12 reviews liked by BlazenSilabus


This was a cashgrab, the aftermath of Far Cry 5 that wasn't needed.
More of the same, but with pink flowers now! The two antagonists were crap, I dont even remember their name:)))
The Gameplay didn't work, the new rpg-ish additions were rubbish and they made clearing outposts not fun anymore.
Nothing really memorable about this game, its just another Far Cry, a mediocre one that can be skipped.

Far Cry 3: Blood Dragon is just a game being a game, and it’s a great one! This standalone DLC of Far Cry 3 is actually my favorite game in the series by far. It's a perfect example of what happens when a company takes a risk to create something unique and different, and it pays off. Think of it like "Red Dead Redemption: Undead Nightmare" or "GTA IV: The Lost and Damned."

Blood Dragon transports you to an alternate reality set in the year 2007, somewhere in the middle of the Pacific. The game exudes a 1980s dystopian retro-futuristic synthwave vibe that is just awesome. The aesthetic is pure neon lights, red skies, and everything that screams retro cool.
The soundtrack is phenomenal, dripping with synthwave beats that perfectly complement the game's atmosphere. The story, while not overly complex, is engaging and perfectly suited to the game's tone. You play as Rex "Power" Colt, a great protagonist who embodies everything over-the-top and badass about 80s action heroes.
The gameplay is a blast. The mechanics feel solid, and the game introduces some wild elements like laser-dinosaurs, cyber-sharks, robo-dogs, and those incredible neon visuals. The reload animations are hilariously overdone in the best way possible.
The tutorial is one of the best parts of the game. Lines like "To look around, look around" , "Running is like walking, only faster" and "Press X to demonstrate your ability to read" are just a taste of the humor that permeates the entire experience.

The only downside to Blood Dragon is its length. It's too short, leaving you wanting more.
If Ubisoft wants to revive the Far Cry series, they need to make Far Cry Blood Dragon 2! This game shows that taking risks can lead to something truly special.

Absolutely loved this game, the first in the trilogy. It's such an atmospheric experience; I enjoyed every second of it, except maybe the Bed of Chaos, that "boss" really sucks! Its everything but a test of skill.
The soundtrack is full of bangers. Even the character creation theme goes crazy and gets you in the mood from the start. My favorite track is the Ornstein & Smough theme, which also happens to be my favorite boss fight in the game. The music during this encounter amplifies the intensity and epic scale of the battle, making it an epic fight.

Yes, the game feels a bit rushed in the second half, especially in areas like Lost Izalith, which seemed less polished compared to the earlier parts of the game. However... the DLC really redeems it. The additional content was excellent, with top-notch boss fights that were challenging and well-designed. The Artorias of the Abyss DLC stands out with its deep lore and intense battles against tough opponents like Knight Artorias or Manus, Father of the Abyss.
The graphics may be a bit outdated even for 2011, but the game still features some stunning locations that look beautiful, such as Anor Londo with its majestic, cathedral-like architecture, and Ash Lake with its eerie, otherworldly ambiance. These environments contribute significantly to the game's immersive atmosphere.
Additionally, I loved the story and the lore. The narrative is subtle, requiring players to piece together the plot through item descriptions, environmental storytelling, and character interactions. This method of storytelling makes the game's world feel alive and encourages players to explore and discover its secrets. The lore behind characters like Gwyn, Lord of Cinder, and the tragic tale of Sif, the Great Grey Wolf, adds depth to the experience and makes the journey all the more compelling.

Overall, despite a few flaws, this game remains a masterpiece in its genre. It offers a deeply engaging experience with its challenging gameplay, atmospheric world, and rich storytelling. It's a game that stays with you long after you've put down the controller.

Didn’t care much for the story or gameplay

got my sh*t pushed in but loved every second 🤙

now this right here is 2D platforming. I feel like this game has all the sauce that was missing from the "New" era of Mario games. This game actually reminds me of Mario Wonder in the way that each level has its own unique twist. No level feels the same as the last and each one brings something new to the table.

It also fixes a problem I had with the recent 2D Mario games which is the difficulty. Mario games are always fun but they can be a little too easy in my opinion. This game has some really intense platforming, especially once you get to the last world.

The boss fights are also a highlight, some of which are also fairly difficult. I think I died around 30 times trying to beat the final boss, but it made overcoming the challenge that much more satisfying.

The overall ice theme of the game is alright. I feel like all it really brings to the game is sometimes the floors are slippery. Thankfully the game is so good regardless it doesn't really matter that the theme is slightly underwhelming.

2024 is actually the 10 year anniversary of Donkey Kong Country: Tropical Freeze releasing on the Wii U. As time continues to move on, the hope of a follow-up to this game continues to diminish. Maybe it'll happen one day, but until then DKC:TF stands tall as one of the best 2D platformers of the 21st century.

The thing with the first Uncharted is that it was a remarkable game for the year 2007, but it feels a bit wooden by today's standards. There are some aspects of the game that feel dated, which is understandable given its pioneering role in the series.

