medics. Staggering enemies quickly and maximizing stagger damage was important. In 13-2, synergists and saboteurs are immensely less effective (and wouldn't be particularly needed otherwise...), to the point that I essentially didn't touch them. I needed sentinels even less than in the first game, and even many boss fights could be won quickly enough that medics weren't necessary. So, the class coverage went from 5.5/6 to like 2.5/6 in any give battle.

The game was simply too easy. I heard this beforehand, so I purposefully dodged fights regularly to try to stunt my growth. Unfortunately, this wasn't always possible (cie'th city was the worst ugh) and I ended up overpowered regardless. After the bitch of a final boss fight in FF13, sailing right through the final bosses with only a single moment of danger was a big disappointment.

Music: All over the place in the best of ways. The nu-metal screamo-ish themes for some of the bosses and chocobos had me grinning like an idiot. There were vocal themes that had strong Nier/Nier Automata vibes to them, which I absolutely loved. The battle themes ranged from wistful electronica to metal adjacent prog rock with some kickin violins. Honestly, the music is a large part of what bumped this game from 3 stars to 4 stars for me. So damn fun and good

Monsters: My other favorite part of this game. I love collecting and breeding monsters, and I enjoyed the little bit I dabbled in here. I kept myself from going too far down the rabbit hole, due to the aformentioned lack of difficulty, but I'm looking forward to playing with it some more during the post game content. Putting newsboy caps on killer robots was a particular highlight for me. Also, Flanitors cracked me up in FF13, and having them actually be a useful member of my time was double plus good.

Linearity: Exact opposite of FF13. I honestly enjoyed the linearity of 13, but this is a damn time travel game. I had a lot of fun popping in and doing a side quest here and there at different points in history. Grabbing the fragments for lore is fun too, and I'm looking forward to finding more.

Graphics: Big step back from 13, but not bad at all for 2011.

Fun Factor: Here's the thing. The game was just fun. Yeah, I think it was worse in most of the more 'serious' elements as compared to 13. But, I had fun almost every step of the way. There were several moments in the game that had me laughing, and a bunch that had me going "That's rad".

Length: The 25ish hours it took me to beat the main story (plus a couple of side areas) were spot on, and I feel satisfied but eager to do some of the side content. That is exactly what I like to feel when I finish the game. Far too many JRPGs overstay their welcome, and I'm so glad this series doesn't.

Conclusion: One of the most enjoyable Final Fantasy games, and a very solid JRPG in general. I have a feeling the soundtrack will find its way to my regular playlists.

The fact that Laura Bailey had like 2 lines in the first game is insane

what i love about final fantasy 13 is it's domesticity. it's a story about siblings and parents and children, first fundamentally between it's human characters and then extended allegorically to the relationship between state and subject, god and mortal, creator and creation. this makes for really compelling melodrama in the sort of Hollywood-anime syncretic sense that square strives for while still simultaneously working within the framework of the "jrpg" as an aesthetic mode and being quietly subversive of its tropes of chosen heroes and selfish villainous divinity that final fantasy as a series has dabbled in effectively since FF4 but most pronounced in games like 7 and 10. to kill god is to disobey your parents (and to reject the values instilled into you by the state).

13-2 kind of throws that all away for a much more macro scale narrative. i hated this at first, I paused my playthrough three years ago when Lightning became a champion of a goddess existing beyond time, when what I love about her is that she's Claire Farron, a chuunibyou beat cop at a beach resort town who dooms the world because she hates her future brother-in-law. but after playing type-0 I wanted more fabula nova crystalis and this time, I accepted this game for what it is striving for and was able to enjoy it. but i reject the notion that this is holistically better than FF13, either in narrative or systems. i don't feel like i can put together a cohesive view of the game until I play lightning returns however. so maybe I'll elaborate on why another three years from now.

A decent FF game, decent sequel.

Time travelling and monster collecting are neat twists on XIII's formula, but the plot is on the same level and both protagonists are boring (Serah is cute at least).

Gameplay massive improvement.
Story massive downgrade.
We don't play JRPGs for the gameplay.

man it's like they fixed every Minor Annoyance i had with the game in this sequel, it's incredible how much better everything feels

one of the best, if not the best soundtracks in the series

as i sit here watching the ending, cocoon plummets into pulse, and i gotta say, if they had the tech and know how to build "a new cocoon" why didn't they just like dismantle the old one slowly and safely over centuries

it's the one big like "what were you thinking" i just couldn't let go of the whole time i was playing ha ha ha

and then

y'know aside from that one hangup i mentioned i thought it was pretty decent, the story, and usually i'm not big on the idea that a bad ending can ruin an otherwise good story but uhh... lol she died, i bet she comes back as an evil zombie antagonist in lightning returns!! guess i'll find out... soon

i think the game structure and stuff is all really good too, like if not for the attachment to dogshit ff13 i'd probably recommend it to people (provided i know they're willing to put up with some anime-ass shit)

oh also it's a terrible pc port, but that's not exactly a new thing for square, and there are good mod workarounds at least

What a great game! They took every criticism I had of the first game and fixed it, of course, in exchange for having a bit of a weaker story. I even got the platinum, since I really enjoyed it!

