Reviews from

in the past


kinda boring gameplay now a days if its what i remember but i think this was one of the first big indie games that inspired me to pick up learning 3d and wanting to make my own

similar vibes to jazzpunk, a sweet short game, everyone should play it once, the controlls were nice, also the story line was good too.

recuerdo haber visto un video de este juego de Mangel Rogel

Me encanto y lo amo, es corto y sencillo, lo unico que se necesita para hacer una obra maestra como esta


Way too short but excellent vibes

the kind of proof of concept game that despite being really shallow, i still enjoyed what i played

Cool game I liked the ending sequence (was that the car blowing up scene from the godfather shown for like 2 seconds?!)
But the parkour bit was annoying

Despite some iffy gameplay prior to the climax, Gravity Bone is a captivating venture into filmic possibilities for ludic experiences, where the cut can be a means of editing perspectives yet unseen (and now rarely seen) in the medium. The various film references here for the two contracts are cute while the game itself propels past pastiche toward a significant short fiction whose abstraction details lives and stories worth subjective introspection. Brendon Chung's advancements from this in Thirty Flights of Loving and Quadrilateral Cowboy do not undermine the still existing value of Gravity Bone.

stampy played it 10 years ago and i cannot get it out my head

Não sei o que sentir, só sentir.

Really cool!

I like how you can look around during cutscenes but only a bit. So it can still do like cinematography while still letting you observe your surroundings a bit.

Also I feel very seen by this being made on Id Tech 2 lol. I wish more game devs didn't immediately dismiss older engines as "obsolete". I messed around in unreal engine 3 for a bit a few days ago and I kinda like it's ui better than ue4???? and idk i think a game taking less of your computer resources is nice. Unfortunately the only ways people really use older engines is like "Woah so nostalgic!!!! "im Cumming!!!!!"

I slapped on the stampylongnose playthrough of this after finishing it for some reason and he called it a "First Person Viewer" which is a much better genre name than "Walking Simulator" imo. It's so funny he made that a 2 part lp. 2013 was a fucked up time.

Perfect. Gaming needs more post modern short films. Truly broadened my view of where games would go when it came out.

gravity bone, which i discovered many years back from famous youtuber stampylongnose, is a short but sweet spy thriller. little bit on the indie artsy side, but it is still a very fun play, and a free one nevertheless so you don't waste any money on a very short and small play.