A pretty fun entry into the series with some interesting choices that shake up the formula in some fun ways. Multiplayer is great as usual, but I do wish there was more than a single Rooey color. Some of the characters from the first Bomberman R also seem to be missing which is a shame, hopefully they'll get added in future updates.

The story campaign is great and an interesting spin on the formula but I do wish it had more than 3 worlds.

It's Tetris but with cool NES theming and some fun game modes. In short, it's good.

A pretty good entry in the series, but unfortunately it does some things that make it feel like a downgrade from 5 in some regards.

The visuals are the biggest issue I have with the game; they just really do not look very good. I SEVERELY wish they had gone in a more stylized and cartoony direction for the visuals. Realism doesn't work for Street Fighter designs, and stuff like Luke's weird Popeye arms or everything about Blanka just looks off. The stages also lack a lot of the charm that SFV's did. The avatars also look pretty bad and it took me a ludicrous amount of time to make once that looked halfway decent. Capcom's 2D art has always been amazing and I wish this game's visuals had a chance to show that off, because they just don't do it justice.

On the other hand, I do like World Tour mode a lot, it's a fun addition to the series and an excellent way to do a story mode in a fighting game. I kind of wish the non-Metro City and Nayshall areas were a bit bigger though. The base gameplay is fun, and I love the return of having more than one Super Art.

SFV's visuals were by no means perfect, a lot of the earlier characters looked off, but it still had that Capcom style to it which is what drew me to the SF series in the first place; this game feels severely lacking on that front. I also have some issues with the localization, there's some pretty odd or questionable choices for certain things.

Overall, it's a fun time and by no means bad, but I just feel they went in a direction with it in terms of presentation and designs that feels like a massive misstep.

I've been waiting for a new Dragon Quest Monsters game to release over here for years now, and I wasn't disappointed with this one. It's a solid entry in the series and I had a lot of fun with it.

My only issues is the story features some odd choices in terms of it being a retelling/reimagining of IV, and I do wish it had as many monsters as some of the Japan-only 3DS entries, as a number of my favorite monsters didn't make the leap over. Overall, it's a really fun time though and I enjoyed the hell out of it.

A really solid entry in the series that innovates on the 2D Mario formula in (almost) all the right ways.

I do kind of wish that the characters had different abilities, though, and the fact that the only boss in the game besides the final boss is Bowser Jr. is insanely lame.

Overall, it's really good, though.

If my boss made me fight a vampire in order to deliver a fruit pizza to someone in the middle of bumfuck nowhere on minimum wage, I would simply quit

A fairly difficult, but interesting game that has literally nothing to do with the Street Fighter IP. I can't help but like it regardless.

Put Kevin in SF6, Capcom

1986

A bit frustrating in parts, but overall, pretty fun. The sprite art is pleasant to look at, and I think the overall gameplay is fun enough.

A solid and interesting platformer. I'd love to see more Mario spinoffs in this vein.

A really fun entry in the series that changes up the usual formula in some enjoyable ways.

I liked it more than Mania

Ohshima stays on top, we did it, Balanbros

I wish this sold better so we could have gotten remakes of the other NES games in this style.

Really fun and charming, visually it's really well-done, and the new additions are great. Probably one of my favorite Mega Man games.