If you are here after seeing my Dead Cells review or have not played this, do it immediately before reading anything else. There's not too many spoilers in this, but you should play this knowing very little and learning a hell of a lot.
Noita is hard. Really hard. Nothing will make sense for the first few runs. But the first time you climb over the mountain or go left instead of entering the mines, you may realise just how much you are in for. The game switches genres entirely. It is in fact, a metroidvania with permadeath and one with a palpable sense of intriguement for its world and locations that draws you back in time and time again.
Wands also make no sense at first, which is exactly why you are given an aptly named holy mountain to experiment to your hearts content before plunging back into the unknown abyss. Your spells function more as letters in algebra than they do simple power ups. The number of combinations, wand stat potentials and variety of incredible or harmful combinations that can be created is essentially infinite. There is a good chance you could craft a wand entirely unique to that playthrough and your own ingenuity, never to be seen again. Due to this, I believe Noita has the greatest combat (I struggle to even call it that with how much else you can do with it) of any videogame, let alone any roguelike/metroidvania.
More than anything though, the atmosphere evoked by its arstyle, sound design and general crafting of its world is unlike anything that I know exists. There is no story per-say, but it doesn't need one.
If I have any criticism, and frankly this does not even effect me anymore, the difficulty will put you off, especially at first, possibly for a while. It is a pixel physics based game so you can die (and this will happen a lot) very quickly to a few tiny pixel of lava, acid or frozen vapour. Sometimes you can get stuck in spaces it does not seem you should be stuck in due to a tiny pixel. You can call this bullshit. But you CAN learn from this and treat everything in the game as formidable. Play patiently, there is no time limit, and you will succeed. you may even find things far weirder than the typical final boss you were expecting if you take the time to break the game in half to explore, which is exactly what the devs want you to do to survive.
Noita is diabolically evil. But it is never impossible...
Also idk if you've seen the playtime but I STILL do not have every achievement and I have only finished the game THREE TIMES.
Noita is hard. Really hard. Nothing will make sense for the first few runs. But the first time you climb over the mountain or go left instead of entering the mines, you may realise just how much you are in for. The game switches genres entirely. It is in fact, a metroidvania with permadeath and one with a palpable sense of intriguement for its world and locations that draws you back in time and time again.
Wands also make no sense at first, which is exactly why you are given an aptly named holy mountain to experiment to your hearts content before plunging back into the unknown abyss. Your spells function more as letters in algebra than they do simple power ups. The number of combinations, wand stat potentials and variety of incredible or harmful combinations that can be created is essentially infinite. There is a good chance you could craft a wand entirely unique to that playthrough and your own ingenuity, never to be seen again. Due to this, I believe Noita has the greatest combat (I struggle to even call it that with how much else you can do with it) of any videogame, let alone any roguelike/metroidvania.
More than anything though, the atmosphere evoked by its arstyle, sound design and general crafting of its world is unlike anything that I know exists. There is no story per-say, but it doesn't need one.
If I have any criticism, and frankly this does not even effect me anymore, the difficulty will put you off, especially at first, possibly for a while. It is a pixel physics based game so you can die (and this will happen a lot) very quickly to a few tiny pixel of lava, acid or frozen vapour. Sometimes you can get stuck in spaces it does not seem you should be stuck in due to a tiny pixel. You can call this bullshit. But you CAN learn from this and treat everything in the game as formidable. Play patiently, there is no time limit, and you will succeed. you may even find things far weirder than the typical final boss you were expecting if you take the time to break the game in half to explore, which is exactly what the devs want you to do to survive.
Noita is diabolically evil. But it is never impossible...
Also idk if you've seen the playtime but I STILL do not have every achievement and I have only finished the game THREE TIMES.
Una mezcla entre un roguelike y un juego de aventuras. Shadow Wizard Money Gang, we love casting spells el videojuego. Dificilisimo de entrar, rarisimo con caos por todas partes. Extremadamente recomendado si hay mucha paciencia y ganas de aprender poco a poco.
Tengo el objetivo mas facil de todo el juego faltandome casi todo el contenido que hay despues.
Tengo el objetivo mas facil de todo el juego faltandome casi todo el contenido que hay despues.
An interesting if very frustratring real-time action roguelite / particle simulator thing. I don't entirely know what to make of this, it's incredibly hard---not itself a dealbreaker for a roguelike by any means---and pretty frustrating, but I'm not necessarily against the idea of going back to it sometime to do a proper deep dive. Time will tell if that ever happens, though.
Wizards are cool, right? You'll like this game, then. Closest you can get to being a wizard with godlike powers, whilst being pancaked in one hit by a random schmo. Probably my second favorite roguelike right next to Spelunky, and I haven't even completed the game legitimately yet. It's by no means perfect, but if you love experimentation in games, this one has a ton of it. I could boot up this game any time I'm free, not even expecting to get near the end, but still enjoying all the crazy spell combos, and wand combinations you can play around with.
Also, you can eat pretty much anything, so if you find shrooms, you can get high, while running over to a puddle of whiskey, and getting drunk at the same time.
High recommend, but go in knowing you won't be reaching the end anytime soon, just mess around with the plethora of tools the game gives you.
Also, you can eat pretty much anything, so if you find shrooms, you can get high, while running over to a puddle of whiskey, and getting drunk at the same time.
High recommend, but go in knowing you won't be reaching the end anytime soon, just mess around with the plethora of tools the game gives you.
"HIISEJÄ voisi olla täällä." hän ajatteli. "En ole koskaan ollut tällä seudulla. Täällä voisi olla HIISEJÄ missä tahansa." Kylmä tuuli kohti hänen kaapuansa tuntui hyvältä. Helvetillinen meteli kaikui ja rummutti hänen kaivoskärryssä samalla kun madonveri kulki hänen vahvojen paksujen suonien läpi ja vei pois hänen (ymmärrettävän) pelon liittyen hiiseihin tuntemattomassa pimeydessä. "Kaivoskäryllä, voit mennä minne tahansa tahdot" hän sanoi itsellensä ääneen.
Noita is a simulational sandbox where every pixel is given some level of physics based on the matter its made of and designed to realistically interact with the other pixels around it. Based on the little I've seen from others talking about the game I understand that there's a whole nest of secrets beneath the surface, but damn if I could get anywhere with it.
The simulational aspect is a technical feat, no doubt about it, but I just couldn't find a hook to keep me exploring. The starting areas were pretty bland and despite the novel ways you can interact with the world it ends up being more an exploration of all the ways you can get yourself killed.
For the right person this is a very engaging and deep sandbox but for me it was just a bunch of uninteresting pit falls I couldn't compel myself to try and work past. A great tech demo but not a very engaging game.
The simulational aspect is a technical feat, no doubt about it, but I just couldn't find a hook to keep me exploring. The starting areas were pretty bland and despite the novel ways you can interact with the world it ends up being more an exploration of all the ways you can get yourself killed.
For the right person this is a very engaging and deep sandbox but for me it was just a bunch of uninteresting pit falls I couldn't compel myself to try and work past. A great tech demo but not a very engaging game.