101 Reviews liked by AnnaiDent


Fuck calling Bomberman by the years' dude now it's super and it's gonna be super for 5 more entries, quite rad.

This is a pretty decent Bomberman game, it doesn't do anything special but it's the first and oh boy far from the last on the Super Nintendo. It feels a whole lot more similar to Bomberman '90 and '93 than Mega Bomberman and '94, back at it again with the good old kill-all enemies and find the exit gameplay we are so used to at this point.
The only original thing coming out of this game is the fifth world which is a singular stage where you battle about 8 Bomberman clones that are really easy to kill due to their shitty ai and especially if you have the remote bomb powerup, actually, the last one which is supposed to be gold I think is pretty damn tough to kill since he requires a total of 5 or 6 hits which relates to one of my favorite change from this Bomberman game, the boss fights.

They fixed the boss fights in this game! Well, somewhat fixed them...
In the previous Bomberman game single-player campaigns, the boss fights were my least favorite part due to how difficult they were and oh-so frustrating. But here they finally gave the boss massive hitboxes, slow movement, and easy patterns to avoid to make it as easy as possible. But alas they gave the boss way too many hitpoints as it requires up to 10 to 15 hits to kill them, it's not particularly hard but I just want them to end already!
But oh my god the final boss is so lame! Like the very last phase actually, taught me something I think I was supposed to know beforehand? It's the bomb-throwing, I had no idea it was a thing in this game I have to watch a walkthrough of the game to figure out what I was supposed to do in the last phase.
Also a small nitpick, for some reason in this game the enemies you encounter in the stage have huge hitboxes like you can't really pull any smooth moves close to them because more often than not you'll get killed by them, the older games were a lot more generous for enemies hitboxes.

In conclusion, it's a decent classic Bomberman experience on the Super Nintendo that does not try anything new but I do hope that future Super Bomberman games will give us some new content to chew on.

This game feels like a Brazilian bootleg lol.

There isn't much to say about this game, it's just a port of Bomberman '94 that changes little to nothing. The only major difference is in the graphics department since the game looks a bit lamer. Like it just visually looks more boring than the original and I guess it's fine for a Mega Drive game, the soundtrack also sounds a whole lot more like a Mega Drive game unsurprisingly.
There is honestly no reason to play this game anymore thanks to emulation, the only thing that this game has and the original doesn't is an English translation for the multiplayer menus but this isn't worth the downgrade, you also lose the ability to play with up to 5 people since you can only plug up to 4 controllers in the MegaDrive.

Nothing good or bad about it, just another piece of Bomberman history that brings nothing new to the franchise.

I think we finally have a worthy successor to Bomberman '90.

They finally did it... They removed the exits and finally turned Bomberman into a more modern video game rather than the old "kill all enemies and find the exit". This game was the first step in the right direction for the future of the franchise and I'm glad they finally moved on from that old gameplay loop.
Compared to '90 and '93, what's new? Nothing actually other than the singleplayer getting revamped, if anything we lost some features such as the ability to save and load files. We still have the option to use passwords and thankfully they were shortened to only 4-digit numbers. But in the process, we also lost the PC Engine GP link cable multiplayer like how the two previous entries had, it's not so much of a big deal nowadays but maybe back then people in Japan maybe were disappointed to see that feature gone.

Alright, so the new singleplayer changed the goal for each stage from killing all enemies and finding the exit to finding all crystals in a stage and breaking them while avoiding or killing enemies, enemies being totally avoidable and optional.
The story is separated into 5 worlds with 4 stages each and my god, we finally did it, good pacing in a Bomberman.
All stages have some of their own gimmick and enemies with each of them not overstaying their welcome and just being overall fun, plus with most of the stages being pretty fair I think most of them have the right difficulty to them.

In terms of complaints, I guess the two last worlds are pretty tough, but my issue like with most Bomberman games with original bosses I find them all to be too hard since we still have to play with the one-hit death rule, I do wish someday they'd give us like 3 damage to deal with them only during the boss fights to make them feel less frustrating and tedious.

Multiplayer-wise, this game gives you a wide range of stages to choose from and for the first time lets you choose a unique costume for your Bomberman and I think that's a really neat addition, fun customization in multiplayer games is always welcomed.

