9 reviews liked by Algol


This is so much better than the Avengers game already.

i don't really have anything too intelligent to say but I've never read any superhero comics and detest the marvel films but I really enjoyed this! the writing is generally quite nice, except for adam warlock who is intentionally written like he was written by a 14 year old who just discovered alliteration (ive been there) as a joke (?), there's some fun jokes with that but it was somewhat grating to me overall. also the flashbacks to Peter's childhood reads like a non-proofread first draft in a very careless way. set sometime in the 80s but at one point Peter whines about his mother having seen the exorcist (1973) when she was younger than he is (13), which is absolute nonsense unless she was pregnant with a half-alien child at like 14/15. anyway that tangent aside

really enjoyed how seemingly divergent the story is, obvs there's only one main plot but i really felt like all my choices mattered, the lineage of eidos's deus ex experience is somewhat present in the narrative aspects i guess? I've never played them. if more of these mainstream big blockbuster 'action-adventure' games felt as actual works of interactive fiction like this i would def play more of them. combat system might be a mixed bag, i really enjoyed it but also the best way i can describe it is like a turn based rpg series adapting to an action system for the first time, except the turn based system never existed obviously. it's not the most technically/mechanically deep thing ever, but def involved and fun enough that i loved battles.
big complaint is the licenced music choices, they're good but predictable, if this gets a sequel i hope they go out of the box a bit on that front.
loved this enough that i may start reading comic books :0

I played for 7.5 hours and here is an early review:

+ Cars handle way better than FH4, you can really feel when your tires hit the ground.
+ Mexico is a great open world. I really liked the design of it.
+ Graphics are just... damn (but pc port is kinda sucks, wait for cons). It is one of the best looking game i have ever played
+ Story mode is very satisfying to play, cutscenes and dialogues are way better than FH4, and our character can talk now!
+ Variety is enough
+ New rewarding system is way better than FH4, i find myself doing races (i don't like racing in racing game lol - i'm happy with colletibles and crazier events) because game actually rewards you well.

- PC port is bad at the moment. Textures look really low quality even in ultra and extreme. Also lots of crashes and bugs. They'll be fixed -im sure- but still, not a perfect day one experience.
- Some UI elements are just copy paste from FH4 and i don't like it. I want feel like i'm playing a different game.
- Photo Mode is not enough -for me-

I will update this review when i play more after my midterms, cya

The influence of Monty Python on Joe Richardson's work is undeniable, not only in Terry Gilliam-esque animation but also the overall tone and humour of the writing and scenarios. With such direct and successful comparisons available, it's a testament to the game that it manages to feel like it's own thing.

Drawing on the art of the Renaissance era, the scenarios you're placed in seem utterly bizarre until you looks at the paintings that inspired them, with just the right level of self awareness about them in the writing and dialogue to not feel heavy handed. The absurdity also lends itself to some of the more out-there solutions you sometimes see in point and click games, although it would perhaps benefit from a smidgen more guidance - it wouldn't have to be a lot, but small things like some dialogues with hints being said more than once wouldn't go a miss.

The Processions to Cavalry is short and sweet and while I would have liked to see a few more areas to explore and solve silly puzzles in, I certainly appreciate the effort that has gone into recreating these classic paintings and portraits as environments and characters

Qué decir de este juego, ha sido una experiencia increíble. Ya solo meterte el la piel de Senua y vivir su trastorno mental en su mundo es algo que merece la pena vivir. Las voces en la cabeza y las visiones, no sabes que es verdad y que no y eso hace que la atmósfera sea de opresión continua sin apenas un momento de relax puesto que ella no tiene tampoco descanso. La historia es trágica y bonita, Senua tiene que adentrarse en el Helheim en busca del alma de su amado Dillion y reclamarla de las garras de Hela. Su viaje la lleva a enfrentarse contra dioses y bestias de pesadilla por un mundo perfectamente retratado en su decadencia y ruina (por algo es el infierno). La jugabilidad está muy bien cuidada en cuanto te acostumbras a los combates y los tipos de enemigos, y en cuanto a los puzzles, sin tener una gran dificultad, le aportan variedad al gameplay y tiene momentos muy disfrutables. Sin duda es un juego único, ya que estaba atrapado en él a la vez que quería huir por el terror que sentía en ciertos segmentos (me va a costar olvidar a la bestia de la oscuridad), así que me alegro de haber vivido la maldición y el viaje de Senua.

Back to the roots of Luigi's Mansion! This game is fantastic. The music, story, gameplay...it's all so fluid. An absolute gem.

Let's get this out of the way real quick: Luigi's Mansion 3 is pretty as hell. Given how powerful the Switch is relative to every other console Nintendo's cranked out, that shouldn't be too surprising, but the lighting and texture work here is on another level entirely; it reminds me of the sheer wow factor Nintendo Land had for me when I booted my Wii U for the first time back in 2012.
That said, the rest of the game (story and gameplay loop alike) is fairly rote, in a way. The setup is simple: The Mario Bros. and their friends are invited to an all-expenses-paid vacay at a swanky hotel (the grimly-named "Last Resort"), which turns out to be a trap laid by King Boo and a handful of ghostly conspirators. Everyone in the party gets imprisoned in paintings save for Luigi, who now has to search the hotel for the captives with help from his iconic ghost vacuum. In practice, you do this by riding the hotel's elevator from floor to floor, scouring each for friend paintings and, failing that, buttons removed from the lift that will allow it to reach other floors. Almost all of the floors have a unique boss ghost, and the higher Luigi goes, the stranger the facilities get, to the point where he runs into pyramids, pirate ships, and a fully-functional movie studio.
Speaking as someone who played entirely solo (the game has co-op functions thanks to the new ability to summon a slimy duplicate named Gooigi), the game's controls are its weakest link, aside from a weak ending sequence. Walking Luigi around is simple enough, through the left stick, and when using the vacuum's tools it's often necessary to use the right stick to turn him around or change his vertical aim. This works well enough when you're sucking things up, since the vac's air controls are the triggers. It's when you try to aim your plunger shot, a flashlight burst, or the secret-revealing dark light that things get hairy—these are mapped to face buttons, and using face buttons with the right stick requires an uncomfortable claw grip. Sure, the plunger and strobe light are also on the shoulder buttons, but the game doesn't tell you that, and the dark light cannot be remapped. Simply put, I think the game tries to put too many features into too little controller space.
So the core controls for making Luigi do a lot of what he needs to do are mediocre, and the game's core loop isn't too exciting—in fact, with the later game cat hunts, it's clear they're going for padding. What takes Luigi's Mansion 3 from okay to good or even great is the sheer personality. Going back to the opening, it's not just the graphics that're impressive, but the life breathed into them by the animators at Next Level Games, who put so much work into the mannerisms of Luigi and the ghosts around him that I've seen people compare the experience to what an animated Mario movie could (and should) feel like. Moments like the ending of the studio floor and most things to do with Polterpup (puppy!) usually left me unapologetically smiling at the screen, as did the brothers' reunion after the game's penultimate, best boss fight. Suffice to say, with the way these characters and the world are realized, I'm eager to see how Next Level uses their time next.

This satisfies me. It's a mobile game, it's expected to be limiting for a short amount of time. I enjoy the 15-20 minutes of gameplay I can achieve every 3 hours. It's a very passive game. The music is soothing, however I would love there to be more, it's the same song throughout unless you're visiting the Happy Home Academy or the birds. The amount of items you can craft and collect are huge.
I have not spent a single dollar on this game. My strategy is to save your leaf tickets for maps and extremely limited items.

I can definitely see how it could be fun if you have INFINITE MONEY