Reviews from

in the past


simply the most brilliant 2D game in terms of gameplay that i have played in ages

I don't know how I died 9 out of 10 times

this game is really, really fucking complex. And I cant even beat it normally.

this game doesn't feel like it was made by human beings. absolutely incomprehensible. magical and near perfect. fuck yes i fucking love noita so much guys it's not even funny. oh my god


I don't understand how this game exists. There's SO much in this game, from bosses and locations to interactions between mechanics. The learning curve is STEEP, and also LONG, meaning you're both always learning and being challenged. However, this also means that the more you play (and learn about things from the wiki), the more (vastly) overpowered your builds can be, and before you know it, you're wreaking havoc across the map. Secrets are EVERYWHERE in this game, and the replayability is off the charts as a result of all the above. Amazing roguelike.

If you get the right pieces you can be incredibly OP, but you can also die anticlimactically well before reaching that point. Or for that matter well after - there's no immunity to polymorph! The game can be frustrating but it is soooo satisfying when you're doing well.

this game is good. dont get me wrong. but i cant for the life of me get into this, and it pisses me off

This game is a rabbit hole.

You enter thinking this is a good rogue-like with a cool magic sistem and nothing more... And then, after hours of playing, you are now traveling through parallel worlds and creating suns and black holes.

"As Above, so below..."

quero jogar pq adoro mecanicas assim
mas pqp mds mds mds MUITA COISAAAA

really cool rouglike game that makes you feel like a god for a moment then you proceed to die in the most slapstick way possible

extremely fun and intricate, tons of replay value and then some

Abra o jogo.
Morra.
Reinicie.
Morra.
O que acontece se eu juntar esses 2 feitiços?
Morra.
15 horas estudando feitiços.
Morra.
Nossa, criei uma wand OP! Lesgoooo
*Morra.

super cool physics, lots to do but the story is crazy complicated

Lo pongo como "Finished" pero realmente le voy a seguir dando durante un tiempo ocasionalmente si me apetece... Pero tampoco demasiado. Tengo otros juegos que jugar. Igualmente, tengo sentimientos encontrados.

Noita es un juego que puede ser definido como "obtuso". Te da cero información de sus mecánicas, de su mundo o de todo lo que puede ofrecer. Te suelta en un espacio 100% simulado a arder en una prueba de fuego contra el RNGod para conseguir una varita o una combinación lo suficientemente fuerte para sobrevivir una run.

Lo más lejos que he llegado es el séptimo nivel gracias a una varita de hacer que el enemigo explote continuamente como si tuviese veneno explosivo corriéndole por las venas. ¡Y está gracioso cuando funciona! Poder crear una varita OP está muy chulo y te sientes muy bien cuando realmente elimina bestias en un par de segundos. Ahora bien, esto es una run de 100. Las demás, he tenido que morir mientras buscaba una varita que hiciese algo mejor que "Pium, pium".

Su aspecto "alquímico" y reactivo también me parece demasiado obtuso. "¡Puedes juntar materiales para distintas pociones! ¡Y si hay madera, ésta arde! ¡Y el metal conduce la electricidad!". No me parecen malas ideas pero más que permitir la interactividad y la experimentación, este aspecto suele traducirse en: "Todo hace que las cosas ardan. Todo suelta ácido. Estoy en llamas. Necesito agua."

También he de decir que por lo que he visto, Noita es un juego EXTENSO. Donde si te atreves, puedes ponerte a hacer tremendas virguerías y explorar un mundo gigantesco. Te puedes volver un absoluto Dios. Pero... no tengo la paciencia por ahora para darle suficiente para esta "God Run".

Me quejo mucho pero al final Noita tiene un encanto que va adquiriendo poco a poco. No es un roguelike accesible. Más bien es una pesadilla para nuevos jugadores. Pero entiendo que tiene una profundidad increíble y lo poco que me ha asomado a ella ha conseguido divertirme ligeramente. Estoy seguro de si le echo mucho más tiempo, puede que mi opinión cambie a mejor cuando consiga exprimirle todo lo posible.

I like the idea and why people like it, but I just can't get around the thought that most of the upgrades feel useless. it's probably supposed to be like that in a sort of masochism game way but I just don't have any drive to continue when I get "bad items" on "bad runs."

It's the nature of the roguelike for sure, but Hades still made me feel like any upgrade was a positive one and not just a wolf in sheep's clothing, more like gungeon where you reset when the first gun you get sucks.

don't let anyone ruin your day. it's YOUR day!

ruin it yourself by playing this piece of shit

сука нахуй блять атомная блятуамаифпаям

probably good game, but it feels hard to get into without a guide, add to that the fact that understanding the game feels like reading a book, and it feels like it isn't friendly to newcomers, can't reach the third world without knowledge, don't get me wrong it would be cool to discover shit on ur own, but the game doesn't really even have good descriptors, i even dare say it feels like its trying to be confusing on purpose sometimes.

it's fun and chaotic but i have yet to sink my teeth into it

Noita is two or three amazing games trapped in the mid experience of ProcGen hell. The physics simulation is really cool but is pretty underutilized since in a game as viciously brutal as this one the smartest play is "ignore and avoid it" which seems pretty self-defeating from a design standpoint. But the real crime is the game's most interesting and novel mechanic: wand / spell crafting. The potential for player experimentation is amazing, unfortunately it's shackled to the whims of the casino demiurge. This means that instead of thoughtfully designing cool wands that do cool stuff, its mostly just "pick something that sucks the least" or worse, avoiding engaging with it altogether. There's a whole massive world the game wants you to explore, that I want to explore, and it makes doing so as tedious and unfun as humanly fucking possible.

Potential for a great game in here, but it's more interested in being unrelentingly brutal than challenging or even fun. I've tried so many times to like this game and it's just so unenjoyable. Spent 26 hours on it, died from unpredictable or offscreen stuff one too many times. Wish I enjoyed it as much as everyone else seems to.

This isn't a goddamn roguelite its an open world game.
Haven't been this interested in a game for a very long time. When I think of what a "game" should be, Noita comes up.

I beat the main "boss" Golmi on my 10th run or so, and thought "that was kind of fun, but that can't be it"

It was not in fact it, so much to discover, so much to tinker with and poke around, as vast as a sea and as deep as an ocean.

Great stuff. Part of the "spelunky-like" lineage of platformer roguelikes (along with the criminally under-appreciated catacomb kids) that understand roguelike games are supposed to be exciting . The surprising size and scope of the world is dazzling. Very funny too. Peak of the genre.

I hate this game with every fibre of my being and that's why it's amazing


Bullshit game that makes you feel braindead and like a galaxy brain simultaneously, few things can do that. It also has a metric ton of replay value.

it will get a 5 once im good at it.

Imagine if your friends played the game you like: part 2.

I'm incapable of getting good at this game.

It's not a genre I like, but it's really impressive how much physics and interactions you can have with the environment.

As always, stay hydrated.

After roughly 66! hours of playtime I finally managed to win a run. This is probably one of the hardest games I have ever played. Your best run can end very abruptly. I absolutely hate and love this game at the same time. The physics are so much fun and often create unique situations for you to take advantage of. I really hope we get another game from this developer using that engine.