43 reviews liked by Bimbloon


i just wish this was longer

This review contains spoilers

Combat ist meh und das Leveldesign ist das ekligste und schlechteste was ich mir jemals in meinem Leben zumuten musste. Halt das gute writing ist der einzige Grund warum ich es durchgezogen hab. Das einzig positive was ich aus dem Spiel ziehen kann, ist das ich jetzt aufjedenfall das Original spielen werde, was mit sicherheit nichtmal ansatzweise so eine Sony verseuchte shitshow ist. Ich fand das Combat war ansich Grundsolide, das Problem war das man erstmal viel zu viel Schaden genommen hat egal ob man blockt oder ausweicht. Zudem halten die Gegner zu viel aus vorallem die Bosse sind sehr monoton. Gegen Ende des Spiels kommen sehr viele Bosse hintereinander und ich hatte wirklich nen starkes Problem damit. Die Bosse waren nicht furchtbar schwer aber es war suuuper langweilig irgendwann. Das Spiel hat wirklich die Sony Krankheit und ist eine reine cutscene hölle. Sehr wenig freie bewegung bis auf chapter 14 wo man nochmal alles erkunden darf, aber erst da und auch nurnoch da. Das Leveldesign ist extrem linear und schlauchig. Alle RPG Systeme wie die Materia oder Waffenpunkte waren zwar vorhanden, aber auf normal so unfassbar zweitrangig das ich sie zwar aktiv benutzt habe, aber nicht zu tief ins System gegangen bin. Ich hatte das gefühl es rentiert sich einfach nicht. Es hat sich vielmehr wie ein Action Adventure angefühlt statt nach einem Action RPG an. Die Story und das Storytelling ist absolut grandios. ich hab zwar das Original nicht gespielt, aber ich sehe wie viel Mühe in die Character gesteckt wurde und es hat sich fett gelohnt. Ich hab mit allen Charactern die gestorben sind sehr krass mitgefühlt und war vorallem bei Jessie sehr sad. Ich hoffe wirklich das Rebirth nicht so ein Linearer, Cutscene verseuchter dreck ist und dann kann ich mich wenigstens auf was freuen

Yeah, it's good. I love the characters and the little world it builds for itself. There's a very somber yet comforting feel to it all, especially the Refuge, my favorite part of the game. I also found that it handles its metanarrative elements with much more tact and grace than other similar indie games of the time, such as, say, Stanley Parable with its pompousness, or DDLC with its banality and overall shit quality. I'm glad to find something that gets these things right every once in a while, at least in my own eyes.

Knocked this out in roughly 5 hours total while waiting for my Twitter account to get unlocked. Not a long game at all, would definitely recommend giving it a try, especially for fans of other RPG Maker titles.

hi. watch me play comfort games again instead of the ones i have started.

i would like to write another review on jade cocoon since the first one still is accurate but i would like to say so much more to a game this important to me and so dear to my heart. i am very biased here but i will try my best to put this review as professional as possible.

jade cocoon begins with a beautifully animated cutscene by studio ghibli which should be a name for everyone. the story of the village we are located in is told and we take on the role of levant, the mute hero of this story.

the story itself is pretty dark and intense - the game in all its form has a really dark feeling to it in my opinion, which doesnt make it bad but the happier scenes even more appreciated. for a pokemon knock off, as a lot of people call this game purely by looking at its gameplay, this game has a lot more substance to it than any mainline pokemon game i personally have played.
what i really appreciate about this game is how easy it is to immerse yourself intothis world despite its dark setting or maybe even because of this.
the characters here are beautifully intertwined with the story, even if you think that guy from before was not important or that shop keeper was not important. at a certain point in the story you feel just absolutely stunned by how much life all these regular npcs gave this town. you feel integrated.

i also really adore the looks of every single spot this game has. the dungeons especially. while it is pretty hard to differentiate what is background and what is, for example, an item you can pick up (i mean this is a common problem for ps1 games in this era), everything just looks so alive and breathtaking. the backgrounds are all so beautifully rendered, when i first played this and still to this day i am still in awe. my personal favorite dungeon is the spider forest.

musicwise all of the tracks just add up to a dreamy-huntingish atmosphere. i also love how this game has small things you start to notice by time, like levant having different tunes to play to summon a monster.speaking of summoning: another big thing here is the aspect of fusions and summoning monsters. quite a unique gameplay choice. you basically have absolutely no limits in how or what way you can fuse your monsters. appearance and stats will change accordingly which is really cool.

the game also features an amazing dub.
i played this game in german and can only recommend this dub but i believe english also was pretty good.

lore-wise it kinda speaks with the player about everything but leaves certain things unmentioned which i think just adds up to the things i so dearly like about this game. a lot of your actions here actually speak for themselves; humans only bringing ruin and therefore theres not really an experience system here. you can level up your summoning level but otherwise you wont be battling at all only as the main character.

the game is really slow and you should really want to play and give this a try. otherwise this will not be your game. but if you actually get into it it will leave a everlasting impression on you that in this form i never experienced from any other game i have ever played.

One of the sickest racing games ever made

this was such a revelation.
i havent really touched this franchise at all until now, only having played god of war 3 at a friends house years ago and remembering basially nothing about it except that the boss fights were HUUUUGE.
and i really dont regret looking into it
god of war 1 has an absolutely amazing world design, the different parts of the world we explore here feel alive (as much as it can be while people are dying all over the place), feel different from each other. they even look spectacular still to this day in some shots. the entrance to the architects tomb for example really blew me off in some way, the whole poseidon challenge, the ship right at the beginning of the game. i really, really liked how these felt. how many different platform ideas were put into it, how from hack and slash to puzzling everything felt just right and the right amount of hard and easy.
i enjoyed this game a lot. i still think its really enjoyable and lacks nothing too important.
some jumps can be a bit tricky but other than that i had absolutely zero problems and found the gameplay loop and different upgrades you get just enough to make it not too boring.
#kratosstannumber1

i miss these times man
this game was so cool to me as a kid and will forever be
i miss this so much

gotta rip my hands off to complete this game dood

u basically play a fanfiction written by a 9 year old.