I do hope the best for the future of this franchise and we really need some more innovation because even though we got a revamped singleplayer for this game I think it's still lacking content, especially when we look at a game like Super Mario World which released three years priors to this game and has plenty more gameplay and features to offer.
I know this is a Bomberman and you are not supposed to get hundreds of hours but it's still the third Bomberman game on the PC Engine and they barely have any feature worth whatever price they charged this game at launch compared to Bomberman '90.

In conclusion, yes I do think this game is an upgrade from '90 but I also think this franchise should stop relying on being just "Bomberman" and try to come up with more ideas.

My god, please don't let Irem touch the Bomberman franchise again.

This is one messy, frustrating, and awful arcade game. This game is the sequel to Bomberman (Arcade) also made by Irem released in '91 that was a pretty damn bad Bomberman game due to how frustrating it was, and guess what? This one is no exception.
These two games tried to take the chill formula of the original Bomberman games and tried to turn them into fast-paced action stages with powerups resetting after every stage but at the same time being present in almost every block that you can break. This is not how you make a good Bomberman stage, I think the randomly generated stage does fit the franchise a whole lot more rather than carefully placed blocks to make some sort of map that will always be the same on each playthrough, and that also means the enemy placement will be the same and if you've played the first Bomberman arcade game you will know that Irem love making bullshit enemies with tons of required hits to kill and attack quirks.
I think I'm making myself pretty damn clear, this game is really, really hard and unfair and we all know why it's because it's a damn arcade game and Irem loves those sweet credits but you know what Irem, fuck you and I'm glad your company died- Wait, Irem? Fuck they are the creators of Gunforce II and most of the employees who left it created Nazca which is the company that made Metal Slug 1 to 3?!
Please forgive me Irem and I hope this was a nice tidbit of history for ya.

Overall, the Irem Bomberman arcade duology is really forgettable and not really fun to play at all, I would just recommend the multiplayer mode which is pretty much the same as the home console version and it's always nice to have the option to play multiplayer Bomberman in the arcade.

This game feels like an NES demake of Bomberman 90' on the PC Engine

This is a massive upgrade from the original Bomberman on the NES, it honestly just feels like Bomberman 90' but way rougher. The single-player is really repetitive, it works like 90' with how there are multiple worlds and a set amount of stages per world with each of them having unique themes.

In this game you play as White Bomberman getting caught by the police because Black Bomberman stole money from a bank and yes I know what you are thinking, this plot is really similar to Sonic Adventure 2. Each world is separated by 8 stages just like 90' but unlike that game, the eighth world has no boss so this game just has a total of 48 generic stages. One major issue I had with this game was the missing blink from the breakable block containing an item once all enemies were defeated, this was one of my favorite features in 90' and seeing it gone really makes the gameplay frustrating especially at the beginning when you only have really weak bombs and you struggle to fight enemies and breaking blocks. But once you get the powerup that lets you walk through blocks and remote control the bombs it really make the game a cakewalk with how easy the enemies are to deal with and the lack of bosses makes the game overall very fair and simple, but it does make the game a whole lot more boring.
And just like 90' this game has local multiplayer but only up to 3 people and I honestly have no idea how to play that. I'm guessing there are probably NES accessories for 3+ controllers but at that point, I'm just wondering why just limit the game to 3-player max.

This is the best experience you can get out of a Bomberman game on the NES but at the same time it's very weak for a game in 1991, I wouldn't recommend it over 90' but if you really need a Bomberman experience on the NES it is obviously miles better than the original.

This game is just Bomberman '90 but with a different coat of paint!

