22 reviews liked by Breadmaster


Caso sejas um amante de Rampage (para os fãs mais retro) e de violência desmedida pixelizada, então a próxima oferta indie de ID@XBOX vai ao encontro dos teus gostos: Gigapocalypse, um título divertido e barato desenvolvido pela Goody Gameworks com foco em ação arcade devido à sua destruição simples mas incessante, e um claro elemento Tamagotchi misturado pelo meio do qual nunca teriam previsto! Aliado a isto encontra-se, claro, um amor e homenagem ao muito badalado estilo cinematográfico Kaiju e subsequentes filmes do Godzilla.

Gigapocalypse é, na verdade, um videojogo em duas partes a nível da jogabilidade, muito por causa do suprareferido. Por um lado, dispomos da vertente arcade, uma aventura sidescroller onde controlamos a locomoção e ataques do nosso Kaiju até ao final do nível, destruindo tudo e todos pelo caminho.

Esta é uma componente divertida, mas rapidamente repetitiva pois, fora as habilidades especiais adquiridas ao longo da aventura, é um caso de “gira o disco e toca o mesmo”. Por outro, existe a componente Tamagotchi, e esta lida com as necessidades emocionais e fisiológicas do bichinho. Aqui passamos a outra parte do tempo para conseguir melhorar as suas capacidades para a destruição anteriormente referida ser mais efetiva.

Posto isto Gigapocalypse não é de todo um jogo para estar horas a fio no vício, mas sim em curtos impulsos de dez a quinze minutos. Desta forma, o combate repetitivo não torna a aventura tão monótona, mas sim muito mais divertida e apreciável.

Vale também pelas cores vivas da excelente direção artística e pela aparente longevidade com os vários Kaiju que podes domar. Pelo preço simpático e pelo conceito refrescante, consegue ser uma recomendação mais fácil que outras tantas.

| Plataformas | Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Nintendo Switch e PC
| Género | Acção, Shooter
| Estúdio | Goody Gameworks
| Publicadora | Headup GmbH
| Preço | 9,99€

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See more @ https://dummies.pt/iddummies-fornada-no13-de-indies/
Mini-review written in European Portuguese
Played on Xbox Series S
Published on 27/09/2022

This game started off so strong and it was going well for a while but over time the novelty of it just felt like I was doing the same thing over and over again. This game is too much longer than the original Luigi's Mansion and I think that actually hurts it more than it helps, where as the original was just short enough to not be tiresome but just long enough to feel complete. I sadly felt disappointed with how this game feels dull and how unmemorable it is. I couldn't be bothered to finish this.

Maize

2016

I cannot in good conscience call this a good game. But it was a very FUN game. It's extremely badly optimized and very stupid in parts. But it was really enjoyable and a nice way to spend an afternoon. I'd suggest buying it on sale.

Maize

2016

Maize

2016

This is the closest game I've encountered to a playable fever dream. I think my overall impression is positive, but it's kind of hard to tell, it felt like I just experienced something very strange. When I wake up, I suspect I'll be unsure if the game was real, but it most certainly was.

I am so conflicted on this game. On one hand it's about a queer roadtrip to defeat fascism, on the other hand, I absolutely cannot get into the combat at all.

For the most part I really enjoy the writing. That meme about writers who use subtext being cowards is totally relevant here.

I particularly enjoyed Act III for diving deep into Sam's psyche. I ran out of steam in Act IV, the final part of the game, against the final boss no less.

The combat system is... very weird to me. I've heard that it's like FFXIII, but as someone who hasn't played many FF games, this doesn't help me at all.

The tutorial is pretty short, and by Act III I had played the game so poorly I soft locked myself. See, I was like 4 levels below the boss I was trying to fight, so they literally instant killed all of my party members constantly, and I didn't have enough money to buy gas so I could keep grinding to level up. This game is weirdly a resource management game with the money in a way I've never felt so oppressed by before. I genuinely had to restart the game from Act I because I had been foolish enough to repeatedly save in the same slot, despite the game offering like 50 save slots or something.

So the second time around I minmaxed leveling as hard as I could... without making myself completely out of money since I could mess up the game again. AND I turned on Story Mode combat difficulty. Which, frankly I find the name a bit offensive. It's not like you can simply button mash your way thru boss encounters on that level, at least not the final one. See, the upgrade system is the whole way you level up, and there's lot of spells and if you don't read them all very carefully you can end up with a pretty shit build. I think that's what happened to me at some point and it was making the game a lot harder.

Sadly, the encounter rate just gets too high, and it literally interrupts party dialogue. Gracefully the game resumes conversations where you left off, but I found myself dreading the interruptions. Even on Story Mode where you apparently get more money, I constantly was running out of money for upgrades if i wanted to keep enough money to not run out of gas and lose the entire game.

Eventually I just looked up a Lets Play to watch the final boss play out. Also, apparently at some point the game was patched to prevent you from using your entire item collection during fights, because it was considered messy/confusing. As far as I can tell this was a massive nerf to your combat ability. You have to constantly remember to restock the items in your 5 slots, and it's hard to balance which items you want to take to each fight. In particular Act III and Act IV bosses have some items you really want to have around and I had to restart both fights because I hadn't taken the right loadout.

Anyways, the writing is definitely cheesy at times, but I like the parallels to fascism, LGBT rights, and ineffective liberal government "status quo" woes. Oh, and all the stuff about social media in Act III again was great.

Sadly, my lasting thought about this game is that it needs a massive balance tuning. Maybe I'm "bad" at the game or something, but it just didn't click and I kept feeling frustrated. I wish this game had just been a visual novel instead.

When I started this game, I was honestly giddy with the Ghostbusters fanservice. Futzin around in the HQ was giving me happy licensed game vibes. I quickly found the gameplay to really not to be fun. Like its not bad but very boring. Hearing the Ghostbusters pal around is cool though.

Maybe it's just cause I played it more as a kid but I prefer this over Smash TV