Not as bad as I expected. It's short and the gameplay is simple enough, but it's nothing special.

Might be the worst COD I've finished. The Space and underwater levels may be the worst levels I've ever played ever. Everything else is pretty boring.

At first, it's pretty alright, but the closer I got to the end the more I wanted it to end.

A not too difficult game. I had a good time with it, it's cute and the controls are pretty solid. It's a good remake and the short playtime means it works perfectly for the GBA.

Much easier than the first one, and so much fun in the two-player mode. It fast-paced and stress-inducing making it a crazy good party game.

With a very cute style and solid combat system, Death Jr. shows a lot of promise. Funky platforming and overall sloppy execution push it back a little. The ending is pretty great though.

Surprisingly solid third person shooter for the PSP. The controls work, and it's simple game play and nice length make it a welcome portable game.

Nostalgia didn't blind me this time. It's a weak theme park sim with weak mini games.

Extremely weak and incredibly short.

Story and music are some of the best in the franchise, but the motion controls are horrendous and the backtracking is grueling at a certain point.

Awful frame rate and the combat is tedious as hell.

It was way too long for how repetitive it was. It was fun for maybe the first hour but then it sets in that you are just doing the same thing over and over. I was insanely tired of it by the time I was done. The story is fine, but nothing special and the main school theme is garbage I was tired of hearing that guitar riff repeating. Not fun at all only has the gorgeous graphics to hold it up.

LostWinds is a super cute and engaging platformer. Widely considered one of the best WiiWare games, and later ported to PC. The mouse controls are a great substitute for Wii motion and create a fluid and fun platforming experience. It's super short, clocking in about 3 hours but for what it lacks in gameplay time it makes up for in lasting impact. The music, world, and art design create a seamlessly cute experience that's worth checking out.

The Last Story is a name that gives off a swan song connotation and The Last Story definitely can be described as a swan song. Releasing on the Wii in its twilight years, the same year as the Wii U's release and also being Final Fantasy creator Hironobu Sakaguchi's attempt to make an important game after the commercial failures of Blue Dragon and Lost Odyssey.. Now does it live up to any type of reputation as a swan song, only in its strong gameplay core otherwise I can't say it's anything truly amazing. The story is a bit bland and the graphics are pretty, but there's a considerable slowdown. The combat is interesting and so much fun. Making up for blandness with combat sections that flow perfectly, I honestly wish there was more it. Not a bad game overall and it's quite fun but nothing incredible.

Not bad for a third-person shooter at first, but this game drags hard. Each level is either a turret or a shoot enemy waves levels. It gets boring fast and mix that with lame excuses for platforming (there's platforming and all you have is a dodge roll) it is just a very mediocre experience. Only really worth it with the ability to visit beautiful star wars worlds and listen to great music.