It took some fine-tuning, but I set up an Amiga emulator called FS-UAE after realizing quite a number of games I'm interested in have this as their origin point. Of course, instead of (cult) classics like Lemmings and Defender Of The Crown, or even ones people know about like Chuck Rock or James Pond, I went with a game that only one other person has played and has a Genesis version. Clearly, I have the best priorities in mind. On the note of familiarity, let's talk about the developer studio Raising Hell Software, cause a rabbit hole I fell into beforehand was what lead me here. Seemingly, due to some naming shenanigans, they had to rebrand themselves as Bizarre Creations, which later on would become more known as the studio behind Project Gotham Racing and Geometry Wars, among other sleeper hits coming out way after like Metropolis Street Racer and Blur. I've yet to find a concrete source about that particular tidbit, but Martyn Chudley has been open about the transitional period, so at least the lineage is legit. Plus, after playing this I can parse the more quirky, rather off-kilter pastiches of presentation value they would later become known for, so ya know, silver linings!

In this 2D speed platformer, you play as either Wiz or Liz, tasked with collecting "wabbits" and whatever letters of a word they drop after a cauldron mishap has occurred across the same pool of 8, distinct locales in a set cycle depending on whether easy, normal, or hard was selected, with the Genesis port allowing a code to unlock a 'very hard' difficulty once inputted, each one affecting the time limit and how many cycles you have to complete. There's also a different selection as to whether you want the speed to be normalish, fast, or REALLY fast. After completing all of them, you're then finally pitted into a fight - read: dodge while a beam hones in on the target - against bosses such as a snake or a clock or a flower or other strange subjects. To its credit, the loop starts off pretty well, each section has a pretty and detail-ridden setting that don't particularly get in the way of visibility and gauging as to where the floating objects are gonna float over to. Each level also contains ingredients to put onto the cauldron and mix with another for different effects, such as poofing up minigames, a shop and a place to buy hints once nabbing enough stars to trade in, and gags such as a fake-out death. As for getting stuff such as new life and clocks to increase the timer, aside from the aforementioned shop, you're basically accumulating enough points to cross the threshold necessary to constitutes a new life or run around and pick up the clocks when doing the main game, both of which are also available in a filled-in bonus at the end of a level, meaning there's little pressure in scampering for either one.

Due to this, the satiation for the runtime and satisfaction from the loop dry up pretty quickly, and in their place the tedium steps in, what with there being absolutely no shake ups to the levels in each restart nor the speed factor having any more meat to it than "chain the wabbit and item pickups in a satisfying way". Potion mixing is similarly bare, I only got a level skip option once, two bonus minigames, a few different doors cropping up, with the other times being either points or jackshit. Definitely could've used some sprucing up in the gameplay department, there's a good potential within this type of speed-oriented mechanics, but the end product ends up feeling more like a proof of concept for a more expanded game than an outright full package. You could argue that part of the value is replaying this at the increase skill levels, but since the only thing that's changing are the speed of the base kit proportional or contrasting the increase/decrease of a timer, I don't find that really means well in the grand scheme. Consider this a recommend if you're someone that's very curious about the life of the Amiga and/or Bizarre Creation's pedigree. Still, there could've been worse games to kickstart the Amiga emulation train. I mean, no disrespect to the platform, but there seems to be some particularly noteworthy stinkers on offer here... two of which I already mentioned at the beginning. Aw well, those aren't coming for a decent while anyway.

Reviewed on Apr 03, 2023


18 Comments


FWIW I don't see Wiz 'n' Liz ranked that high among favorite platformers of the Amiga grognards. There's more love going to games like Lollypop, Odyssey, Lionheart, *Ruff 'n' Tumble, etc. That said, I'm still interested in trying Chuck Rock, Zool, and other commonly-maligned Europlatformers, though maybe my tolerance for their styles and mechanics is just higher after playing truly uggo J-PC games.
I figured WNL was one of those games that has people liking it since they grew up with it one way or another, which is fair. This is a pretty adequate game to show someone if they're looking at what the genre has to offer aside from the usual Marios. I'll look into finding more propped up gems and Lionheart seems like a good start.

I doubt a lot of the notorious Amiga games are that bad, but my knowledge of the platform (and most other Euro-dominant computers like ZX Spectrum) is pretty minimal, so that might be why.
wow this recent update fucked up hyperlinks big time
Huh, it seems to have fucked a TON of links, incluiding the one from the own website, but the ones from Youtube don't seem to have broken, at least not in my reviews... weird.
@DemonAndGames @CURS Yea, and even checking the review log doesn't hold much answers since they didn't change how the formatting works. More than likely it's just a bug, but this really fucks with my layout since I pretty much rely on them. Hopefully it'll get fixed soon...

1 year ago

I had a readable Disco Elysium review... once.
@CURS @DemonAndGames @BlazingWaters yeah half my reviews are fucked now lmao
damn @CURS summoned me, wassup lmao

1 year ago

Aw what the fuck
@CURS glitchwave headquarters high fiving like in wolf of wall street rn
I'll give the update this, I like the fact we actually have a Ping system in the comments finally, making conversations to everyone especially non-followers flow much better, and the notification page has a lot more readability!
also the fact clicking on a comment notif actually leads me to the comment itself and not just the main page is nice
@BlazingWaters this updates was awesome because of the mentios alone, but the problem with the hyperlinks is really a shame, some of us were talking about it in the Discord server and @Cadensia pointed out that it seems to be a problem with the formatting.
about to be seeing a lot of amiga games on my feed where i'm like "oh i like the completely different genesis ost for this that was probably done by matt furniss"

1 year ago

I hope I get at'd soon in one of my random-ass licensed NES game reviews that I spammed in my early days.

1 year ago

Europlatformers is a field that I find interesting, but everytime I actually play one, my experience is... Painfull, to say the least. But there's gotta be at least one good platformer for Amiga out there... Right?
@StrawHatIrene Yea that already happened with this game, lmao. Both are cool but I definitely prefer Genesis' more zany and off-beat soundscape to Amiga's more normal ones.

@Vee I'll make sure to do just that when I go back to playing NES/Famicom games 🫡

@lpslucasps I'm sure there's SOME form of gem to find in this bin... maybe... hopefully?
also @CURS from the looks of it, hyperlink formatting is all well and good