The first video game I played that moved me to tears. I was probably around 8-9 years old when I initially played it.

This review contains spoilers

Crysis is an open-ended first-person shooter that I really enjoyed until the second half. The nanosuit abilities were cool and different enough to keep gunfights engaging for the most part. That was until the number of enemy vehicles skyrocketed and the game became unbearable. The tanks were fine to maneuver around, but the constant onslaught of HELICOPTERS was infuriating. This was around chapter 5, and the game went further downhill from there. I’ve never experienced motion sickness from anything, but chapter 7 made me so sick I had to stop and lay in the floor until my head stopped spinning. The alien enemies were just plain weird to fight against and the look of horror on my face when I learned that they had HELICOPTERS too was probably a sight to see. Flying the VTOL in chapter 10 was slow, tremendously clunky, and straight up not fun. The final boss was equally annoying, because I knew exactly what to do, but couldn’t seem to make it happen. I did the same thing like 5 times and for whatever reason, it worked the last time.

All this being said, I’m not going to let the back half of this game ruin the opening hours. The core gunplay and ability management was awesome, and I hope the sequels capitalize on these aspects! The story was cool, but nothing groundbreaking.

2022

Stray isn't innovative with puzzles or platforming, but it makes up for being pretty cut-and-dry in the gameplay department with an immense amount of charm and atmosphere. The three towns you visit are inviting and filled with characters that you’ll want to speak to, no matter how much or little they have to say. The exploration in the towns is fun and engaging enough, and the soundtrack is full of warm, lush synth pads/electric pianos, which are my jam. The levels where you do the bulk of your platforming and puzzle solving were good, but a little too simple and short. Strays narrative is also simple, but it is wonderfully beautiful, bittersweet, and heartwarming.

Immortality is not a game, but an interactive narrative told in a very unique way that I have never experienced before and probably won’t ever experience again. It’s confusing, both in its plot and in its delivery, but once you start catching on you won’t want to stop until you find out as much as you can. Aesthetically, this game is outstanding. Every scene feels like it could be a real clip taken from the period they take place in. I finished in probably 5 hours, but your mileage may vary. It’s rare for me to feel compelled to continue playing a game after rolling credits, but I will be finding everything this game has to offer now that I have finished. Even rarer is it that I write a review, but Immortality is something special that deserves to be talked about.