I can't really find a middle ground for this game, on one side it's literally just Bomberman '90 but with a really nice overall in the look department but that's all it really is, no new game mode or anything it's literally just the same game.
Guess I'll go over the major change in this game and to my surprise it's in the single-player mode which is never what most people think about when they think Bomberman. The main difference is the story setup which feels a whole lot like a Megaman game beating up baddies as a final boss for each world.
The gameplay feels the exact same as '90 with the only notable addition being the bomb slide powerup letting you kick the bombs in the direction you please, it's a decent powerup that did come useful for certain specific situations and I hope they keep it for the future installments of the franchise. As I've said before, this game received a massive upgrade in the visual making the stages a lot nicer to look at with cool details on the sides of the screen. They also added quite a few enemies to the list featuring the obvious old ones, the new ones often come with a gimmick like requiring two hits to die or very basic stuff like that, and honestly, it's a nice addition and they are way fairer than the terribly unfair enemies in Bomberman (Arcade) from '91.
But you know what isn't fair? This game! The final two worlds will break your balls it's no longer fucking around, but honestly, the stages are the least painful part, the newly added bosses are the big pain in the ass ruining the newly crafted single-player. So instead of being like how '90 did it with a fairly weak but fair boss, they went in a more creative way with a totally original boss for each world in the style of a platformer game and honestly it would've been cool if they weren't so unfair! Like c'mon this isn't an arcade game you don't have to waste my time with really tedious bosses you don't gain anything from it! It really feels like they have forgotten that Bomberman dies in one hit, sure the boss doesn't have a huge chunk of health but either way, it still means that one mistake will totally fuck you over.
And fuck the final boss it's really, really bad.

Thankfully this game still lets you save and load files as many times as you wish and the online is pretty much the same as it was before, I noticed some of the maps available were actually taken from Bomberman '91 arcade by Irem so it's a bit weird seeing them here.
As much as I'd like to say that this game is an upgrade from Bomberman '90 I think that I still prefer the more primitive yet funner singleplayer from '90 than the weak new features from '93 and especially with how they took two years to pretty much add nothing to the formula of the previous game.

So yes I do think Bomberman '93 is a decent Bomberman experience, but it has yet to top '90.

This game is just Bomberman 90' but unfair!

Alright a tad bit of history about Bomberman, This game is called Atomic Punk but it's still Bomberman it's just the name of the American release of the arcade game, Europe had the same thing but it was called Dynablaster and they changed them from Bomberman due to terrorist acts in Europe close to the release of the game.
Other than that it's a fully original Bomberman game that takes cues from Bomberman 90' on the PC Engine. The main difference between the two games is that this one is really hard due to being an arcade game and you know they really love those sweet quarters so they'll try to make the most unfair and unfun experience possible.
This game has terrible level designs, the enemies are all twice as fast as 90' and they are all original so that's cool but they all have some annoying gimmicks to make it even harder! Each stage is filled with powerups in almost every breakable block because every time a stage end you go back to zero and it's mostly due to the game being focused on multiplayer cooperative mayhem since you can play it up to 4 people.

It did fix some issues I had with Bomberman 90' such as making the stage theme a bit more unique, it's still the average forest, temple, and whatnot but they do look more interesting visually. Another issue I had was that each world took too many stages to beat, 8 stages per world were too much and I thought 5 would fit better to make it overall less boring and repetitive but thankfully this game switched it to 6 stages per world, and with a total of 6 worlds instead of 8 and I thought that was a very fair and nice tradeoff.

As much as I'd like to say that this is a good and pretty much forgotten Bomberman game I think the difficulty is way too unfair and frustrating, especially the last world I can't imagine how frustrating it would be to play this game with a limited amount of credits.
Bomberman 90' is still the best Bomberman experience as of the release of this game but I guess it's a fine Bomberman game if you have someone else to play with.

Now, this is what I call a Bomberman game, this is where the franchise truly began.

First of all, I'd like to give a bit of appreciation to the PC Engine for having all of these obscure games and being pretty much the best console of the fourth generation. This console is overlooked by many due to not having the most famous franchise on there but sometimes big names don't equal good games, and even still, this is the console with Castlevania Rondo of Blood being the best Castlevania game ever made and can't compare to the quality to any of the Castlevania games on the Sega Genesis or the Super Nintendo, but I'm getting out of track here, all I'm saying is that people are missing out.

Bomberman 90' is pretty much a reimagined version of the NES Bomberman game with identical gameplay and pretty much all of its features improved to perfection. This is the first Bomberman featuring a local multiplayer option with the ability to play with up to 5 people which seems like one hell of a fun mayhem, unfortunately, I don't have anyone to play with and I do not really know how to set up a netplay for PC Engine games or if it even exists in the first place.

