The most disappointing of all the mainline Halo games. It feels uninspired and lackluster, a few additions to the online helps it immensely as the campaign has very few things going for it.

The first two Call of Duty were PC first, this one is only on consoles, and as such, it lacks the accuracy and responsiveness of its PC forebears, it also lacks some of the top-tier level design of COD 2.

The game is stuck in time, it's not bad, but it's been outdated by countless other Call of Duty games. Its aiming and movement lack the speed you are used to in COD games (especially since there is no sprint). It also features some corny cutscenes which you can't skip and have to watch every time you load up the game.

If I had to recommend a Call of Duty game, this would be down toward the bottom of the list, but it's not a bad game, it just can't quite compare to the games before and after it, COD2 and COD4.

It's easy and aimed at a younger audience, but it's also polished and full of heart with a good amount of content, including an impressive amount of harder post-game content.

There are a billion little puzzles games like this on every storefront, but this is one worth getting. Easy to understand and addicting to play through.

I wish there was a little more to the game, more modes, more difficulty, more options. But I got this for almost nothing on the Switch and expected little but ended up pleasantly surprised.

It's a great package that is getting old. It's filled with huge open beautiful areas, tons of cars and activities, but they are using the same recipe they already used on 3 and 4. The setting isn't quite enough to freshen it up anymore, and it still feels like it's spamming you with map icons. And any "story" they add is poorly executed.

It's still great fun and worth playing, but let's hope for a slightly more inspired sequel.

One of the unsung titans of PC gaming in the 90s, inventive, incredibly atmospheric and full of brilliant ideas. Its aged a bit, especially the resolution and controls (there is a trick to get better resolution, just google it), but its almost incomparable to other games apart from some of the modern inferior clones like Dungeons and War for the Underworld.

EA never knew how to build on this and its sequel, the third game was canceled and we only ended up with a mobile game.

Its a crime, Dungeon Keeper (and Black and White) deserved so much more.

Fantastic art, solid music, and most importantly, a rhythm-based gameplay system that doesn't require you to hit every note. It doesn't fail you if you miss the beat. Following the beat gives you better combos and better attacks, but it's not a hindrance as you might expect from a rhythm game like this.

It's a unique vision of a rhythm-action-adventure game.

On the negative side, there are too many levels that look too similar, and it takes too long for the story to move along at times, but for the most part, this is a resounding success that we gotta hope will get a sequel.

It's a very pretty game and the Pikmin approach works well. But I found it overstayed its welcome a bit, and at times I had to backtrack too much to figure out what to do. Its a charming game but not that easy to recommend, as I think most will give it up half-way in.

A contemplation on death and a reflection of life, with a sweeping emotional score. A management-adventure game, where you build houses and sail around collecting what you need to continue building as you take on more and more characters that live on your boat.

These characters are about to go into the afterlife, and you are the one fulfilling their last wishes and sending them on.

Unfortunately, it struggles about half-way in, as there is too much back and fourth, trying to find the resources you need to finish your boat. The game is too intricate in what you need of materials, leaving you sailing around trying to find it, making the game feel more like a slog later on.

But there are some beautiful and powerful moments in Spiritfarer. If you are in the mood to play something emotional and calming, this is a good candidate.

It manages to recreate the lonely contemplative atmosphere of Homeworld in a desert setting. I love the weight of the vehicles, the physics, the tracks in the sand. It's not perfect, it needed some more unique factions and more diverse skirmish maps. But I enjoyed the campaign and keep coming back to play some skirmish matches here and there.

You can find this dirt cheap these days, if you enjoy RTS games, give this a chance.

The way it tells its story is its biggest strength and biggest weakness. It's very easy to miss the point entirely. The game also has a tendency to devolve into constant rewinding which sucks the life outta the game.

I don't mind interactive live-action stories like this and played a few of them, but when the ending came around, I only halfway understood what was going on and had to check Youtube to figure it out.

On one hand, you can credit the game for taking a chance and being willing to be cryptic, and it's well-acted, but whether or not this game is gonna click for you is a coin flip. If your curiosity won't latch unto the mystery, you won't find much to get engaged with.

Made the "overworld" more interesting by adding various activities to do and added some good new abilities to combat. There are some good changes here, but I wanted more characters and more risks, and they paired down some of those cool boss encounters from the first game, like the boss who burst into song. There is nothing cool like that here.

This game bombed hard. The first game hit upon a unique moment in time when the Switch was fresh and Mario and the Rabbids in the same game with X-Com combat made people take notice. But that is not enough the second time around, I assume that for most people, it just looks like more of the same.

Which is a shame, it's a solid follow-up to a good game.

I don't get this game, it's fun to pack out the items in your room, and it's interesting to see the story of what sort of items you bring along as you grow up, but after packing out the same stuff 2-3 times it just ain't that cool anymore.

It's a very simple puzzle game where you spend time rotating socks and forks and whatnot over and over in every new place you move to over the years.

It's a reflection of time, sure, but for me this fell out of favor half-way through the game, and I forced myself to do the last few houses.

The balance of the game is bizarre, you might struggle with a boss and then run through the next 3 bosses with no trouble. Generally it's a soulsborne on the easier side. Which I welcome.

The levels are short and gives you a sense of quick progression. I like that too, even though the levels start to blend and feel similar.

The story makes absolutely no sense and is almost impossible to follow as they introduce new characters non-stop.

It plays well, it got a fun parry system, but all in all, it's not a game I would recommend over the classics in this genre. But if you struggle with those games, the more forgiving difficulty in Wo-Long might be what you have been looking for.

The dog fighting system they implemented is bad. It hurts the entire game. They also tried to introduce more vehicles to play with, watering down the jet combat.

Worth playing if you are an Ace Combat fan, but can't measure up to Ace Combat 6 or 7.