A short yet sweet game in which you are given multiple panels that consist of 20 Mazes. The panels can be clicked and dragged different places allowing you to tackle them in whatever order you want. Each of the mazes consist of their own gimmick which makes for a pretty interesting game, in just a short time you'll see plenty of neat ideas.

Would recommend for a relaxing break.

Minishoot Adventures is a top down twin stick shooter that features an overworld that feels very similar to the other Zelda games, but with the combat making it feel completely unique in its own right. For a shooter game you'll also probably be surprised to know it's actually somewhat easy, with the middle difficulty hardly causing many deaths for me.

The way the world is structured is pretty generous in terms of making shortcuts to travel places faster. For fast travel there's only a way to teleport back to tour home base, but I assure you this isn't much of an issue since you can get from one end of the map to another in less than a minute eventually. The game will encourage you to head to certain objectives which it'll mark on the map, but of course there are dozens of secrets to obtain everywhere. Even more generous of the game is the fact it offers upgrades that can mark secret items on the map, so anyone can be a true completionist here.

The combat of course is what makes this game interesting you move your ship with one stick and shoot with the other. Eventually you get items that give a few new mechanics that will also let you explore more areas. There is also a level up system that gives you points to upgrade stats that can you respec at any time. On the other side of the coin are the enemies, and there's a good few of them that make sure the game never gets boring, alongside fun bosses that don't outstay their welcome.

Overall, definitely a delightful game that certainly lives up to the name of adventure. The exploration aspect is fun, the combat is slick, and the storyline it has was also cute. Definitely a recommendation from me.

Pepper Grinder is a solid game where movement is the main focus, in particular mainly involving the player use a drill that can then go through dirt and whatnot and charge out of them. This makes for a very quick and smooth rush through most of the levels, and it often coupled with additional gimmicks such as material that breaks as you drill through it.

The game is pretty short which might disappoint some, but I found it to be nice regardless. There's a few parts that can be frustrating, particularly an elevator segment in the next to last stags, but besides these everything else feels great to play. There are also bosses to fight, one at the end of each world, they're cool as well and rely on you charging out of dirt beneath them to attack. Lastly, I'll of course mention that the artwork and music are great and solidly match the gameplay.

The Heroes of Light gather as Square begins its maiden voyage into the ever popular Final Fantasy series, and this certainly makes sure it won't be the last fantasy either. Setting the stage for all the games to come this honestly holds up mostly well and I would definitely recommend trying it if you want to experience the series origins, or just want a solid RPG to play.

There is honestly a decent amount of stuff going on the in-game, such as 3 different vehicles you can obtain, weapons that can also have spell effects, different classes that can use different magic or equipment, it's pretty fun to see how much depth there was in just the first game. Of course it does lack something pretty crucial compared to modern ones, and that's the lack of descriptions for items and equipments. This can make building your characters a bit hard if you don't look at a chart explaining stats on stuff, which I'd probably recommend doing. Aside from this, there isn't really any complaints I have. The difficulty felt very fair and aside from one enemy attack having a chance to instakill characters it was easier than I expected from a game of this time.

Now that I've finally played this, I look forward to trying all the other Final Fantasies I've yet to. There's quite a lot, and I would recommend considering trying this one out amongst them.

Gradius is among the first shmups I've played and the first horizontal one as well, and for the most part it was pretty fun. The ability to choose different upgrades for your ship is pretty neat, though admittedly after a while you're just sticking to the same strategy for picking them. I think this system sadly also causes a big issue with the game, whenever you die you lose all your upgrades, and past the first stage it really just feels insanely difficult to build them back up. To this end, I basically played until I lost my first life and then considered the run over there.

The levels themselves are mostly susceptible to learning, but a few can be quite troublesome especially without a fully upgraded ship. Stage Three with the Easter Island heads feels pretty unreasonable without an option or two to help deal with the projectiles they shoot, and the final stage to this day I cannot beat. Everything else I think makes for a good starting point for Shmup beginners since it certainly was suitable for myself.

Unfortunately since I don't think I have the skill or will to beat every stage in one go yet, I'll mark this as completed for now. I can definitely see myself coming back to it with more experience in the future though, because it was pretty fun. If interested, my hi score is 262100.

Super Mario Odyssey is a game I'm conflicted on because there's a lot of potential in it but it just really falls flat to me due to the overabundance of shines in it. The cap gimmick is a great idea that feels like an expanded version of Kirby's, and all the forms you can take are neat; but the problem is that you barely have to do much with it. A lot of the shines are just gotten through a single action, such as ground pounding something that's sparkling, and it just leads to a very bloated game with less actual gameplay.

Overall, probably my second least favorite 3D Mario, with only 64 coming beneath it.

This is the start of one of my favorite game trilogies, and still remains pretty interesting to this day. It doesn't have the larger open-world as City and Knight, but the condensed area of the game still makes for quite a neat world. I did my most recent playthrough on Hard mode which I'd mostly recommend as it gives rid of visible counter prompts, feels way more suitable this way. It's worth mentioning though that the challenges mode of the game is a bit unsavory, I did manage to do them all but only with a lot of frustration at points.

Story-wise the game has the smallest cast out of the series, but features The Joker is his best form out of them. It's worth noting that the bosses in this are certainly lesser than the sequel, with them mostly just calling in extra enemies every time. Still more bosses than Arkham Knight though!

