5 reviews liked by BigDad


Pikmin 2 is definitely a grower. At first I was seriously considering giving the game 2 stars, I was just so annoyed with it, but pushing through I started see what the hubub was all about.

First the bad.

I despise the narrative framing of this game. I get the whole anti-capitalism shtick it’s going for but I don’t think it is done particularly well. The debt angle opposed to the survival angle makes me feel like a parasite on the planet, taking advantage of the pikmin for my own personal gain, rather than working together. Which like...I get it, that’s what they are going for, but while Olimar’s curiosity in the first game I find infinitely charming, the constant disgust for nature from the rest of the cast in Pikmin 2 was exhausting and annoying. The letters received at the end of the days are so soulless, I derived very little joy from reading them. The ship’s constant bickering was deeply irritating and Louie’s dumb little meme faces just felt gross. I did not find any of it particularly funny or clever or interesting. It felt old and dry as soon as it was introduced and it sacrificed my favorite aspect of the other 3 games: the juxtaposition between the severity of the goal and the intrigue of the world. The debt has no stakes and the character’s intrigue is non-existent.

This game also starts that trend of needing to add a new pikmin type to every game. I think this trend might be bad actually. In the first game there is a really good balance between the three guys. Red fights good, Yellow throws high, and Blue can go into the water. They are very tactile to the environment and core aspects of the gameplay. The Purple pikmin being as strong as 10 pikmin is a pretty good addition but all the ones after that kind of stink. Like they don’t add to the gameplay in any meaningful way they are just little keys. Now instead of a generic wall you have a poison wall, or an electric wall, or an ice wall, or a glass wall. It kind of only makes the game experience worse and more tedious not to mention aesthetically incoherent. The electric walls are so jarring. The worst thing Pikmin 2 does is dedicate digging to the white pikmin. It’s way too important of a task to dedicate to a rare pikmin you only find in tunnels. The amount of time spent just watching 5 white pikmin dig - tedious.

Okay, I’m done pooping in my diaper. Now for the sort of good.

Boy this is like not even Pikmin. But also what even is Pikmin? I thought I knew what Pikmin was. I thought Pikmin was a game about multitasking and delegating tasks in big open areas but I guess not. Pikmin 2 gets rid of all of that and focuses on combat. At first I didn’t like this but the more I played the more interesting it became. Pikmin mechanically is very unique when approached as an action game. The war of attrition going into a tunnel and slowly losing pikmin as you descend is a very tense experience. I would approach tunnels so meticulously and on more than one occasion would reach the end with just enough pikmin to carry the last treasure. It was a wholly unique and deep satisfaction that only a game like Pikmin could provide. Not knowing how many floors the tunnels had made it very easy to get emotionally invested. You’d reach floor 7 with 40ish pikmin and think “surely this next one is the last one, I can’t take much more of this”.

The tunnels themselves work really well overall. While I think they trivialize the overworld, they also really create a threatening and cramped environment that compliments the combat. The large enemy variety was really cool too. Going deeper and deeper and discovering all the different little freaks. The deeper you go the freakier they get.

The procedural floor layouts were also pretty neat. You’d get a bunch of dead ends and empty tunnels but I like that crap. I like it when a game is inconvenient and kind of dumb. Dead ends feel very real. If everything leads to something it just feels like a game with programming and numbers but having the occasional dead end makes the tunnels feel hostile, not designed for life.

I also didn’t mind the cheapness in this game. I think it compliments the narrative framing. Some bullshit would happened and half of me was irritated but the other half felt like I deserved it. Olimar and co. are playing dirty so I don’t see why the planet can’t as well.

These tunnels, while a lot of the times very tedious, are so uniquely "PIKMIN". There is nothing else like Pikmin and more specifically there is nothing else like Pikmin 2.

Overall this game is weird as heck. I think I hate it. Some of that hate is why I love it. Some of the hate is why I hate it. I think it would be neat if Nintendo made a Pikmin 2 rogue-lite.

SIDE NOTE:
NOWITSREYNTIME17, if you decide to comment on this review please @ me so I can get that badge. Thanks.

I want to enjoy this game - I honestly do. But it's just not for me.

It's got some silly dialog options, unique mechanics for progressing the plot, and a genuine heartbeat beneath it all. I think the open-exploration mixed with the dense dialog isn't a winning combo for me, since my aimlessness usually gets me stuck in long conversations about nothing in particular.

I think about how I never enjoyed playing Dungeons & Dragons, and my ideal version of the RPG would resemble something like Disco Elysium. Yet, I'm afraid not even this kind of storytelling format is enough to keep my interest.

Pure kinaesthetic bliss. The immaculate aesthetic aside, just the sheer act of rolling stuff up in this game is incredibly satisfying.

First game is good but this game cleans up the mechanics and has a lot more level variety. I personally like the soundtrack more too.

I know Takahashi didn't want to make this game but I'm glad Namco seemed to force him into doing it. There's a weird push/pull balance between him and Namco that worked out really well. Like Takahashi didn't even want there to be a time limit on levels in the first game. Namco kind of set him straight on some of the more accepted video game standards. The first game was probably like 90% Takahashi and 10% rigid business suit boys and this one seems more like 85/15 which I think is juuuust right.

But that's all just a theory. A GAAAAAAME THEORY.

This and Taco Bell are the only good things to come out of Capitilism. If you haven't tried the 2 dollar Fiesta Veggie Burrito you got to get on that. It's incredible. It does have guac in it though so watch out if you're alergic.

Brink

2011

I paid full price for this game.