The singleplayer part of the game was entirely revamped to have a very simple story about how black Bomberman stole a girl who might be white Bomberman's girlfriend or something, and the game is separated into 8 worlds with 8 stages each featuring one boss on the eighth stage of each world.
This was a very welcomed addition but unfortunately, like the original game this one also has a total of 50 stages which do get a bit boring and tedious to get through, it's not necessarily hard, especially with the great number of power-ups you find along the way making you somewhat OP if you combine them all together. You have the usual power-ups for the explosion radius and the number of bombs you can use at the same times but we also have some power-ups which I have no idea if they were in the original or not. There's the powerup that lets you walk through breakable walls and it's a pretty damn overpowered one, the other overpowered one is the remote control bomb which lets you explode a bomb on command so when mixed with the previous powerup it does make the early game a breeze if you pay attention.

As I've previously said, the game does tend to be quite lengthy with a total of 50 stages. This game like the original has a password option and thankfully they are cut in half unlike the original which is probably like 20 characters long. But who cares about passwords it's 1990 we can save our progress! Saving progress is only available once you lose all of your life and honestly, all you lose for saving and reloading a file is losing your current score but who cares about the score on a home console game with no online leaderboard.

Overall, this game is pretty much the base of what we would see coming out of the Bomberman franchise for the coming decade, and for its first big debut in 1990 this is a pretty stellar Bomberman game, but in the end, it's still a Bomberman game so it's nothing all to impressive compared to other video games.

There's nothing special about this Bomberman game, it's just Bomberman NES but Bomberman is crippled so he walks twice as slow as the original.

This is literally the NES version but worse, first of all, you walk twice as slowly which makes the game's greatest enemies yourself since you have to resist the urge to quit the game and go play dear god another version of Bomberman (Except 3-D and Eric). Secondly, in this game the screen doesn't slide automatically you have to manually go to the edge of the screen then it fully slides to the next one and I hate when games do that! How hard it is to make a damn screen that follows you around! And finally, the soundtrack hurts my ears and it's not like the NES version is a blessing to my ears but at least it doesn't them bleed as this version does.
For some reason, they added like 6 walking frames to Bomberman because they just felt like it I think that was the special feature from freakin' Bomber Man Special!

So is it Bomber Man or Bomberman? Maybe we were all tricked into thinking it was a special version of Bomberman but actually it was just the Bomber Man Special, John Bomber Man Special that's his full name it's a whole new franchise. This game makes me think too much.

Who knew Bomberman was a cowboy named Eric before becoming a spaceman?

This game is pretty much just a lesser version of NES Bomberman, the idea is the exact same the only difference is that this one is way rougher to play. The main issue comes from the fact that you only move half a block at a time unlike how most Bomberman do it, normally one step = one block but here it's one step = half a block making it hell to get through the stages and avoiding enemies, especially with how fast they are, they cut you no slack and it's pretty much impossible to outrun them unless they go another direction and it feels more like Pacman than Bomberman.
The second main issue comes from the fact that the enemies WALK THROUGH THE BOMBS! You can't trap them! It means this game is 100% luck whether they'll walk through the explosion or not.

Though this game does fix one issue I had with Bomberman on the NES and it's the fact that in the NES version, the stages are way too big making it a chore to go through them, here the stages are just size of your screen making them pretty cozy and not too overwhelming.

There's no debate whether you should play the original version of the NES version, go for the NES if you want to avoid the headache, or just play any other competent Bomberman game that doesn't have walkthrough bombs.

This game is fucking putrid.

The idea of the game is somewhat novel since I don't think First Person games were very common in 1984 but I'm glad they weren't common because this fucking stinks. Bomberman, a game about walking through corridors and placing bombs to kill enemies with fairly high explosion radius surely works in a first-person view right? I do love not knowing the exact radius of the explosion because top-down views are for babies, it's 1984 bitch we must make realistic games in first person we can't bother with fun gameplay.
The enemies are these giant green blocks you see coming toward you, at least the game is generous enough to give you a little tab showing if an enemy is near you and the position of your view compared to where the enemy is facing making it easier to tell in which corridor he is located it.

I could not go past the third stage because I sucked at this game due to being dogshit and it also gave me a headache with the constant change of view, no wonder this game has zero reviews and why nobody talks or knows about it and I think it should stay that way. (Not that anyone talks about any Bomberman game these days)
This game predates the NES version of Bomberman therefore it's based on the Eric and the Floaters version which explains why we play as a farmer cowboy-looking dude and not our favorite uh... Spaceman?...

