I like this game for what it is, and it's certainly not BAD, but just a bit obtuse and somewhat frustrating at times. However, there's a lot of really cool design choices and once you figure out how it wants you to think, it's a lot of fun. Incredibly ambitious for its time, and I can respect the developers for trying to make something so big in scope beyond the first one even if the tech wasn't quite there yet.

Holds up very well as a successor to 3D Land, and Bowser's Fury is a fun addition.

One of my favorite NES titles, honestly. It can be a bit frustrating at times, but I still love the hell out of it.

Fun entry to the series, I enjoy the combination of Odyssey's more open and dynamic camera with more traditional Mario elements. Fury Bowser coming back every 10 minutes got really old after a while and it also has the same issue Odyssey does where after you're done exploring the entire map, the game just turns into a not-very-fun scavenger hunt to find the remaining Cat Shines. Other than that, though, it's pretty dang good.

Not even a distant land we stuck on a whole different planet

Arguably the best Marvel game released in the past decade. Gameplay is really addicting and solid and kept me busy and invested more than any other game I had played at the time.

The visuals are almost exactly how a comic book game should look, standing out amongst a sea of uninspired superhero titles with bland visuals and dull designs like Marvel's Avengers and Injustice 2. The design work is extremely well-done and there are only a handful of designs in the game that I don't like.

Most of the issues I have with it can be chalked up to the current handling of the Marvel brand and certain characters as a whole, which aren't limited to this game alone. Also the Attilan chapter should be longer and I wish some of the NPCs like Vision, Ant-Man, and Valkyrie were playable.

A great followup to a classic game. The story and world are expended on a lot more than the original, which is nice.

Probably the best boost game, though not without its faults. The art direction is very nice and technically impressive, but the more realistic graphics cause it to lose some charm in comparison to other 3D Sonics, and there's a number of glitches and performance issues.

It's overall a really fun game though, the Werehog stages aren't that bad, though the day stages are the highlight of the game.

A great revival of a classic platformer that stacks up with the original games in a lot of ways. I like the difficulty options making the tough-as-nails gameplay a bit more accessibly, while still allowing people who want something just as difficult as the original titles to be able to have their way too.

Took everything I loved about the first game and fixed almost all of the minor issues I had with it. One of my favorite spin-off titles in the series.

2012

Good ass game, great artstyle with fun puzzles and interesting locations to explore.

Probably one of the best fighting games of all time.

The spritework is still gorgeous to this day, and the gameplay itself and roster is a lot of fun.

My only nitpick is that I wish there was a bit more diversity of character choice, as there's a massive abundance of Street Fighter characters on the Capcom side, though that's due to the fact that only 8 out of the 56 playable characters were actually made for the game. The rest of the cast is repurposed almost wholesale from other titles, assets and all, though that's a big part of why the game was able to get such a big roster as it is. I also kind of wish they had shelled out for another character instead of giving Wolverine two separate slots with few differences between them, would have been cool to see another Marvel character done in the CPS2 artstyle since the only two new additions on that side were Cable and Marrow.

Fun and simple with a nice roster of characters.