black panther for dudes who say oh my hylia

The cultural context section of the translation readme mentions how two of the bands this game references broke up the exact year the original version released, and that's the sort of "sans killing the queen" energy I gotta respect.

Perhaps the funniest difficulty curve to come out of Nintendo but you're never beating the allegations buddy

Imagine defining a massive series so elegantly that after 30 years of them riffing on these same beats over and over the most it elicits out of me is "yeah this is pretty chill"

Bop Louie, a humble hero. Where his Japanese counterpart takes the glory of the "Hebe"reke series, Bop relinquishes the title to the sheer joy that comes from the trusted group of four. Even within the saga itself, an experience in a genre which demands traversal, while Bop Louie may command the speediest playstyle, most relevant abilities are signature to the others. Bop Louie will never morph into the whirling machine of powers and chaos that so many other protagonists in this space delve into. He looks temptation in the eye and responds "No, I say to you. My friends are my strength, and without them I am no better than the very monsters I seek to overcome".

Shades, despite drawing on motifs associated with confident characters of the time period, lacks this sheer willpower. A fragile ego, Bop Louie sugarcoats his abilities as "you can jump very high" despite Shades' athletics being focused on travelling farther, a necessary concession to give to a friend incapable of acting without appearing the most talented in the room. Even with such insecurities, a second side to Shades shines through when using his secret attack, a cartoonish slapstick move in which he draws strength by exposing his true face to the world. This struggle to be taken seriously, even when most wouldn't mind either way, is eternally relatable, and perhaps alludes to some of Sunsoft's own catalog. For what illuminates this conflict better than Trip World's grandiose opening of two puffballs fighting over a flower, only to follow this up with a middling Kirby effigy? And yet, Shades persists in both the Japanese and European versions of the saga, a global superstar loved by all except himself.

Gil, another constant to each retelling of this experience, has remained not out of love but out of indifference. An aquatic denizen with an unflattering image, they fit in both Hebereke's esoteric cutesiness and Ufouria's cartoony coolness, but are at home in neither. Tossed around unceremoniously through rip currents, their boons of fast travel to the team will never be recognized. But Gil never loses sight of themself, even in their most lonely hour. For when there is a task to be done, shouldering the burden for the rest of the team is enough.

Freeon Leon. A name powerful enough to persist well beyond the scope of the world of Ufouria. A trailblazer who challenges frigid wastes and stormy seas without a hint of fear. Much has been said of her declaration to the world, "im freeon leon". But can you even comprehend what it means to stake ones claim in such a mighty existence? To feel every ton of weight that Freeon Leon handles during her legendary journey? Well, there is only one way to possibly perceive the breadth that legacy.

And that is to submerge yourself in true ufouria.

if you played a version of this besides the turbografx one with the cd audio im sorry that happened to you

A game that recognizes the one thing SoV was missing this whole time: more corny Gaiden references. Or was it level design, I forget.

Showing Mother 3 fans an actually good game that deserves to be on NSO, and also what an "emulator" is

Anyways these controls make me feel sick so im gonna go lie down now

A thoughtless retread of the original on NES with some tacky shock value slapped on near the end for good measure. Le sigh... modern remake culture strikes again.

I think it's really sweet that this whole game is just genuinely appreciative of the CDi games and the resulting YTP scene. It never punches down on its own source material or even defaults to some irony-poisoned take on the matter; it's just a continuation of games that, despite all reason, managed to resonate with people in their own weird way.

Gameplay wise this definitely shows in how the elevator pitch is pretty much just "CDi Zelda but playable". It's a rather short game that, crazily enough, isn't pushing any narrative boundaries, but the extra gameplay polish makes the quest hunting really palatable. One of my friends got into speedrunning it with some sequence breaks and has the world record so I'd say the world design has to be doing something right.

I know the main draw for most people is the meme factor, so I'd say it lands pretty well. Arzette is the distilled mythos of the CDi girlboss Zelda and her reactions to whatever arbitrary characters show up next are pretty good. The story isn't winning any awards, although Arzette's dad dying gives off some "overly verbose YTP lore" vibes which was fun. I don't think any of these people are going to end up iconic enough to where I'll see them singing Stronger than You next month but they were fine on their own. Really the only things that felt off were the blatantly sauceless Morshu and the one random Castlevania reference. Also I swear a Bubsy line snuck in somewhere.

Overall, I think it's a very cute game that provides a chance to reminisce on some old shitposty memories. Not really anything more than that, but I figure that was obvious from the get-go.

A game that largely fails to understand the legacy of the series it parades around so often, like how Lyn joins at the end of a 10+ chapter slog of glorified tutorials before the real game instead of at the beginning.

Oh since this one exists too, I'll just mention how much I need Mother 3 to have an equally terrible name if they ever localize it (they won't). I need to see the Mother fandom squirm in agony getting told "Um, actually it's called Earthbound: The Ending". Not in a malicious way but just that it's funny to cause petty problems like that.

A game of progressively getting to see lots of wacky and charming stuff, while all the "worst game design ever" just... wasn't?

Having someone guard while I'm off going places i needed to anyways until they can fight sure was one of the grinds of all time. And i dunno those dungeons were fine. Except Mt. Itoi I guess but just run away. Your attacker cannot legally hurt you without your consent.

What I'm trying to say is that if this is the standard of quality and wit set by a game the Internet decided sucked because the inventory is a bit shit, then I'm gonna be in for a treat with the rest of the series.

There is something exceedingly satisfying about looking at the world's shittiest randomly spawning enemy formation and shmoving on through with a real "Nah, I'd win" energy, but I'd probably prefer a game without said shitty randomly spawning enemy formations.

Man, we gotta start issuing warnings for when "hidden 16-bit gems" are just pretty games with no level design

dream land 3 lookin ass games