wavebeem
Bio
they/them / pkmn.help creator / software developer / destiny 2 fan
they/them / pkmn.help creator / software developer / destiny 2 fan
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Shreked
Found the secret ogre page
Gone Gold
Received 5+ likes on a review while featured on the front page
Loved
Gained 100+ total review likes
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Gained 15+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
2 Years of Service
Being part of the Backloggd community for 2 years
N00b
Played 100+ games
GOTY '22
Participated in the 2022 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Liked
Gained 10+ total review likes
Noticed
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Favorite Games
125
Total Games Played
000
Played in 2024
000
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Recently Reviewed See More
In many ways this game completely blows its predecessor (Reverie Under the Moonlight, aka RUTM) out of the water.
The pixel art is gorgeous. The animation is fluid. The lighting and 3D effects are subtle and go so well with the visuals. The music is fantastic.
I loved exploring the map and collecting stuff. I got 110% completion. I might go back to finish off the 111% completion, but it just involves some less interesting content I don't feel like playing.
The difficulty is overall pretty low, especially if you actually equip all the good sigils you find. Unfortunately the new companion system feels very weak. They don't do enough to really warrant being more than a pretty little sprite following you around.
I'm not sure the game really benefited from having a stamina meter, and the later game transformation you receive wasn't around long enough for me to get much use out of it.
Most of the game was pretty easy, but the last two areas had enemies that could blitz down your health in a jiffy if you messed up. Not too hard, just weirdly had more deaths exploring than I did fighting bosses in this game.
All of the multi-phase boss fights are really fun and cool. Only one boss fight was a bummer for me (the blob).
Sometimes the cool graphical effects and pretty sprite overlays were hard to see and I took damage because I couldn't tell what was happening.
The story and characters felt a bit more involved and interesting than the previous title.
The game also very much feels like the farewell in its name. You can tell Bombservice really wanted to make the biggest and best Momodora game. Even if I'm not sure that actually makes me like it more than RUTM, it's a very impressive game.
Also, if you avoided Minoria, I think you should go back and give it a shot. I liked it more than most, but I think it certainly didn't deserve the hate that it got.
The pixel art is gorgeous. The animation is fluid. The lighting and 3D effects are subtle and go so well with the visuals. The music is fantastic.
I loved exploring the map and collecting stuff. I got 110% completion. I might go back to finish off the 111% completion, but it just involves some less interesting content I don't feel like playing.
The difficulty is overall pretty low, especially if you actually equip all the good sigils you find. Unfortunately the new companion system feels very weak. They don't do enough to really warrant being more than a pretty little sprite following you around.
I'm not sure the game really benefited from having a stamina meter, and the later game transformation you receive wasn't around long enough for me to get much use out of it.
Most of the game was pretty easy, but the last two areas had enemies that could blitz down your health in a jiffy if you messed up. Not too hard, just weirdly had more deaths exploring than I did fighting bosses in this game.
All of the multi-phase boss fights are really fun and cool. Only one boss fight was a bummer for me (the blob).
Sometimes the cool graphical effects and pretty sprite overlays were hard to see and I took damage because I couldn't tell what was happening.
The story and characters felt a bit more involved and interesting than the previous title.
The game also very much feels like the farewell in its name. You can tell Bombservice really wanted to make the biggest and best Momodora game. Even if I'm not sure that actually makes me like it more than RUTM, it's a very impressive game.
Also, if you avoided Minoria, I think you should go back and give it a shot. I liked it more than most, but I think it certainly didn't deserve the hate that it got.
[I played Titanfall 1's multiplayer but never Titanfall 2]
The campaign is quite good. The story isn't anything amazing from like an overall perspective, but the relationship of the Pilot with BT is fantastic.
I also love how they made all the pilot interactions with BT optional, in case you find them "too much" and wanted to cut off the conversation (though I enjoyed most of them and wanted to explore all the options).
The Titan battles themselves feel a bit frustrating, especially because it seems like the different Titan loadouts are not balanced very well for single player.
The prefab housing level was incredible, and the time travel level was also pretty interesting. Wall running feels just as good as in Titanfall 1, but you don't have to worry about getting blasted in multiplayer while you figure it out.
Pretty cool game.
The campaign is quite good. The story isn't anything amazing from like an overall perspective, but the relationship of the Pilot with BT is fantastic.
I also love how they made all the pilot interactions with BT optional, in case you find them "too much" and wanted to cut off the conversation (though I enjoyed most of them and wanted to explore all the options).
The Titan battles themselves feel a bit frustrating, especially because it seems like the different Titan loadouts are not balanced very well for single player.
The prefab housing level was incredible, and the time travel level was also pretty interesting. Wall running feels just as good as in Titanfall 1, but you don't have to worry about getting blasted in multiplayer while you figure it out.
Pretty cool game.