Bomberman for the NES, or as I like to call it "Spaceman VS geometry"

This game is ok, it's a basic NES game and there's nothing else to it. Who would've thought this would lead to 75+ games? I'd like to see Clu Clue Land do that.
I can't play this game for more than 5 stages, the levels are too big and it is just the same thing for 50 stages until you get the ending, even the enemies feel the same all they do is change shape, color, and movement speed they all behave the same.

But yeah, no point going back to this one unless you like wearing NES shirts.

This game would be like if Wind Waker was a GameCube tie-in game based on a TV show and this was the GBA version of the game that plays nothing like it.

I like this game! It's just like a wind waker version of Link to the Past, there isn't much to say about this game actually it's just a fun 2D Zelda adventure with puzzles and everything we are used to at this point. This game does nothing new but at the same time does nothing wrong, it's just a very sweet and enjoyable adventure and I can only think of a very few flaws, such as:
The Kinstones is a decent idea but making 100 Kinstones fusion is just a bit too much, 50 would've been fine and especially when like half of the Kinstone fusions just end up spawning a chest with another Kinstone in it.
The invisible wall sucks I really hate them it's just unfair especially when they introduce the very first one they don't introduce it you are just supposed to know it exists and it sucks even more since the very first breakable wall you encounter has a unique texture showing that it is indeed a breakable wall.
The wind temple is honestly too long, even Ezlo complains about it, and instead of making a quirky comment about how long the dungeon is they would've just trimmed the dungeon to make it better.
And finally, I think the final boss sucks, it's really hard for no reason at all, especially with how dumb and easy most of the game is. I hate how they force you to fight 3 Darknuts before the boss with no way of healing other than your own health items.

Overall it's just a very safe 2D Zelda title that does everything that it's supposed to do in a very fun way, It's nothing original but I like it that way.

Idolmaster SP is a demake of the original on Arcade/Xbox 360 and it's honestly an upgrade to the original.

The Idolmaster SP was released in a similar way to the Pokemon games with 3 games under the SP name: Perfect Sun, Missing Moon, and Wandering Star. They play exactly the same as how the original did but with some of the minigames tweaked up to be a little bit different and each of the 3 games has only 3 possible idols to raise instead of the 11 that were raisable in the original, and with 3 girls cut from the original roaster were turned into rivals for each of the 3 games.
This game is a whole lot more story focused with cutscenes with the rival and such and I think it's a welcomed addition to make the game feel more like an adventure rather than just grinding for stats with no idea who your idol is or how she behaves. The English translation does help a whole lot to get through the story but even how without translation it's still the same old idolm@ster gameplay.
There is a whole lot more indication of what to do and focus on which was one of my biggest grips with the original game as in I couldn't really know what I had to focus on. The only downgrade from playing this compared to the original would be the graphics and audio quality being a massive downgrade due to being a PSP game.

This is overall a fine raising game with a very basic story and repetitive gameplay but if that's your type of game I'd say go for it.

Controversial opinion, I do not particularly enjoy this game!

In this review, I'll try to point out most of my issues with the game in the most delicate way possible because I know this is a beloved game by a huge chunk of the gaming population and I don't want to offend anyone with my critical thoughts.

First and foremost, I think the open world sucks. Now hold your horses' pal! Open-world games can be very well crafted and I know that Breath of the Wild is one of the big main games to attempt this type of freedom in a massive world map, with all of the respect this game deserves I do not think it means that it's automatically good. Sure this game played a major role in the evolution of open-world games in the past 6 years but with years going by we've gotten much better open worlds and yes, thanks to Breath of the Wild.

Now, why do I think that the open world of BOTW sucks? Well, it mainly comes down to the common issue of open-world games and that common issue is called "empty". Actually, to rephrase that, the open world isn't literally empty it's actually filled with little random enemy spawn points but that's all you'll really find there. For people who love the combat in BOTW, it might be a good thing! But personally, I think it's kinda boring, there's literally no strategy all you do is spam the attack button and do a backflip at the right time to do some op special attack over and over.

