Reviews from

in the past


When the intro to your favourite record is still a banger.

oh yeah this game was good from what i remember of it. this is based on two playthroughs;

gameplay? gave serph a full strength build, clicked power charge phys skill, laughed at the encounters
went into the final boss, clicked power charge phys all, laughed
went into the superboss, clicked power charge ragnarok, laughed (i didn't actually it was really difficult)

story? yeah it's okay. to not go into too much detail it's simple and that's fine, but this gets fleshed out a lot better in the second game

weirdly enough the extra goodies are very out of the way, i don't typically backtrack too often so i missed out on a lot of things first time through, second time i had to look up a guide for the stuff just so i could say i did it... oops?

Really good game with an interesting story and the usual fun gameplay from SMT, but man is it a hell of a grind. Game got soul though.


11/10, top tier megaten game, better than nocturne imo

Persona 6 could have only gay options with it's own harem route and probably wouldn't be half as gay as whatever Argilla and Jinana had going on

where is lil pump @ im kinda hungry

One of Atlus' most unique and best games.

encounter rate is ridiculously high and the last dungeon almost made me kms but besides that great game

Dogshit random encounter rate ruined this game, but a solid experience regardless. Argilla is definitely one of the top women of all time.

A pretty fun time... interesting and freaky environments, brilliant motifs... but it's bogged down by a quite frankly outrageous random encounter rate, and a tedious skill tree that requires way too much grinding for enjoyment. I also don't like that you can't preview all of the skills in the tree.

Aside from that, the press turn system rules as always, and despite the grindy aspect of the Mantra system, this game's skill customization system is probably my favorite out of all the Megaten games I've played. There's no limit to the skills you can learn, and you can mess around with the set-ups to your heart's content.

I'm definitely looking forward to playing the sequel, whenever I get around to getting it.

antigo, meeeeioo datado mas continua uma masterpeça, trilha sonora do caralho, perceptivel que teve um orçamento alto pro padrão da atlus na epoca, e principalmente uma narrativa muito interessante

Nothing but praise, I love smt 3 nocturne and love this game. I have finished it 4 times the concepts/style are all phenomenal while it develops characters who are endearing and entertaining to be around. The aesthetic is close to being my favorite from this era as it comes from the same style and engine of smt 3 and you even get to fight the demifiend which started one of my fav trends so go play it

Bom jogo, dificuldade até que fácil eu diria além de ter uma história interessante e uma Battle Theme pós apocaliptica melancolica que eu acho muito foda, só acabei deixando de lado mesmo por que não tava com saco pra uma das ultimas dungeons que tinha muito teleporte (traumas do strange journey)

Fun, has a good ability learning system called mantras that let you swap out and use different skills whenever you want

Really good music as usual

I have to wait to judge the story because obviously this is a 2 part game, but so far it's pretty good and I have no complaints

Just a very cool game overall

Beat all superbosses (except Demi-Fiend, not doin that shit!)

Oh but fuck this game's encounter rate it's really bad

A lot of the Smt fanbase overhypes this game just to my surprise it ended up to be a great concept but with mediocre battle system, horrible levels, awful random encounters and some of the worst story beats in any game.

a more player-friendly nocturne if you want to think of it in that way in both gameplay and story a more accessible game even if hmmmm it has some quirks and odd characterizations and this first part does leave a lot to be desired in terms of a satisfactory plot but ofc this basically a part 1 of a game so we will see how that develops going forward.
gameplay wise you are stuck to 5 characters at most so it does make it have a lot less going on progression wise you really just upgrade these characters like a regular RPG no pokeman elements here and that's fine but not my favorite side of smt it does have its upsides though with enough grinding any of these characters can cast any attack/magic you want really ofc you still have to play to the strengths of their stats and type advantages though since you can only choose stat upgrades on level up for the main character which is again normal for the genre
overall a solid jrpg with potential will have to see how the sequels shapes it up though

It doesn't need to be its own game, and if it transitioned seamlessly into DDS2 it would work better. A victim of the duology's weird structure. Great atmosphere, music, and some decent setup, but it all feels empty without the foreknowledge of the sequel.

My first introduction to SMT games. The dungeon crawling got exhausting towards the end but the strong story kept me more than interested.

Tried playing through it on an emulator, and for a while it was ok, but after a bit there was like a chance of it either freezing or crashing any time any character leveled up. It just became too tedious to make sure I was constantly saving my state before every fight just in case a party member leveled up afterwards. I didn't make it that far but there was definitely some potential here and I might one day try again.

This review contains spoilers

Kingdom Hearts y la película de Dragon Quest V si fuesen buenos


You don't know what I would give to be able to play this for the first time again

Que obra de arte y genialidad
AME las dungeons, la forma de poner habilidades, los jefes, la curva fe dificultad, la historia, la estética, el ost, es un maldito 10 y lo amo
Lo poco que me disgusto es el combate de pistolas, las skills de los jefes secretos no se disfrutan como se debería y no mucho, uno de los mejores RPG que he jugado

The level up system, story, atmosphere, soundtrack, gameplay, characters. All peak. My only wish is that it was a bit harder it's kinda easy.

no entiendo por qué Digital Devil Saga tiene una calificación tan alta en esta página... digo, no es una basura, pero tampoco es como que destaque en algo...

su historia no es nada del otro mundo y llega un punto donde deja de tener sentido y se siente como si le faltaran partes a la historia en medio, es sumamente corto, la dificultad es un chiste (cuando el rng no hace que el enemigo tenga 8 turnos seguidos o te oneshote apenas empieza el combate), no hay un sistema de fusiones lo cual no es malo per se, pero hace que la experiencia sea más lineal aunque tengas un árbol de habilidades ya que igual es demasiado lineal, no hay ningún tema de su ost que destaque, sus personajes son interesantes pero tienen casi nulo desarrollo real, etc...

aun con todo eso, es un juego que recomendaría jugar para todos esos que solo han tocado Persona 4, 5 o Reload y que quieren jugar un SMT debido a siento que se sentirán cómodos empezando por este juego a comparación de otros como Nocturne los cuales puede que les resulte estresante y frustrante por el tema de la dificultad.

por cierto, tiene un parche undub, háganse un favor y úsenlo porque la versión occidental solo tiene el asqueroso doblaje en inglés.