The story is alright, not groundbreaking, but it sets the stage for the series by kicking off Nathan Drake's adventure. The real highlight is the characters, especially Elena and Sully, who bring charm and personality to the game. Their interactions and chemistry with Nate make the narrative engaging, even if the plot itself is relatively straightforward.
For its time, Uncharted: Drake's Fortune was visually stunning. The lush environments, detailed character models, and fluid animations were a benchmark in 2007. While it may not hold up to the graphical standards of today, it still has a certain charm and showcases the technical prowess of Naughty Dog at the time.
The gameplay is decent, combining shooting and climbing mechanics that were innovative at the time. The cover system trick is a life saver, especially on Crushing difficulty where you die immediately. The game's areas are well-designed, capturing the Indiana Jones ancient lush jungle vibes perfectly. The mix of exploration, puzzle-solving, and combat keeps the gameplay loop engaging.
However, not everything is perfect. There are some annoying sections, like the Jet Ski segment with Elena, which can be frustrating and break the flow of the game. These moments are few and far between but noticeable enough to impact the overall experience.
The soundtrack is pretty much nonexistent besides "Nate's Theme," which every game in the series has recycled. It's Naughty Dog's fault, they fail to create more than one memorable track per game, whatever that game might be. This lack of a varied and impactful soundtrack can make some parts of the game feel less immersive.

Even though this is my least favorite Uncharted, it remains a solid game that set the stage for an incredible series. While it may feel dated and wooden in some areas, it remains an important piece of gaming history. The characters, gameplay, and overall adventure capture the essence of a great action-adventure game.
However, the fact that it didn't age as gracefully as its sequels and that the later games surpassed it in almost every aspect drags the game down a bit.
But despite its flaws and the superior quality of its sequels, it's still worth playing for anyone interested in the origins of Nathan Drake's epic journey.

The third installment of the Uncharted series was the first one I played, and despite not knowing much about the story from the first two games, I still enjoyed the hell out of it. It was also the first game I ever earned a trophy in, which adds a personal touch to my experience.

Once again, Nate is searching for an ancient mythical city, this time: Iram of the Pillars. The Islamic myth of Atlantis of the Sands is a neat idea that originates from the Quran, and truth be told, I know of it only because of this game. I like it when games revolve around mythical places that aren't the most mainstream thing ever, adding a unique flavor to the narrative.

Uncharted 3: Drake's Deception builds upon the foundation set by its predecessors with refined mechanics and new gameplay features. The melee combat system was significantly improved, making fights more dynamic and fluid, allowing for seamless transitions between punches, counters, and contextual actions. You can use the environment to your advantage during fights, such as slamming enemies into walls or using objects to attack.
The gunplay felt good, with shooting mechanics that are more polished, better aiming, and recoil management. Drake's climbing and traversal abilities are smoother and more intuitive thanks to improved animations and control responsiveness. The game features a variety of puzzles integrated into the environment and story, adding variety to the gameplay. Drake's journal often contains clues and hints that help solve the puzzles.
This game also features more robust stealth mechanics, allowing you to silently take down enemies and avoid detection. This adds a layer of strategy to certain encounters. There were sections where I would restart if detected and keep trying until I cleared the area undetected, but this was hard to achieve on higher difficulties. Surprisingly, the multiplayer was great, and I had a lot of fun playing it. It's a shame it's no longer available.

⚠️SPOILERS⚠️
Uncharted 3 is known for its cinematic set pieces, such as the famous cargo plane sequence, the sinking cruise ship, and the collapsing castle. These moments are seamlessly integrated into the gameplay, making the game memorable. When I think about "Uncharted 3" these great moments pop into my mind.
Adding to the list of great sequences are the young Nathan moments in Colombia where he first met Sully, the chase in Yemen, the desert visions, the ghost town, the horse riding through the desert, and finally, Iram of the Pillars/Ubar. The mythical city is gorgeous, and I was mind blown when the gates of the city opened and I got to see this great interpretation of it.
But.... why the hell does everything that's ancient in this series need to be destroyed, what's up with that? If an Uncharted game was set on an extraterrestrial planet, that planet would be destroyed by the end of the game.
Just like in Uncharted 2, It ruins the ending for me, once again. The entirety of the game you chase the discovery of an ancient mythical city only to destroy it, every fucking time.
Anyway, I really liked the pacing of the story; it probably has the best pacing out of all the Uncharted games. The cast is great with the likes of Nate, Sully, Elena, Chloe, Charlie, and Salim. I especially liked Sully's bond with Nathan, which is central to the story, providing both emotional depth and invaluable support.

That being said, Uncharted 3 is my favorite out of the first three games for its memorable moments and the bit of nostalgia it holds for me. It's a standout entry in the series, filled with thrilling adventures, compelling characters, and unforgettable set pieces.

didn't alter my brain chemistry

¯\(ツ)

gunplay is whatever. not that satisfying or fun.
story is whatever. never cared about anyone.

it just kinda felt like a dlc with a separate story that you don't really care about. the lack of a final boss cemented this feeling. the entire experience was super forgettable.