Before I continue my rant about the open world I'll quickly go over why I think the combat and weapon system sucks. Hey at least I have one thing that I agree with BOTW fans, I think weapon breaking is a bad gimmick that pretty much only serves to give a reason to give the player a reward for killing enemies in their camp. How I view this game's gameplay loop is just "Get a weapon, Kill an enemy with a weapon, Break the weapon, but get a new weapon from the enemy camp" Making it an endless loop of worthless rewards that break after playing the game! This game made me miss the "soul" of the previous Zelda game with upgrades and actual rewards.

Upgrades! There is none... except if you count upgrading inventory space or making armor stronger as an upgrade but that's boring... C'mon Nintendo so you are just gonna make a Zelda game but get rid of the key item or tools item? I think the fact that you get literally all abilities from the get-go with the tablet makes it very underwhelming. This game gives me no sense of progression I felt like I was the same from start to finish.

Back to the open world, the fuckin' shrines! I feel like this is where Nintendo just gave up on giving upgrades to the player and just thought "Let's make boring, easy, and tedious shrines for the player to waste their time on just to get more stamina and hearts at a very slow pace!" And man I just did like a majority of the main shrines just to get to 13 hearts and just didn't bother with the hidden ones why would I waste my time on purpose to do unfun content?
Though for a positive point during the exploration of the open world, I did quite enjoy going from tower to tower to unlock more parts of the world I think it's a very satisfying system that keeps the player engaged to find more bits of the world map. So yeah, towers are good, shrines are bad.

I think giving the player full control over the exploration can be a good thing and a terrible thing, letting the player go anywhere they damn please right from the get-go is great! But sometimes it can get things a bit messy. As an example, I think the way you get to the bird part of the map sucks, all you do is climb random mountains and hope for the best. It's boring! It's mostly just a fight against your stamina bar and trying to find bugged almost flat spot on the mountain that counts as a flat surface to get the stamina back, you know what I mean and we all exploited them.
But that is an example of bad game design in BOTW, how about a good game design example from the same game? The road to the Zora domain is fucking awesome! It's linear and fun, it feels like I'm doing progress when I climb the mountain with a defined path and cleverly placed enemies and with the Zora prince telling you things like "You are halfway there!" giving you a real idea of what you are doing and going! Though I guess this game just kinda gave up on helping the player with clever game design and just thought "Eh, they'll just walk to the yellow point of the map because the beast is there no point giving them a fun and intuitive way to get to them".
I'm in a good mood, another example from BOTW. Ganon's castle is so smart. You've got one route, the route that isn't a route, it's just "get to the top of the castle however you damn please with all of the tools in your hand and have fun!" And damn right it was fun! Giving the player a premade path to explore with abilities to explore it however you like is what I wanted out of this game but unfortunately, it wasn't used as much as I wish it would.
If anything it reminds me of how Elden Ring did things, for example, let's take the Stormveil Castle. This castle is pretty much open right from the get-go so you can explore it however you damn please with different paths and the game just lets you fuck around in it until you find a way out.
If anything the game philosophy I previously described has a fairly linear goal but with the game letting you approach it however you want it perfectly fits Elden Ring, but enough praises for this masterpiece since you can't climb castles with your bare hands in this game, can you?

Last but not least, actually least wouldn't be too far from the truth, the divine beasts. I think most people agree that the divine beasts are not fun, they really feel like afterthoughts because late in development they thought "fuck it's a damn Zelda game we need dungeons with puzzles!" and pulled out some lazy boring, and tedious puzzle with a forced "minigame" with is always about using your bow to hit some weak point before entering the beast. Even if the shrines are pretty bad copy-paste content, I feel like the beasts do that in an offensive way because it's repetitive and it's pretty much forced by the game.

I've got many other nitpicks with this game like things being unexplained like the trick to upgrade the inventory, I had to look that up at the very end of the game because good luck figuring out that you need to do specific side quest to unlock the ability to upgrade one of the most basic things in the game. The weather sucks balls too, I hate when it rains and I can't climb things it does not make the game harder it just makes it more frustrating, same for the thunder, god I hate the thunder.

Honestly, it felt good to give some rightful opinion about this game, I feel like it doesn't get enough criticism as it should get and it is far from being one of the best video games ever made, though by no means do I think people have no rights to enjoy the game and love it the way they do, I just feel that giving criticism to "masterpieces" shouldn't be looked down upon as just being a contrarian.