We wanted a graveyard full of tombstones, so we proceeded to remove a lot of swimming pool ladders. Oh also we were too young to understand english so we didn't know how to demolish walls for years. Making new rooms was like making tattoos; mistakes were permanent.

It's basically gory freeze tag. While scary at first, it quickly turns into tactical struggle where good positioning and execution can win you the game. Chases are a mixed bag, but sometimes you manage to pull incredible escapes or catch that annoying survivor at the last second. Interactions between killers and survivors are sometimes fun and unexpected. Beware, this game lives on the slippery slope called "one more round"

Horror games with guns aren't horror, they're just very scary shooters. The game keeps putting you in very uncomfortable situations (in a good way), but the game feeds more on the fight side of fight-or-flight. The surgicality in your shots required to fend off the circus of freaks coming your way makes you feel more like a cool headed marine than an space engineer.

You can see the time and care they put to this one. Live your dreams either as a sneaky bastard or a murderous maniac. Want to fumble* your way through the whale-oil powered british dystopia? This game is for you.

(*
at least when I decided to do away with saving and loading at every intersection, evading the consequences of your fuck-ups became a lot less dignified)

As highly anticipated prequel to the "Snowlord: Wrath of Winter" the game had some big boots to fill, and boy did it achieve that.

Far Cry 4 continues in the footsteps of FC3 (as would rest of the franchise's games to this day). While it adds some neat additions (I think flying copters, shooting-while-driving, maybe a grapling hook?) it keeps blanding the overall experience.

Smoother iteration to the franchise. Glide suit was the best. But what it gains in fun value it looses in immersion. Where the FC2 had hidden diamonds to be found, this one has useless loot. On the other hand though hunting and looting animals to craft upgrades is a plus. Stealth is a viable option, and running around with silenced weapons is fun and all, but perhaps it made the game even too easy?

Crunchy gameplay. The mechanics have some grit to them, your firearms jam and break, you need to use the in-game map for navigation. Stealth rarely ever works, but when it does, boy is it fun to blow up the target with the homemade explosive you snuk into the enemy base. The civil war torn african country is getting more fucked by the moment, and you're being paid by the both sides to do fan the flames.

You can conquer safe houses and stash them with weapons. Gearing out for the next mission feels so cool, but the fact that once you buy a gun you can get infinite amount of them breaks the immersion somewhat.

It's solid Nintendo quality. If it reads Mario, you know what you're getting

Sword fighting! There was other stuff as well, but beating the living shit out of those foolish mii who thought they could bonk me in the head was my sweet, sweet juice. The graves of my enemies testament to the fact that - wait no fucking way that orange fucker hit me

Best Wii game I had. Fun and charming little world.

My cousin had the original Agent Hugo game, my parents got me this one.

One of my favourite games as a kid. Other iterations of the series don't quite grasp the vibe of this one

Your mistakes are your fault, and most of the time you know it. I don't care that much for the boss fights that require meticulous performance, but the danger that even the normal enemies pose manage to keep you on your toes. The feeling of real danger is something few games achieve. Invasions and invading are a fun plus

You're a captain of a mercenary group in a medieval low-power fantasy world. Gritty and challenging, offers a dynamic world where your tactical and strategic choices decide whether your brothers survive to fight another day. Mistakes you make will often be unforgiving.