A great addition to the series, albeit a tad short. Regardless, still a great time.

As a KiKi KaiKai purist, it does bother me a little that they didn't stick to the Japanese names of "Sayo-chan" and "Manuke", but it's a minor detail and doesn't hamper my enjoyment of the game.

Also, the English version is censored for some weird reason but the Japanese version is fully playable in English, so I'm happy about that.

Pretty dang charming and fun take on the series. Has some odd design decisions, but overall I had fun with it.

A really great remake of a classic that remains faithful, yet stands alone as its own unique experience. The new designs are great and it plays really well.

Probably the definitive version of the game, IMO.

Probably my favorite of the Wario Land series. Something I like from it is that the enemies and locations feel at home in Mario's world, something the later series branch away from a bit.

A damn solid game with a lot of cool touches to it. Mallet Island is a really cool location to explore around and I love the game's atmosphere and enemy designs. There's a bit of jank to it due to the game's age, but it overall holds up pretty well.

A solid addition to the franchise. The launch roster is a bit smaller than XIV's, which was a little disappointing, but DLC appears to be making up for that.

in high school i got carpal tunnel from trying to kill the final boss until like 5 in the morning on a school night

Probably one of the best Kirby games ever made, and a great first foray into the third dimension for the series. Here's hoping for more in the future!

Given the game's reputation, I went in expecting a mediocre game at best and a trainwreck at worst, but it's a surprisingly competent Mega Man-style platformer with some solid character design work and some neat details that I enjoyed.

I get where the backlash came from as the Kickstarter was sorely mishandled, but the game itself isn't bad. Dashing through the enemies and building up a chain of points is really fun, and the added touch of the bosses you previously beat helping you out in later levels is a really cool addition to the Mega Man formula.

I can see how it might have been a bit of a letdown if you donated to the Kickstarter and were expecting some massive, grandiose masterpiece given the amount of money it raised, but as it is, the game's fairly decent.

A really charming and fun racer! I love the designs and environments, and the story mode is really nice.

My only real issue is the DLC model, not a big fan of the Battle Pass-style format they're doing, though if stuff from past seasons get featured in the Gil shop eventually, most of the issues I'd have with it would be dealt with. Either way, it's another Chocobo game, and I'm always happy to see one of those.

A pretty fun take on the Sonic series with an enjoyable story.

I liked seeing E-102 Gamma and Chaos back in something, and collecting the different moves to customize Emerl is a pretty fun mechanic.

Fun and simple with a nice roster of characters.

2012

Good ass game, great artstyle with fun puzzles and interesting locations to explore.