Starting with the part of the game that really got old for me on the first game: Gameplay. I feel like they fixed every aspect of it that turned the first one into a slog. Now you have MUCH more to do other than walking straight in a hallway and fighting over and over again. Since the context of the game changed to a non-linear story, the game gives you a lot of different areas to explore, a lot of side content, even monster to capture and develop! Even the equipment progression and the crystalium system got much better, they became even more simple, but much more impactful and fun.

Battles also feels much better, you don't get stuck in a cutscene every time you switch paradigms anymore and the unique skills/utilities of your monsters add a nice layer of variability. Speaking of which, monsters are a new feature of the game where you collect and add 3 of them to your composition, each with their own characteristics and developments. Very fun addition, since your party for the entire game consists of only Noel and Serah.

Talking about the story, it is not bad, but also not great. Everything makes sense, it has good beats and scenes. Caius and Yeul are good characters with understandable motivations and objectives. These two new characters and Noel feel like the real focus of the game, which is okay, although I really wished the first crew, mainly Snow and Sazh, were more impactful or at least showed-up more. I can't help but feel like the story was somewhere between Serviceable and good. But it does serve its purpose and helps you to stay engaged.

Talking about negatives, the version for the PC is TERRIBLY PORTED. Normally, it crashes all the time and its pretty much impossible to play the game. It's absolutely mandatory to download a fix and add it to the game files. A real shame they did such a poor job at porting such a good game to PC.

Besides that, the biggest annoyance in the game is how it expects you to find the fragments with NO GUIDANCE AT ALL. It's actually impossible to try and complete all the game's content without a lot of guides.

Also, the last effective world of the game is just really boring, it's a platforming level that really wants to keep you waiting while standing still, just boring.

The ending was also kinda disappointing, the final boss and cutscenes are really good, until the last rendered one that hits you with a "TO BE CONTINUED..." after 50 hours and 20 more to get the secret ending... which is disappointing as well.

I really do recommend this game and I expect the third one to be even better and give a great ending to the series, let's see!

for a long time, final fantasy was a franchise that didn't really have sequels. it was a franchise where each installment did something different, not as a correction to the prior game, but as a way to push the identity of the franchise further and try to show off what it could be in a different light. this changed with ffx-2, a game which i haven't played (yet). something notable about ffx-2 is that it was following up on one of the most critically acclaimed installments in the history of the franchise. the staff for it went in a radically different direction compared to ffx, because they wanted to keep the franchises' spirit of change and make it clear that they were still trying to take risks. what if ffx had been widely disliked? what if the key staff were concerned with change because they felt it was necessary to regain respect? well, a game like ffxiii-2 would probably happen.
xiii-2 is a game that feels insecure with it's existence. the staff for it clearly understood that for a lot of franchise veterans, xiii was not what they wanted. people didn't like how xiii's narrative was centered around developing a cast that started as extremely flawed characters, so now we've scaled back the cast and both of the main characters are generally likable from the get-go. people didn't like how linear the progression was in xiii, so now we've split the game into like 20 zones that you can choose to tackle in a variety of orders. people didn't like how xiii didn't have a lot of variety outside of combat, so we have puzzles. by GOD we have puzzles. the problem with xiii-2 is that they've followed the criticism based solely on what players directly said, rather than what they meant. sure, these zones are less linear, but they feel even more artificially restrictive than the zones in xiii, because the constant asset reusage means they have to put literal floating walls up to keep you out of certain areas. this zone reusage is a big problem in general, as it leads to a lot of what feels like backtracking, and it rarely if ever connects to the narrative. there's technically more reason to explore than you had in xiii, but it's not because the environments make you want to explore them, it's because they just put invisible collectables everywhere. the new main characters are less immediately flawed, but they have so little in the way of characterization that they feel dull. a lot of the complaints xiii got for it's cast can be chalked up in the first place to it's understated character writing, which slowly built towards an explosive conclusion for each of the characters. here, this is exaggerated to the maximum, with both serah and noel starting out as likable characters, getting little to no development over the next 20 hours, then speedrunning an arc in 30 minutes. the fact that there's more to do in theory here means little because the side content is a handful of casino games and puzzles that oscillate between being incredibly obnoxious and incredibly simple. the new, customizable monster system is very cute and seems like a cool idea, but to accommodate it the difficulty has been massively lowered across the board, meaning one of the biggest strengths of xiii (it's action-packed, fast-paced and nuanced combat system) has been neutered. i didn't feel that xiii was especially flawed to begin with, but the "fixes" here only serve to emphasize the issues present in that game. this isn't to say all the changes are universally bad; there are some nice quality of life changes to the combat. i appreciate that paradigm shifts no longer stop combat for the first animation, i like that you can now swap party leaders, and allowing the player to unlock whatever paradigms they feel like as they progress through the crystarium is a nice middle-ground between the controlled progress in xiii and something like the expert sphere grid. unfortunately, as i mentioned earlier, the balancing of xiii-2 being very weighted on the easy side means that these things don't get to shine as much as i'd like, but they are still nice changes and i appreciate what they were going for.