If you've got any interest in superhero stuff or Batman himself, this is certainly one worth playing for sure.

q.u.q. is a short visual novel game where different choices you make throughout can lead to a multitude of different endings. It's a bit on the quirky side which makes it a bit laughable despite sounding serious at points, so I wouldn't actually recommend if you want a real VN. The characters are pretty neat though, and the world is pretty interesting. Probably the only real complaint though is getting certain endings is kind of just trial & error.

It's certainly a fun game for what it is, though I do think Breath of the Wild has quite a few flaws that make it rather disappointing.

The shrine system is of course the worst offender, instead of elaborate dungeons like previous games we get these miniature areas that you complete in order to get a partial redemption of an upgrade. The actual dungeons of the game are also pretty lame and have really similar themes unlike past games. Another factor I just do not like is the weapon durability, it truly just made everything way more annoying and was a very undesirable gimmick to me.

Exploration however was pretty enjoyable, there's just a lot of interesting areas to visit that it made the open-world aspect really come together well. Seeing sights such as a tropic area with a flying dragon in the sky really shows this can definitely be a formula that works if Nintendo focuses on dungeons better. I will say though that the Korok seeds were a bit whatever for exploration, it became the same problem as mario odyssey shines where they're just absolutely everywhere with no real challenge for them.

Overall, I was both surprised and disappointed with some stuff in the game. I do feel interested enough to want to try Tears of the Kingdom eventually, with the hope my complaints are mitigated some.

My mother told me to write this review or she'd stab me with a knife.

While this is technically on Repentance's page, it also serves for the game in general since this DLC affects the entire base game as well. In general it's worth noting the best way to play Binding of Isaac if you've never done so is to try and get all prior DLC (they're required to run Repentance) and this from the start since it'll change a lot of your feelings. It's a lot of money though so just doing the base game is still fine, bur expect changes if you ever buy DLC.

Binding of Isaac: Repentance is the ultimate entry in the genre of rogues, I would easily claim it to be my favorite with little competition against it. There are so many items at this point that have different effects, but more importantly these effects combine in hundreds of different ways that can make any run interesting as hell. There are over a dozen characters each with their own unique gimmicks that change how you play pretty drastically in some cases. The variety of bosses is pretty large now that two new endings have been added, with both sides bringing new final fights that are climatic in their own right. Out of any rogue game, I truly feel as if this is the most replayable one out there and I doubt that will ever change.

It's Tetris as you might expect it, but with a good bit more randomness to the tiles that makes it rather odd to play. You can end up with multiple tiles in a row you don't want, which isn't exactly ideal for a game like this. One thing I will give respect to is being able to choose what level you start at, as well as which song you want to play out of 3.

A pretty interesting spinoff of a spinoff that attempts to have a focus on strategy but with so much luck based elements that it nearly almost fails to accomplish such.

Essentially you place attacks into a tree and your character goes down and randomly picks 3 of them to use in a round, and this can certainly lead to some awkward moments where you get bad luck and it either keeps going for the same attacks or never the ones you want. Another big luck based element is that these attacks, called chips in-game, come from either buying them gacha style from a store or as enemy drops, and this can lead you to pretty bad situations sometimes. There's an elemental weakness feature and by the end of the game I barely had anything to counter one element because of bad luck.

Besides this, there is still some thinking involved mainly in weighing in how much you value different chips. I personally probably spent atleast half my time in the chip editor thinking how I wanted to approach certain situations. The game is nice in regards to allowing you to retry an enemy after configuring your deck, so long as you put them in the deck before you enter a tournament. I will say a big weakness of the game is the money system, you have to pay to enter tournaments so only about half of your reward money is actually being spent on chips. The game probably would have been better without any entrance fees on them.

Overall, it's a pretty enjoyable fame despite its obvious flaws. You also don't have much handle over gameplay itself, as a few people I know have mentioned it basically seems like an idle game. But it's certainly kind of interesting and unique, so worth taking a look.

I'm basing my review primarily on the adventure game modes since they're the only ones I really had interest in playing. Peggle DS is pretty solid for a handheld experience, though of course not as impactful as the standard games. The two adventure modes, comprised of the original game and Nights, take you through five levels with each of the 10 masters, followed by a final set where you can pick which to use. Each master has their own ability you can use after hitting green bricks, and some of them are certainly better than others depending on the map. This ability gimmick adds a good twist that keeps the first adventure mode pretty diverse and Nights as well if you want the same thing again (there are no new masters in it). Out of all the levels, the ufo one in the first final set and the last level of the second final set are probably my picks for the hardest and most frustrating.

Overall, if you're looking for something to play casually on a handheld device this is certainly worth checking out.

Bejeweled is a classic Match 3 game that still holds up pretty well if you want a casual relaxing time. This iteration adds a bunch of fun additional modes, such as Poker where you make hands based on which gem color your matches uses, and Butterflies which has them move up a tile per match and you have to stop them from reaching the top. Quest mode offers the most variety, and includes various minigames to try. 3 also has an achievements system in-game to help guide your way through its various features, and offer additional challenges as well. Best of luck unlocking 3's ultimate special gem, the Supernova!

Overall it's definitely fun if you like Match 3 games, and remains a pinnacle of casual play.

A wonderfully made experience with brilliant storyline and amazing production, without a doubt my favorite game.