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Personal Ratings
1★
5★

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On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Favorite Games

Mother 3
Mother 3
Pokémon Pinball: Ruby & Sapphire
Pokémon Pinball: Ruby & Sapphire

211

Total Games Played

004

Played in 2024

047

Games Backloggd


Recently Played See More

Cyberpunk 2077
Cyberpunk 2077

Jun 16

Gris
Gris

Jun 08

Castlevania: Symphony of the Night
Castlevania: Symphony of the Night

May 29

Castlevania: Rondo of Blood
Castlevania: Rondo of Blood

May 25

Recently Reviewed See More

A few things to note:
- Played for the first time in 2024
- Went for all PS Trophies on my first playthrough
- I played through the Phantom Liberty DLC

I really enjoyed Cyberpunk 2077. I thought the story was good and a couple of the endings were good -- especially "The Star."
The combat is really fluid and you can have a lot of difference between builds which is a really welcome addition to any RPG. I found that there were many different routes you could take to build your character that fit differing playstyles with a multitude of different weapons to boot. I love many of the characters and feel that V's connection with Johnny and Johnny's character arc is the best writing in this game. Anything pertaining to the two and the unique situation they found themselves in is a very engaging and interesting part to the overall narrative that requires at least some admiration.

That being said, the weakest part of this game is many of the missions. Not to be confused with the story because the narrative as a whole is engaging, well-constructed, and well-executed. The problem is that many of the missions are repetitive to a high fault. So many times will you be asked to talk to someone, hear them talk for a very long time, slowly follow them, talk to them again, maybe some combat, talk to someone, drive somewhere else, and then the mission ends. Then the next quest in that questline is some similar version of that formula. Phantom Liberty fixes this -- largely assuming that CD Projekt Red had enough time to flesh out the quests in their DLC. But outside of that, the side quests, the gigs, the NCPD Scanner missions -- all of them are extremely repetitive. Granted, this was largely a fault of my own play style (trying to get all achievements which necessitates doing all gigs and NCPD scanner missions), but I do feel like CD Projekt Red could have pared down how many of these missions they included in this game.

The side quests don't entirely fix that issue either. Overall narratives of each of them is generally fine, but they fall into this formula that they have for nearly all of their quests. It honestly led to me feeling some serious burnout from this game, but I had to complete it because the story was still good and I had come so far in this game to dump it back on the shelf.

Overall, Cyberpunk 2077 is a good game, but I would hesitate to say it is phenomenal. The game has largely overcome what was a notoriously rocky launch (and many bugs still remain, largely when it comes to quests triggering within side questlines), but what holds it together is a well-crafted story, loveable characters, and an incredibly creative combat system. I'm sure that if I revisit this game without any feeling to 100% the achievements, I will have a better time with it. Until then, it gets this score and this review.

For the first half of this game, I was really enjoying it. Then, I found myself just hating this game. I don't get it. More power to you if you really like it, but I just couldn't get into it. One of those games where I just pushed to finish it because I had already put so much time into the game but it felt like such a drag to go through.

I think what went wrong with my playthrough was I played on the now bunked PlayStation Now game livestreaming service. I remember the controls being really bad at times, especially when aiming down the sniper sights. Don't know if that what intentional game design or not, but the controls definitely messed me up at many points.