SPOILER TALK BEGINS HERE
the story in ffxiii-2 may be the most disappointing in the franchise. it has a strong concept that it feels violently opposed to doing anything with. i would LOVE a final fantasy game about time travel, but xiii-2's time travel mechanics follow no internal logic, and feel like an extended excuse to reuse zones and integrate cut content from xiii. the episodic structure the game gets from the time travel focus is a great idea in theory, but in practice it means that character development and plot progression is minimized, creating extremely lopsided pacing and no real plot. for the first 20 hours of the game, i was totally lost as to what anyone could see in this story, because many of the zones do not have any narrative conclusion. it's also very disappointing that, considering xiii didn't give much immediate background to it's world, we never get to time travel to a point before that game's ending. it would have been great worldbuilding to do quests in cocoon during peace-time, or to interact with the gran pulse tribes fang and vanille came from, but instead we're given a few zones that get repeated and the repetitions mostly have pretty similar storylines. when the time travel is integrated more solidly into the plot, it still fails to follow any logic. why can i erase a monster that creates the circumstances for a timeline's existence, and then still return to that timeline whenever i want? how can i "save the future" but the bad ending still persists like a wart? so much of the runtime is spent talking about these narrative mechanics, but none of that time is valuable because the narrative mechanics are complete and utter nonsense. it's not like FF8 or FF10, where there's some stuff that is logically questionable but the plot glosses it over, the entire plot hinges on a system that feels like an afterthought. caius is often brought up as a strength of this game's story, and yes, he's a cool antagonist with a strong presence, but his motivation is also nonsense; caius is motivated by the fact that history changing will inevitably kill yeul, a little girl who is reincarnated for reasons the plot doesn't care to get into. caius' solution to this is not to stand in the protagonist's way and try to correct the timeline that they alter, but rather to change the timeline even more, destroying the entire concept of history somehow, thereby allowing yeul to exist in eternity (if, you know, she didn't already die because literally all of time just got changed). forgiving the fact that this makes caius selfish in a way that is just utterly inhuman (it's not as though caius is in love with yeul, he's just given the duty of being her protector), caius' actions are essentially no different from the protagonists', which he explicitly disagrees with. when it comes to positives, noel is a pretty good character, and 700 AF: A Dying World is a great moment for the story, reminiscent of oerba from xiii. however, i can't act as though this moment was worth the strain it puts on the rest of the story. noel's backstory is very strong, but the story awkwardly sidesteps it for 20+ hours before we finally get there, both with frequent memory loss on noel's part and serah just... choosing not to ask questions? i feel like at that point we'd be better off making noel completely lose his memory at the start of the game, it feels so artificial to have him forget specifically the things that give context to the plot until the game is basically over. the ending is also emotionally pretty strong, though it's a very strange choice narratively because it means that the game disagrees with basically everything xiii had to say thematically... probably not what you want to do in a sequel, but considering the wealth of other ways this game feels reactionary to critique of xiii, i doubt that was an accident.

Not as bad as people tell it to be - improvement of ff 13

El que menos me gusta de la trilogía.
Introduce muchas mecánicas nuevas y muy interesantes, pero desgraciadamente, la historia que quiere contar no me interesa tanto, los personajes no me gustan especialmente y, no sólo me añaden problemas a una historia que creía cerrada, sino que tampoco se cierra a sí misma ni termina de forma satisfactoria. No sé. Un puente curioso al 3er juego, pero no un puente que me guste.

One of the greatest villains the series has ever had.

From what I've played it seemed a pretty alright sequel.

This is the second installment in the FFXIII Trilogy, and in terms of story I would say this game was an improvement. Below are my overall thoughts on the game.

Pros:
+Better Storyline/Pacing than the first game
+IMO more fun gameplay, overworld map with selectable time periods
+Soundtrack is beautiful as always
+Graphics look really good with the HD mod
+Lightning's Goddess outfit is HOT
+Noel is a dope character
+Time Traveling Shenanigans, perfect for a DC Flash Fan

Cons:
-The PC port is absolute garbage, it is so outdated and you will need to install some mods and the FF13 Fix for maximum enjoyment

-Story has the same confusion and complexity as Kingdom Hearts, using time travel in story telling can demolish all of the momentum. I enjoyed it since I like time travel, but I think they could have eased on that factor.

