Solid platformer. Incorporates the fundamentals of 3D Sonic and 3D Mario. Perfecting the whole game was satisfying. Having logs that detail the story is a great way convey a narrative in an otherwise arcade-style game.

Incredibly fun DLC. I don't get all of the Among Us references, but the weapons and powerups are very creative (and adorably funny). Tides of the Foscari still has the best experience, but this easily has the best content.

Very fun combat, but the game has a nasty habit of stringing cutscenes back-to-back, meaning that it's difficult to truly enjoy the experience.

RPG that copies Final Fantasy VI in a LOT of ways. I've heard the game is solid, but the start is unbearably boring. There's a reason why most RPGs try to get you a second party member ASAP, because fighting a bunch of enemies one-at-a-time is just not fun.

A simple but fun experience. The controls are a little jank, but the game's level design seems to know this and doesn't get out of hand. The game feels like an expansion to SMB1, so it's quite basic. Thankfully, with game only having 12 levels, SML doesn't overstay its welcome.

Decent, though unoriginal. The game relies heavily on content from MM1 and 2. The Robot Master stages particularly hurt this game, since they rely on MM1's level design principles, which often includes a combination of boring and annoying. The Wily stages were fun though.

A superior sequel. The open-ended world structure combined with quick levels and unique themes makes this a fresh and fun experience. This game further affirms my belief that Mario games are much better when their stages are short. My only 2 gripes is that Mario feels a bit floaty, and every boss is too straightforward.

Solid sequel. SMB3 prioritizes short levels, and this makes for an enjoyably brisk pace. My only real issue is how troll-like some levels can be. The fortresses in particular are some of the strangest levels I've ever seen in a Mario game. A second playthrough is due, since I skipped from World 2 to 7, causing me to miss half of the game.

Starts strong, but as time goes on, levels become more balanced towards players who didn't game over (aka have more weapons and items). Some levels feel like they only exist to drain resources. By the end, I didn't care anymore and used a trick + passcode to complete my run. Shame, because I otherwise really like the game.

It's a competent game, but it isn't for me. The combat loop is okay, and I don't find the trollish level design to be fun to learn. Combined with the fact that using a continue ruins your chance of a good ending, and you have a game I'm not to quick to invest my time into. Perhaps another day. Music slaps though.

It's okay. Hearing that MMW2 was the black sheep of the World games had me worried that it'd be really bad. However aside from the high-pitched sounds and some off-beat jank, it's hardly offensive, but also hardly remarkable. The game is really easy, and doesn't put up much of a fight.

Excellent game. MMW3 feels like the definitive take on Mega Man 3 NES's unfinished nature while incorporating the strengths of Mega Man 4 NES. The only real issues I have with this game are the frame drops, the brutal checkpoints, and the fact that this game loves making certain levels LONG.

Took the strengths of MMW3 and polished everything. The levels are harder and more engaging versions of 4 and 5 NES's content. The shop, Energy Balancer, alternate routes, secrets, and collectibles add wonders to this game's quality. The only downsides are again the frame drops, brutal checkpoints, and long levels.

Superb. Unlike the other World games, MMW5 is completely original, while borrowing the strengths of MM6. Because of this, MMW5 has levels with exploration elements, bosses that are significantly better, and all around higher polish. This is not only the best MMW game, but one of the best in the series by a mile.

Can't say I hated it. Surprisingly good replay value. I'm sure the remaster cleans up a lot of things I would have otherwise picked at, but outside of some mandatory grinding, jank, and occasionally vague sequences (which is helped by a hint system), the experience itself plays like a passable - albeit brisk - tribute to Zelda II.