-Encounter rate can get pretty annoying after a while

Overall, it wasn't that bad... I enjoyed the scenery and the amazing beautiful soundtrack, and the setting was cool too, 7.8/10

Muchos se quedaron con lo malo que es el 13 pero este es muy buen juego sólido y con un sistema de combate que no te vuela la cabeza pero esta muy bien


There’s really people in this big year of 2024 pretending this isn’t one of the best games in the series.

Admittedly haven't gotten around to a full replay, so take any comments on the game's structure with a grain of salt, but my recent tour of the super-bosses tells me that's where most of my enjoyment would come from, anyway. Each one manages to extract slightly different focuses from the combat system, but Gilgamesh in particular is genuinely excellent, with his constant use of Vendetta, Pain and Fog during staggers, and eventually Divider warranting consistently focused interaction from the player. My friend Godman has already discussed the basic appeal of this combat system, and that's all still the same here, but XIII-2 gets so much credit for not only its wider amount of great endgame content, but also the abundance of tiny fixes it makes as a whole. Quintessential example of life by a thousand band-aids, but even with all of these new refinements, the balance isn't broken: adjusting the focus of Paradigms is still done outside of combat and is therefore still based around planning. Changing characters mid-battle can be favorable depending on the situation, but Noel and Serah's AI otherwise still behave according to their given setups, and ultimate abilities are now only usable once per fight. Smaller skillsets makes manual menu use in combat more manageable, and they've also been re-organized in a much cleaner fashion (especially for Ravagers). The way that the endgame weapon selection is balanced is a little contentious, but I think it now creates a fundamental decision for each fight: 5 bars with a faster ATB rate, or sacrificing a bit of speed for the full 6.

The monster system is my main focus of suspicion, not for those mechanics themselves (though, after trying the full Goblin Chieftain and Cloudburst setups, I give myself permission to use save edits for any future endeavors), but for the effect they have on Serah and Noel. Gratned, they do have good balance between each other, but especially as far as the Synergist/Saboteur roles are concerned, things are maybe a little too scuffed. Their pool of options is pretty limited, and Serah's AoE debuffs are particularly more situational than Noel's AoE buffs, though even these still have notable trade-offs compared to single-target ones. I think my basic thought is that a monster should be more capable in its given role than either Noel or Serah, but probably not both of them combined. Part of my replay might involve adding in a few more of these classes' skills to them, just to test the waters and see if it breaks things too much...I don't think it should be that bad.

That aside, monsters and the overhauled Crystarium still allow for a bit more flexibility on replays, especially compared to how the original XIII's two-member story arcs put a hard limit on the amount of variety available in the early-game. This is not to mention the way that optional areas and content are dispersed more evenly across the whole romp, and the nonlinearity isn't overwhelming since the focus is on exploring different smaller zones individually as opposed to something larger-scale. In support of this, there are several ways to alter the enemy encounter rate, and later Fragment Skills help you further cut down on bloat, resulting in a relatively lean experience.

The integration of characters and concepts from the original game into the narrative is the weakest aspect for me (my joke is that they designed Lightning's outfit first before figuring out how to make it fit into the story), but Noel, Caius, and Yeul's narrative is still pretty good, a neverending tragedy that ties them all together as much as it splits them apart. Hard not to at least recognize how Caius could be motivated to such an extreme course of action to save her, and while I still hate how the ending plays out, having Caius still come out on top is a bold choice.

Playing on PS3 also led to a handful of performance issues, but otherwise I find XIII-2 such a huge improvement over the original that I'm sometimes tempted to recommend going straight into it if you've ever been curious about the battle system more than anything else. I'll have to refresh on how badly the difficulty curve could crumble, though.

Não é um jogo perfeito, prefiro o primeiro da trilogia pela coragem, mas esse aqui tá bem longe de ser ruim. O fato da sequência não sustentar as mudanças do primeiro por causa do choro dos acadêmicos do Final Fantasy me incomoda um pouco, eram justamente os elementos cativantes. A sequência deixa alguns de lado e volta a apostar em algumas coisas já consagradas, o que não é de todo ruim.
Mais um jogo divertido que não atingiu o potencial que poderia pois foi feito no momento em que arriscar com jogos já não era mais vantajoso pras empresas. E porque nerd é chato pra caramba.

Enjoyed my time with Final Fantasy XIII, so over the years I have tried to get into this game five times, but failed every time. It wants to give you an false impression of non-linearity and multiple paths, so you have to walk same hallways back & forth unlocking new pathways or just to confirm that it's a dead end. Map is a piece of shit and Mog made me skip all cutscenes. Awful music plays so loud you can't hear any sound effects, and there are no audio settings. One star for Sarah.